| Commit message (Collapse) | Author | Age | Files | Lines |
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instead keep track of which map blocks each client has seen in the region, and reset exactly those when the client closes.
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its own, clear both memory and file caches
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config-include/FlotsamCache.ini.example. Enable the flotsam console commands even if FlotsamCache.ini isn't present.
For the most part, defaults are made to match those already in FlotsamCache.ini.example.
The one exception is that the 48 hour file timeout from the code is used instead of the 0 hours that was in the example file. This can be tweaked if necessary.
Most importantly, the default cache directory is now ./assetcache (as in FlotsamCache.ini.example) rather than ./FlotsamAssetCache (as was the internal code default).
Therefore, if you were using flotasm without using the config file, then please rename your cache directory or start using the ini file and change the default there if you want to keep using your existing cache.
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and reset only exactly the map blocks that had regions in them. WARNING: this fetches all the regions from the Grid service, so there is a chance that this is a really bad idea in large grids. Pushing it for testing.
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conflict with the existing "show users"
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so that it never goes unnoticed again.
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prefer the color blue, and I have given up trying to make things work above 4096.
Revert "Improved reuse on the WorldMap/WorldMapModule.cs"
This reverts commit d473d9975e70366d0fd16276c9bafd5ec269dcd9.
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button by foreign visitors. Added command to the UserManagementModule to list all the known bindings between user UUIDs and their names: show user-names.
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grids. http://opensimulator.org/mantis/view.php?id=5528
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http://opensimulator.org/mantis/view.php?id=5529 related to sending IMs to foreign friends who are offline. Hopefully.
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online friends on foreign grids. If this works, there's another way of getting that info.
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for FriendModule is -- CoreModulePlugin.addin.xml (trying to hunt down the slowness reported by Nebadon related to HGFriends)
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IMs where the local recipient is offline. I can't test any of this, because I don't run an offline IM server.
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This may decrease the time of processing prims with broken user data.
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the same user. Extend TestGiveInventoryItem() to test giving back the same item.
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rather than just the first one
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reminder that the landmark belongs to a place in another grid. People can change the name, but that's their decision.
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[HGInventoryAccessModule], Gatekeeper.
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supporting HG landmarks.
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If we don't do this then viewer 2.8 crashes.
Resolves http://opensimulator.org/mantis/view.php?id=5510
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cells from the current region.
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WARNING: additional configuration for HG inis -- see *Common.ini.example
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This might resolve http://opensimulator.org/mantis/view.php?id=5475
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other items rather than real assets)
This bug had no practical effect other than to make "save iar" misreport the number of missing assets
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inventory, etc) work. This is just a mock profile, the same for all users, and with no DB backend behind it -- meaning that nothing will be saved. For serious profiles, use 3rd party implementations.
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Like "save oar", this saves an iar without assets
This can be useful for backup when you know the required assets will still be present (e.g. you're backing up the assets db separately).
This also bumps the iar format version to 0.3 and 1.2 respectively.
0.3 is backward compatible with previous opensim versions
1.2 is used if the --profile switch is specified. It is only compatible with 0.7.1 presently.
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This adds a <assets_included>true|false</assets_included> element to the oar control file, though this is not used on reloading at this time.
This addition is backward compatible with previous opensim releases
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This switch stops any assets being saved in the oar.
This can be useful if you're using OAR to backup regions and you know you'll always have the original asset database available.
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looked back in source user's User Agent service.
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testing.
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window, but can't test because this mechanism doesn't seem to work without a profile service.
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friends in other grids.
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security to friendship identifiers so that they can safely be deleted across worlds. Had to change Get(string) to use LIKE because the secret in the identifier is not always known -- affects only HG visitors. BOTTOM LINE SO FAR: HG friendships established and deleted safely across grids, local rights working but not (yet?) being transmitted back.
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FriendsData[] GetFriends(string principalID) to IFriendsData and FriendInfo[] GetFriends(string PrincipalID) to IFriendsService. Refactored some more in the FriendsModule. Made client get notification of local friends permissions upon HGLogin. HG Friends object permissions work.
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OpenSim.Tests.Common instead
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