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authorJustin Clark-Casey (justincc)2011-05-27 19:39:03 +0100
committerJustin Clark-Casey (justincc)2011-05-27 19:39:03 +0100
commit0af5bb239f757eabfc4c59a18b88edfbf7afa6e6 (patch)
tree68ff58319af97a566aac796a3828f47468370367 /OpenSim/Region/CoreModules
parentAvoid a scary warning message about null replies from the user agent service. (diff)
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When saving an iar, don't chase down link asset IDs (since these points to other items rather than real assets)
This bug had no practical effect other than to make "save iar" misreport the number of missing assets
Diffstat (limited to 'OpenSim/Region/CoreModules')
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs5
1 files changed, 4 insertions, 1 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
index b5272ad..c34a0ec 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
@@ -157,7 +157,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
157 string serialization = UserInventoryItemSerializer.Serialize(inventoryItem, options, userAccountService); 157 string serialization = UserInventoryItemSerializer.Serialize(inventoryItem, options, userAccountService);
158 m_archiveWriter.WriteFile(filename, serialization); 158 m_archiveWriter.WriteFile(filename, serialization);
159 159
160 if (SaveAssets) 160 AssetType itemAssetType = (AssetType)inventoryItem.AssetType;
161
162 // Don't chase down link asset items as they actually point to their target item IDs rather than an asset
163 if (SaveAssets && itemAssetType != AssetType.Link && itemAssetType != AssetType.LinkFolder)
161 m_assetGatherer.GatherAssetUuids(inventoryItem.AssetID, (AssetType)inventoryItem.AssetType, m_assetUuids); 164 m_assetGatherer.GatherAssetUuids(inventoryItem.AssetID, (AssetType)inventoryItem.AssetType, m_assetUuids);
162 } 165 }
163 166