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authorJustin Clark-Casey (justincc)2011-05-26 01:27:01 +0100
committerJustin Clark-Casey (justincc)2011-05-26 01:27:01 +0100
commit6f4d079fc5b28ef6657fe2baf6ef305a54e674d2 (patch)
tree2261f22c6978d4bab7366d0b17afb0f6342fcb51 /OpenSim/Region/CoreModules
parentRevert "Make client event handlers for money only work on root agents" (diff)
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Add a --noassets option to "save oar".
This switch stops any assets being saved in the oar. This can be useful if you're using OAR to backup regions and you know you'll always have the original asset database available.
Diffstat (limited to 'OpenSim/Region/CoreModules')
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs81
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs8
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs91
3 files changed, 143 insertions, 37 deletions
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs
index 597b780..6a86dfe 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs
@@ -58,7 +58,12 @@ namespace OpenSim.Region.CoreModules.World.Archiver
58 /// <summary> 58 /// <summary>
59 /// The maximum major version of OAR that we can write. 59 /// The maximum major version of OAR that we can write.
60 /// </summary> 60 /// </summary>
61 public static int MAX_MAJOR_VERSION = 0; 61 public static int MAX_MAJOR_VERSION = 0;
62
63 /// <summary>
64 /// Determine whether this oar will save assets. Default is true.
65 /// </summary>
66 public bool SaveAssets { get; set; }
62 67
63 protected Scene m_scene; 68 protected Scene m_scene;
64 protected Stream m_saveStream; 69 protected Stream m_saveStream;
@@ -73,10 +78,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver
73 /// <exception cref="System.IO.IOException"> 78 /// <exception cref="System.IO.IOException">
74 /// If there was a problem opening a stream for the file specified by the savePath 79 /// If there was a problem opening a stream for the file specified by the savePath
75 /// </exception> 80 /// </exception>
76 public ArchiveWriteRequestPreparation(Scene scene, string savePath, Guid requestId) 81 public ArchiveWriteRequestPreparation(Scene scene, string savePath, Guid requestId) : this(scene, requestId)
77 { 82 {
78 m_scene = scene;
79
80 try 83 try
81 { 84 {
82 m_saveStream = new GZipStream(new FileStream(savePath, FileMode.Create), CompressionMode.Compress); 85 m_saveStream = new GZipStream(new FileStream(savePath, FileMode.Create), CompressionMode.Compress);
@@ -86,10 +89,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver
86 m_log.ErrorFormat( 89 m_log.ErrorFormat(
87 "[ARCHIVER]: Mismatch between Mono and zlib1g library version when trying to create compression stream." 90 "[ARCHIVER]: Mismatch between Mono and zlib1g library version when trying to create compression stream."
88 + "If you've manually installed Mono, have you appropriately updated zlib1g as well?"); 91 + "If you've manually installed Mono, have you appropriately updated zlib1g as well?");
89 m_log.Error(e); 92 m_log.ErrorFormat("{0} {1}", e.Message, e.StackTrace);
90 } 93 }
91
92 m_requestId = requestId;
93 } 94 }
94 95
95 /// <summary> 96 /// <summary>
@@ -98,11 +99,17 @@ namespace OpenSim.Region.CoreModules.World.Archiver
98 /// <param name="scene"></param> 99 /// <param name="scene"></param>
99 /// <param name="saveStream">The stream to which to save data.</param> 100 /// <param name="saveStream">The stream to which to save data.</param>
100 /// <param name="requestId">The id associated with this request</param> 101 /// <param name="requestId">The id associated with this request</param>
101 public ArchiveWriteRequestPreparation(Scene scene, Stream saveStream, Guid requestId) 102 public ArchiveWriteRequestPreparation(Scene scene, Stream saveStream, Guid requestId) : this(scene, requestId)
102 { 103 {
103 m_scene = scene;
104 m_saveStream = saveStream; 104 m_saveStream = saveStream;
105 }
106
107 protected ArchiveWriteRequestPreparation(Scene scene, Guid requestId)
108 {
109 m_scene = scene;
105 m_requestId = requestId; 110 m_requestId = requestId;
111
112 SaveAssets = true;
106 } 113 }
107 114
108 /// <summary> 115 /// <summary>
@@ -111,22 +118,15 @@ namespace OpenSim.Region.CoreModules.World.Archiver
111 /// <exception cref="System.IO.IOException">if there was an io problem with creating the file</exception> 118 /// <exception cref="System.IO.IOException">if there was an io problem with creating the file</exception>
112 public void ArchiveRegion(Dictionary<string, object> options) 119 public void ArchiveRegion(Dictionary<string, object> options)
113 { 120 {
121 if (options.ContainsKey("noassets") && (bool)options["noassets"])
122 SaveAssets = false;
123
114 try 124 try
115 { 125 {
116 Dictionary<UUID, AssetType> assetUuids = new Dictionary<UUID, AssetType>(); 126 Dictionary<UUID, AssetType> assetUuids = new Dictionary<UUID, AssetType>();
117 127
118 EntityBase[] entities = m_scene.GetEntities(); 128 EntityBase[] entities = m_scene.GetEntities();
119 List<SceneObjectGroup> sceneObjects = new List<SceneObjectGroup>(); 129 List<SceneObjectGroup> sceneObjects = new List<SceneObjectGroup>();
120
121 /*
122 foreach (ILandObject lo in m_scene.LandChannel.AllParcels())
123 {
124 if (name == lo.LandData.Name)
125 {
126 // This is the parcel we want
127 }
128 }
129 */
130 130
131 // Filter entities so that we only have scene objects. 131 // Filter entities so that we only have scene objects.
132 // FIXME: Would be nicer to have this as a proper list in SceneGraph, since lots of methods 132 // FIXME: Would be nicer to have this as a proper list in SceneGraph, since lots of methods
@@ -141,17 +141,24 @@ namespace OpenSim.Region.CoreModules.World.Archiver
141 sceneObjects.Add((SceneObjectGroup)entity); 141 sceneObjects.Add((SceneObjectGroup)entity);
142 } 142 }
143 } 143 }
144 144
145 UuidGatherer assetGatherer = new UuidGatherer(m_scene.AssetService); 145 if (SaveAssets)
146
147 foreach (SceneObjectGroup sceneObject in sceneObjects)
148 { 146 {
149 assetGatherer.GatherAssetUuids(sceneObject, assetUuids); 147 UuidGatherer assetGatherer = new UuidGatherer(m_scene.AssetService);
148
149 foreach (SceneObjectGroup sceneObject in sceneObjects)
150 {
151 assetGatherer.GatherAssetUuids(sceneObject, assetUuids);
152 }
153
154 m_log.DebugFormat(
155 "[ARCHIVER]: {0} scene objects to serialize requiring save of {1} assets",
156 sceneObjects.Count, assetUuids.Count);
157 }
158 else
159 {
160 m_log.DebugFormat("[ARCHIVER]: Not saving assets since --noassets was specified");
150 } 161 }
151
152 m_log.DebugFormat(
153 "[ARCHIVER]: {0} scene objects to serialize requiring save of {1} assets",
154 sceneObjects.Count, assetUuids.Count);
155 162
156 // Make sure that we also request terrain texture assets 163 // Make sure that we also request terrain texture assets
157 RegionSettings regionSettings = m_scene.RegionInfo.RegionSettings; 164 RegionSettings regionSettings = m_scene.RegionInfo.RegionSettings;
@@ -187,11 +194,14 @@ namespace OpenSim.Region.CoreModules.World.Archiver
187 // XXX: I know this is a weak way of doing it since external non-OAR aware tar executables will not do this 194 // XXX: I know this is a weak way of doing it since external non-OAR aware tar executables will not do this
188 archiveWriter.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, CreateControlFile(options)); 195 archiveWriter.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, CreateControlFile(options));
189 m_log.InfoFormat("[ARCHIVER]: Added control file to archive."); 196 m_log.InfoFormat("[ARCHIVER]: Added control file to archive.");
190 197
191 new AssetsRequest( 198 if (SaveAssets)
192 new AssetsArchiver(archiveWriter), assetUuids, 199 new AssetsRequest(
193 m_scene.AssetService, m_scene.UserAccountService, 200 new AssetsArchiver(archiveWriter), assetUuids,
194 m_scene.RegionInfo.ScopeID, options, awre.ReceivedAllAssets).Execute(); 201 m_scene.AssetService, m_scene.UserAccountService,
202 m_scene.RegionInfo.ScopeID, options, awre.ReceivedAllAssets).Execute();
203 else
204 awre.ReceivedAllAssets(new List<UUID>(), new List<UUID>());
195 } 205 }
196 catch (Exception) 206 catch (Exception)
197 { 207 {
@@ -204,7 +214,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
204 /// Create the control file for the most up to date archive 214 /// Create the control file for the most up to date archive
205 /// </summary> 215 /// </summary>
206 /// <returns></returns> 216 /// <returns></returns>
207 public static string CreateControlFile(Dictionary<string, object> options) 217 public string CreateControlFile(Dictionary<string, object> options)
208 { 218 {
209 int majorVersion = MAX_MAJOR_VERSION, minorVersion = 6; 219 int majorVersion = MAX_MAJOR_VERSION, minorVersion = 6;
210// 220//
@@ -258,6 +268,9 @@ namespace OpenSim.Region.CoreModules.World.Archiver
258 xtw.WriteElementString("datetime", ((int)t.TotalSeconds).ToString()); 268 xtw.WriteElementString("datetime", ((int)t.TotalSeconds).ToString());
259 xtw.WriteElementString("id", UUID.Random().ToString()); 269 xtw.WriteElementString("id", UUID.Random().ToString());
260 xtw.WriteEndElement(); 270 xtw.WriteEndElement();
271
272 xtw.WriteElementString("assets_included", SaveAssets.ToString());
273
261 xtw.WriteEndElement(); 274 xtw.WriteEndElement();
262 275
263 xtw.Flush(); 276 xtw.Flush();
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs
index 9277c59..08eb80c 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs
@@ -127,6 +127,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
127 OptionSet ops = new OptionSet(); 127 OptionSet ops = new OptionSet();
128// ops.Add("v|version=", delegate(string v) { options["version"] = v; }); 128// ops.Add("v|version=", delegate(string v) { options["version"] = v; });
129 ops.Add("p|profile=", delegate(string v) { options["profile"] = v; }); 129 ops.Add("p|profile=", delegate(string v) { options["profile"] = v; });
130 ops.Add("noassets", delegate(string v) { options["noassets"] = v != null; });
130 131
131 List<string> mainParams = ops.Parse(cmdparams); 132 List<string> mainParams = ops.Parse(cmdparams);
132 133
@@ -160,7 +161,12 @@ namespace OpenSim.Region.CoreModules.World.Archiver
160 161
161 public void ArchiveRegion(Stream saveStream, Guid requestId) 162 public void ArchiveRegion(Stream saveStream, Guid requestId)
162 { 163 {
163 new ArchiveWriteRequestPreparation(m_scene, saveStream, requestId).ArchiveRegion(new Dictionary<string, object>()); 164 ArchiveRegion(saveStream, requestId, new Dictionary<string, object>());
165 }
166
167 public void ArchiveRegion(Stream saveStream, Guid requestId, Dictionary<string, object> options)
168 {
169 new ArchiveWriteRequestPreparation(m_scene, saveStream, requestId).ArchiveRegion(options);
164 } 170 }
165 171
166 public void DearchiveRegion(string loadPath) 172 public void DearchiveRegion(string loadPath)
diff --git a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs
index 2eb2861..34e2e23 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs
@@ -212,6 +212,89 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
212 } 212 }
213 213
214 /// <summary> 214 /// <summary>
215 /// Test saving an OpenSim Region Archive with the no assets option
216 /// </summary>
217 [Test]
218 public void TestSaveOarNoAssets()
219 {
220 TestHelper.InMethod();
221// log4net.Config.XmlConfigurator.Configure();
222
223 SceneObjectPart part1 = CreateSceneObjectPart1();
224 SceneObjectGroup sog1 = new SceneObjectGroup(part1);
225 m_scene.AddNewSceneObject(sog1, false);
226
227 SceneObjectPart part2 = CreateSceneObjectPart2();
228
229 AssetNotecard nc = new AssetNotecard();
230 nc.BodyText = "Hello World!";
231 nc.Encode();
232 UUID ncAssetUuid = new UUID("00000000-0000-0000-1000-000000000000");
233 UUID ncItemUuid = new UUID("00000000-0000-0000-1100-000000000000");
234 AssetBase ncAsset
235 = AssetHelpers.CreateAsset(ncAssetUuid, AssetType.Notecard, nc.AssetData, UUID.Zero);
236 m_scene.AssetService.Store(ncAsset);
237 SceneObjectGroup sog2 = new SceneObjectGroup(part2);
238 TaskInventoryItem ncItem
239 = new TaskInventoryItem { Name = "ncItem", AssetID = ncAssetUuid, ItemID = ncItemUuid };
240 part2.Inventory.AddInventoryItem(ncItem, true);
241
242 m_scene.AddNewSceneObject(sog2, false);
243
244 MemoryStream archiveWriteStream = new MemoryStream();
245
246 Guid requestId = new Guid("00000000-0000-0000-0000-808080808080");
247
248 Dictionary<string, Object> options = new Dictionary<string, Object>();
249 options.Add("noassets", true);
250 m_archiverModule.ArchiveRegion(archiveWriteStream, requestId, options);
251 //AssetServerBase assetServer = (AssetServerBase)scene.CommsManager.AssetCache.AssetServer;
252 //while (assetServer.HasWaitingRequests())
253 // assetServer.ProcessNextRequest();
254
255 // Don't wait for completion - with --noassets save oar happens synchronously
256// Monitor.Wait(this, 60000);
257
258 Assert.That(m_lastRequestId, Is.EqualTo(requestId));
259
260 byte[] archive = archiveWriteStream.ToArray();
261 MemoryStream archiveReadStream = new MemoryStream(archive);
262 TarArchiveReader tar = new TarArchiveReader(archiveReadStream);
263
264 List<string> foundPaths = new List<string>();
265 List<string> expectedPaths = new List<string>();
266 expectedPaths.Add(ArchiveHelpers.CreateObjectPath(sog1));
267 expectedPaths.Add(ArchiveHelpers.CreateObjectPath(sog2));
268
269 string filePath;
270 TarArchiveReader.TarEntryType tarEntryType;
271
272 byte[] data = tar.ReadEntry(out filePath, out tarEntryType);
273 Assert.That(filePath, Is.EqualTo(ArchiveConstants.CONTROL_FILE_PATH));
274
275 ArchiveReadRequest arr = new ArchiveReadRequest(m_scene, (Stream)null, false, false, Guid.Empty);
276 arr.LoadControlFile(filePath, data);
277
278 Assert.That(arr.ControlFileLoaded, Is.True);
279
280 while (tar.ReadEntry(out filePath, out tarEntryType) != null)
281 {
282 if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH))
283 {
284 Assert.Fail("Asset was found in saved oar of TestSaveOarNoAssets()");
285 }
286 else if (filePath.StartsWith(ArchiveConstants.OBJECTS_PATH))
287 {
288 foundPaths.Add(filePath);
289 }
290 }
291
292 Assert.That(foundPaths, Is.EquivalentTo(expectedPaths));
293
294 // TODO: Test presence of more files and contents of files.
295 }
296
297 /// <summary>
215 /// Test loading an OpenSim Region Archive. 298 /// Test loading an OpenSim Region Archive.
216 /// </summary> 299 /// </summary>
217 [Test] 300 [Test]
@@ -230,7 +313,9 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
230 // upset load 313 // upset load
231 tar.WriteDir(ArchiveConstants.TERRAINS_PATH); 314 tar.WriteDir(ArchiveConstants.TERRAINS_PATH);
232 315
233 tar.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, ArchiveWriteRequestPreparation.CreateControlFile(new Dictionary<string, Object>())); 316 tar.WriteFile(
317 ArchiveConstants.CONTROL_FILE_PATH,
318 new ArchiveWriteRequestPreparation(null, (Stream)null, Guid.Empty).CreateControlFile(new Dictionary<string, Object>()));
234 319
235 SceneObjectPart part1 = CreateSceneObjectPart1(); 320 SceneObjectPart part1 = CreateSceneObjectPart1();
236 SceneObjectGroup object1 = new SceneObjectGroup(part1); 321 SceneObjectGroup object1 = new SceneObjectGroup(part1);
@@ -331,7 +416,9 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
331 TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream); 416 TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream);
332 417
333 tar.WriteDir(ArchiveConstants.TERRAINS_PATH); 418 tar.WriteDir(ArchiveConstants.TERRAINS_PATH);
334 tar.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, ArchiveWriteRequestPreparation.CreateControlFile(new Dictionary<string, Object>())); 419 tar.WriteFile(
420 ArchiveConstants.CONTROL_FILE_PATH,
421 new ArchiveWriteRequestPreparation(null, (Stream)null, Guid.Empty).CreateControlFile(new Dictionary<string, Object>()));
335 422
336 RegionSettings rs = new RegionSettings(); 423 RegionSettings rs = new RegionSettings();
337 rs.AgentLimit = 17; 424 rs.AgentLimit = 17;