Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Revert "Save the Telehub and its Spawn Points in the OAR" | Justin Clark-Casey (justincc) | 2012-05-12 | 3 | -29/+2 |
| | | | | | | | | | This reverts commit b0b7b45b943dd94546bcfcf5d3bb871cfe35b507. Sorry BlueWall, I wanted to discuss an aspect of the data storage but I couldn't assign bugs in 'patch included' state to myself until I changed mantis just now and I forgot to mention it on irc. I wouldn't normally revert but thinks get tricky when it comes to data formats. Essentially, I would like to see the Yaw, Pitch and Distance values as separate XML entities (as used in other aspects such as vectors, quaternions) rather than as a . delimited string We can discuss this more with Oren in opensimulator.org/mantis/view.php?id=6008 | ||||
* | Save the Telehub and its Spawn Points in the OAR | Oren Hurvitz | 2012-05-10 | 3 | -2/+29 |
| | | | | Signed-off-by: BlueWall <jamesh@bluewallgroup.com> | ||||
* | Add even for terrain tainting and synchronize terrain module with physics ↵ | Dan Lake | 2012-05-10 | 1 | -0/+1 |
| | | | | scene before physics simulation step rather than after | ||||
* | Revert "Better error handling if Load OAR or Save OAR fail" | Justin Clark-Casey (justincc) | 2012-05-07 | 3 | -32/+6 |
| | | | | | | This reverts commit 65c88b2ff4e2616fa5c1d4c5e75298ed1eb1c0d8. Yet again I accidentally committed something whilst evaluating it. | ||||
* | Better error handling if Load OAR or Save OAR fail | Oren Hurvitz | 2012-05-07 | 3 | -6/+32 |
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* | Fire the scripting changed event with CHANGED_OWNER when an object that has ↵ | Justin Clark-Casey (justincc) | 2012-05-05 | 1 | -1/+0 |
| | | | | | | | changed owners is rezzed. This needs to occur after the script is resumed rather than before, when the event is just dropped. Addresses http://opensimulator.org/mantis/view.php?id=5890 and http://opensimulator.org/mantis/view.php?id=5952 | ||||
* | Implement optional name and description on http stream handlers so that we ↵ | Justin Clark-Casey (justincc) | 2012-05-03 | 3 | -24/+34 |
| | | | | | | can relate a slow request to what the handler actually does and the agent it serves, if applicable. This is most useful for capabilities where the url is not self-describing. | ||||
* | Put scene object related console commands into new "Objects" help category ↵ | Justin Clark-Casey (justincc) | 2012-04-28 | 1 | -9/+13 |
| | | | | rather than "Regions" | ||||
* | Add flags information (phantom, physics, etc.) to "show object" and "show ↵ | Justin Clark-Casey (justincc) | 2012-04-27 | 1 | -0/+2 |
| | | | | part" console commands | ||||
* | If a Grid God teleports then include the Godlike teleport flag. This can ↵ | Oren Hurvitz | 2012-04-27 | 1 | -9/+22 |
| | | | | affect the starting position in the destination region. | ||||
* | Use DotNetZip to compress OARs and IARs. | Oren Hurvitz | 2012-04-27 | 1 | -1/+4 |
| | | | | DotNetZip provides much better compression than standard .NET. | ||||
* | Add regression test for teleporting an agent between separated regions on ↵ | Justin Clark-Casey (justincc) | 2012-04-27 | 4 | -6/+6 |
| | | | | | | | | the same simulator. This involves a large amount of change in test scene setup code to allow test scenes to share shared modules SetupScene is now an instance method that requires an instantiation of SceneHelpers, though other SceneHelpers methods are still static May split these out into separate classes in the future. | ||||
* | When creating an OAR, objects where the user is the Creator are always ↵ | Oren Hurvitz | 2012-04-26 | 1 | -2/+7 |
| | | | | | | included, regardless of their permissions. The purpose of the permission checks is to prevent the unauthorized copying of assets, but users can always copy assets that they created. | ||||
* | Changed the Map-related messages from Info to Debug. They're debug messages. | Diva Canto | 2012-04-23 | 4 | -8/+8 |
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* | Fix bug where setting phantom on a prim would result in a server log message ↵ | Justin Clark-Casey (justincc) | 2012-04-22 | 1 | -2/+2 |
| | | | | | | | | rather than setting phantom. This was an oversight when removing some race conditions from PhysicsActor setting recently. Regression tests extended to probe this code path. Extending regression tests required implementation of a BasicPhysicsPrim (there was none before). However, BasicPhysics plugin is still of no current practical use other than to fill in as a component for other parts of regression testing. | ||||
* | Improve bitmap disposal to do null checks and not to potentially try ↵ | Justin Clark-Casey (justincc) | 2012-04-20 | 1 | -4/+7 |
| | | | | | | | disposal of uninitialized variables. This issue doesn't cause the mono 2.10.5 compiler to fail but appears to cause the windows compiler to fail. Resolves http://opensimulator.org/mantis/view.php?id=5973 | ||||
* | Always dispose of existing opened bitmap from file in SaveFile(), instead of ↵ | Justin Clark-Casey (justincc) | 2012-04-20 | 1 | -22/+37 |
| | | | | simply dropping the reference if the existing file didn't contain a bitmap of the same size. | ||||
* | Explicitly dispose of bitmaps opened from files in GenericSystemDrawing and ↵ | Justin Clark-Casey (justincc) | 2012-04-20 | 2 | -18/+31 |
| | | | | JPEG.cs | ||||
* | concerns GenericSystemDrawing.cs | Garmin Kawaguichi | 2012-04-20 | 1 | -8/+9 |
| | | | | | | | | in OpenSim\Region\CoreModules\World\Terrain\FileLoaders\GenericSystemDrawing.cs Ln 67 Apply Justin's solution Signed-off-by: Garmin Kawaguichi <garmin.kawaguichi@magalaxie.com> | ||||
* | On "show part" command, show link number. | Justin Clark-Casey (justincc) | 2012-04-18 | 1 | -1/+1 |
| | | | | | This replaces the Parts count which was rather pointless for a prim (it was either 1 if a child or the number of parts if the root). This information is still avaliable on the "show object" command. | ||||
* | refactor: Rename EstateSettings.IsEstateManager() to ↵ | Justin Clark-Casey (justincc) | 2012-04-17 | 3 | -4/+4 |
| | | | | | | | EstateSettings.IsEstateManagerOrOwner() to reflect what it actually does. This makes it consistent with other parts of OpenSimulator that are treating ESTATE_MANAGER and ESTATE_OWNER as different entities. As per opensim-dev mailing list. | ||||
* | New OS scripting functions osSetTerrainTexture and osSetTerrainHeight as ↵ | Snoopy Pfeffer | 2012-04-10 | 1 | -2/+13 |
| | | | | originally proposed in SL Jira (https://jira.secondlife.com/browse/SVC-244). | ||||
* | Do not timeout group member cache entry, as long as there are frequent group ↵ | Snoopy Pfeffer | 2012-04-10 | 1 | -0/+3 |
| | | | | membership requests. These are caused by movements within the parcel boundaries. | ||||
* | Revert last commit | Snoopy Pfeffer | 2012-04-05 | 1 | -22/+25 |
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* | Group based access restrictions to parcels require group membership, but not ↵ | Snoopy Pfeffer | 2012-04-05 | 1 | -25/+22 |
| | | | | that this group is active for that user. | ||||
* | Little bug fix in HasGroupAccess, to properly store the case "true" in the ↵ | Snoopy Pfeffer | 2012-04-05 | 1 | -5/+2 |
| | | | | cache. | ||||
* | Simplify group access checks and break them out into a separate method. | Melanie | 2012-04-05 | 1 | -57/+49 |
| | | | | | | | Use existing cache if the avatar is within the region and use an ExpiringCache to cache status if the avatar is not in the region. The 30 second delay now applies to scripted objects ony and only when the owner is not present. | ||||
* | Implements group based access restrictions for parcels of land. Because of ↵ | Snoopy Pfeffer | 2012-04-05 | 1 | -1/+57 |
| | | | | caching there can be a delay of up to 30 seconds until the access rights are effectively changed for a user. | ||||
* | terrain save-tile extensions Signed-off-by: Garmin Kawaguichi ↵ | Garmin Kawaguichi | 2012-04-03 | 11 | -3/+74 |
| | | | | | | <garmin.kawaguichi@magalaxie.com> Signed-off-by: Melanie <melanie@t-data.com> | ||||
* | refactor: Rename SOG.GetChildPart() to GetPart() since it can also return ↵ | Justin Clark-Casey (justincc) | 2012-03-31 | 1 | -1/+1 |
| | | | | the 'root' part. | ||||
* | Add simple login test with online friends. Add IFriendsModule.GrantRights() ↵ | Justin Clark-Casey (justincc) | 2012-03-30 | 1 | -6/+4 |
| | | | | | | | for granting rights via a module call. Rename IFriendsModule.GetFriendPerms() -> GetRightsGrantedByFriend() to be more self-documenting and consistent with friends module terminology. Add some method doc. | ||||
* | In TerrainModule.cs, the command terrain save-tile is modified to remove an ↵ | Garmin Kawaguichi | 2012-03-27 | 1 | -2/+0 |
| | | | | unnecessary double argument "minimum Y tile" | ||||
* | Hack example on to "terrain save-tile" extended help. | Justin Clark-Casey (justincc) | 2012-03-24 | 1 | -0/+6 |
| | | | | Thanks to Garmin Kawaguichi for the initially suggested text. | ||||
* | Use system provided temporary file in "terrain save-tile" to avoid problems ↵ | Justin Clark-Casey (justincc) | 2012-03-24 | 1 | -3/+3 |
| | | | | | | with drive letters on windows Thanks to Garmin Kawaguichi for picking up on this and providing an initial solution (which I adapted). | ||||
* | Give feedback when "terrain save-tile" is not successfully invoked. | Justin Clark-Casey (justincc) | 2012-03-24 | 2 | -30/+52 |
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* | Comment out a terrain save-tile debugging message that accidentally crept in ↵ | Justin Clark-Casey (justincc) | 2012-03-22 | 1 | -6/+6 |
| | | | | with c4b2d24 | ||||
* | Add llGiveInventory() test from object to object where both objects are ↵ | Justin Clark-Casey (justincc) | 2012-03-22 | 1 | -0/+6 |
| | | | | owned by the same user. | ||||
* | Change a false false to be truly true - or is this statement false? | Melanie | 2012-03-22 | 1 | -1/+1 |
| | | | | Fixes perms boo-boo | ||||
* | Rework Diva's patch to simplify it | Melanie | 2012-03-22 | 2 | -16/+29 |
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* | Revert "Simple build permissions feature. NOTE: EXPERIMENTAL, DISABLED BY ↵ | Melanie | 2012-03-22 | 2 | -69/+6 |
| | | | | | | DEFAULT. Turns out that this can't be expressed by cascading Permission modules, so I did it as per this patch." This reverts commit 6146e7ef258b10888ad7464b72b75cca701e02c9. | ||||
* | Simple build permissions feature. NOTE: EXPERIMENTAL, DISABLED BY DEFAULT. ↵ | Diva Canto | 2012-03-22 | 2 | -6/+69 |
| | | | | Turns out that this can't be expressed by cascading Permission modules, so I did it as per this patch. | ||||
* | Replace "scene debug true false true" console command with "scene debug ↵ | Justin Clark-Casey (justincc) | 2012-03-21 | 1 | -1/+7 |
| | | | | | | scripting true" or other parameters as appropriate. This is to allow individual switching of scene debug settings and to provide flexibiltiy for additional settings. | ||||
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Diva Canto | 2012-03-20 | 1 | -1/+1 |
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| * | fix compile error from last commit | Justin Clark-Casey (justincc) | 2012-03-21 | 1 | -1/+1 |
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* | | Fixed borkness with map search introduce by my last changes to it. | Diva Canto | 2012-03-20 | 1 | -1/+1 |
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* | refactor: simplify EstateManagementModule.handleEstateDebugRegionRequest() | Justin Clark-Casey (justincc) | 2012-03-21 | 1 | -18/+7 |
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* | remove some mono compiler warnings | Justin Clark-Casey (justincc) | 2012-03-20 | 1 | -2/+0 |
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* | Terrain: added [Terrain] section with an option to load an initial flat ↵ | Diva Canto | 2012-03-16 | 1 | -1/+6 |
| | | | | terrain. Default is still pinhead island. I much rather have a flat land in the beginning. | ||||
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Diva Canto | 2012-03-15 | 1 | -72/+51 |
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| * | In Top Scripts report, don't show scripts with no or less than 1 microsecond ↵ | Justin Clark-Casey (justincc) | 2012-03-16 | 1 | -0/+6 |
| | | | | | | | | | | | | of execution time. This is to make the report clearer and less confusing. |