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author | Diva Canto | 2012-03-16 13:08:05 -0700 |
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committer | Diva Canto | 2012-03-16 13:08:05 -0700 |
commit | a2009ffe2e71afefad79471811418df8958870ab (patch) | |
tree | d6b70d57f2926965310e84f319beea156414febe /OpenSim/Region/CoreModules/World | |
parent | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff) | |
download | opensim-SC_OLD-a2009ffe2e71afefad79471811418df8958870ab.zip opensim-SC_OLD-a2009ffe2e71afefad79471811418df8958870ab.tar.gz opensim-SC_OLD-a2009ffe2e71afefad79471811418df8958870ab.tar.bz2 opensim-SC_OLD-a2009ffe2e71afefad79471811418df8958870ab.tar.xz |
Terrain: added [Terrain] section with an option to load an initial flat terrain. Default is still pinhead island. I much rather have a flat land in the beginning.
Diffstat (limited to 'OpenSim/Region/CoreModules/World')
-rw-r--r-- | OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs index cf000a4..ef9c95c 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs | |||
@@ -86,6 +86,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
86 | private volatile bool m_tainted; | 86 | private volatile bool m_tainted; |
87 | private readonly Stack<LandUndoState> m_undo = new Stack<LandUndoState>(5); | 87 | private readonly Stack<LandUndoState> m_undo = new Stack<LandUndoState>(5); |
88 | 88 | ||
89 | private String m_InitialTerrain = "pinhead-island"; | ||
90 | |||
89 | /// <summary> | 91 | /// <summary> |
90 | /// Human readable list of terrain file extensions that are supported. | 92 | /// Human readable list of terrain file extensions that are supported. |
91 | /// </summary> | 93 | /// </summary> |
@@ -109,6 +111,9 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
109 | /// <param name="config">Config for the region</param> | 111 | /// <param name="config">Config for the region</param> |
110 | public void Initialise(IConfigSource config) | 112 | public void Initialise(IConfigSource config) |
111 | { | 113 | { |
114 | IConfig terrainConfig = config.Configs["Terrain"]; | ||
115 | if (terrainConfig != null) | ||
116 | m_InitialTerrain = terrainConfig.GetString("InitialTerrain", m_InitialTerrain); | ||
112 | } | 117 | } |
113 | 118 | ||
114 | public void AddRegion(Scene scene) | 119 | public void AddRegion(Scene scene) |
@@ -120,7 +125,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
120 | { | 125 | { |
121 | if (m_scene.Heightmap == null) | 126 | if (m_scene.Heightmap == null) |
122 | { | 127 | { |
123 | m_channel = new TerrainChannel(); | 128 | m_channel = new TerrainChannel(m_InitialTerrain); |
124 | m_scene.Heightmap = m_channel; | 129 | m_scene.Heightmap = m_channel; |
125 | m_revert = new TerrainChannel(); | 130 | m_revert = new TerrainChannel(); |
126 | UpdateRevertMap(); | 131 | UpdateRevertMap(); |