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* Signal prim count taint if the AbsolutePosition of a scene object changes.Justin Clark-Casey (justincc)2011-04-061-4/+26
* Improve previous ILandObject method doc.Justin Clark-Casey (justincc)2011-04-063-49/+87
* Add method doc to some land bitmap methods in ILandObject.Justin Clark-Casey (justincc)2011-04-062-18/+48
* properly refresh object owner list when refresh button is hit on land parcel ...Justin Clark-Casey (justincc)2011-04-052-9/+14
* remove now unused individual LandData prim counts.Justin Clark-Casey (justincc)2011-04-053-105/+27
* If an object is selected, then don't include it in owner/group/others prim co...Justin Clark-Casey (justincc)2011-04-051-13/+18
* Make the "All Estates" option work from the client (this makes chosen changes...Justin Clark-Casey (justincc)2011-04-052-7/+148
* If land is not group owned (group ID is always UUID.Zero) then don't check if...Justin Clark-Casey (justincc)2011-04-021-2/+0
* add test for removing group owned objectsJustin Clark-Casey (justincc)2011-04-021-0/+32
* add test for adding group object, factor out initial zero counts testJustin Clark-Casey (justincc)2011-04-021-7/+45
* add remove others object prim count testJustin Clark-Casey (justincc)2011-04-021-0/+23
* refactor: rename m_dummyUserId to m_otherUserIdJustin Clark-Casey (justincc)2011-04-021-9/+9
* If the land has no group ownership (it is UUID.Zero) then don't put prims in ...Justin Clark-Casey (justincc)2011-04-022-2/+23
* If the prim count gets an object with invalid bounds, don't try to count it.Justin Clark-Casey (justincc)2011-03-312-3/+8
* Put in temporary logging message to find out if scene objects are requesting ...Justin Clark-Casey (justincc)2011-03-311-4/+5
* When a new parcel is created, make sure the prim counts are updated.Justin Clark-Casey (justincc)2011-03-301-2/+2
* (re)implement selected prim count.Justin Clark-Casey (justincc)2011-03-302-3/+46
* Merge branch 'primcounts'Justin Clark-Casey (justincc)2011-03-294-18/+159
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| * disable prim count debug logging temporarilyJustin Clark-Casey (justincc)2011-03-291-33/+35
| * move total parcel prim calculations into IPrimCounts instead of doing this in...Justin Clark-Casey (justincc)2011-03-262-1/+46
| * When an object is duplicated, add the dupe to the uuid/local id indexes as we...Justin Clark-Casey (justincc)2011-03-261-0/+23
| * Add test for PCM taint. This currently fails due to unexpected behaviour of ...Justin Clark-Casey (justincc)2011-03-262-16/+87
| * Start using IPrimCounts populated by PrimCountModule instead of LandData coun...Justin Clark-Casey (justincc)2011-03-252-2/+2
* | Added code to load a terrain tile of tiff/jpg format. Previously it only work...Diva Canto2011-03-281-2/+13
* | Fix mantis #5413. WARNING: new config variable in section [GridService] of th...Diva Canto2011-03-281-1/+5
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* Add ILandObject.IPrimCounts for the new prim count module.Justin Clark-Casey (justincc)2011-03-254-31/+47
* factor out common test setup code in PCM testsJustin Clark-Casey (justincc)2011-03-231-57/+53
* extend TestAddOwnerObject() to add a second objectJustin Clark-Casey (justincc)2011-03-231-4/+14
* Add PrimCountModuleTests.TestRemoveOwnerObject().Justin Clark-Casey (justincc)2011-03-231-1/+38
* refactor: simplify part of AddSceneObject() test setup by moving sog construc...Justin Clark-Casey (justincc)2011-03-231-10/+1
* use a 3 part object for the pcm test rather than a 1 part, for improved test ...Justin Clark-Casey (justincc)2011-03-231-10/+14
* user a non UUID.Zero user in pcm test to avoid any special treatment of UUID....Justin Clark-Casey (justincc)2011-03-231-4/+5
* Extend simple PCM add object test to check all countsJustin Clark-Casey (justincc)2011-03-231-0/+11
* Add method doc to the Get*() methods on PrimCountModuleJustin Clark-Casey (justincc)2011-03-231-0/+27
* remove a rogue Console.WriteLine() from the last commit.Justin Clark-Casey (justincc)2011-03-231-1/+0
* Add generic EventManager.OnObjectAddedToScene and get PrimCountModule to list...Justin Clark-Casey (justincc)2011-03-233-2/+14
* Add an initial confidence-building TestAddObject() for prim counts.Justin Clark-Casey (justincc)2011-03-223-19/+108
* Thanks Kevin Cozens for a patch that:BlueWall2011-03-171-3/+3
* When setting media on a prim values, use generic object permissions instead o...Justin Clark-Casey (justincc)2011-03-141-2/+2
* Change how map blocks are encoded to make map searchMic Bowman2011-03-101-2/+4
* Upgrade nunit.framework.dll to version 2.5.9. Fix up tests appropriately.Justin Clark-Casey (justincc)2011-03-093-3/+0
* factor out SetPartMediaFlags() function in MoapModule.Justin Clark-Casey (justincc)2011-03-051-11/+20
* Fold ClearMediaEntry() back into SetMediaEntry()Justin Clark-Casey (justincc)2011-03-051-21/+9
* Change MoapModule.ClearMediaEntry to set TextureEntryFace.MediaFlags back to ...Justin Clark-Casey (justincc)2011-03-052-8/+67
* minor: Make MoapModule namespace consistent with other modulesJustin Clark-Casey (justincc)2011-03-052-2/+2
* add test for MoapModule.SetMediaUrl()Justin Clark-Casey (justincc)2011-03-051-0/+72
* Fix bug where llSetPrimMediaParams() reported success but never set the media...Justin Clark-Casey (justincc)2011-03-051-3/+14
* Hack in a crude temporary "estate show" commandJustin Clark-Casey (justincc)2011-02-122-21/+93
* refactor: split out estate management commands into separate classJustin Clark-Casey (justincc)2011-02-112-340/+400
* Mantis #5368 -- exception on WorldMapDiva Canto2011-02-071-3/+4