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author | Justin Clark-Casey (justincc) | 2011-04-06 17:19:31 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-04-06 17:19:31 +0100 |
commit | fa202a05e914395d5a1facf8bdadb6a553516bfe (patch) | |
tree | 1d503ddd49aa4723b85ecd06d79ef98819252617 /OpenSim/Region/CoreModules/World | |
parent | Change some text to make the autoreturn mechanism more obvious, and align wit... (diff) | |
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Add method doc to some land bitmap methods in ILandObject.
Also changes prim count tests to use the correct upper region bounds, though the method actually ignores the overage.
Diffstat (limited to 'OpenSim/Region/CoreModules/World')
-rw-r--r-- | OpenSim/Region/CoreModules/World/Land/LandObject.cs | 14 | ||||
-rw-r--r-- | OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs | 52 |
2 files changed, 48 insertions, 18 deletions
diff --git a/OpenSim/Region/CoreModules/World/Land/LandObject.cs b/OpenSim/Region/CoreModules/World/Land/LandObject.cs index c4fb11e..c2f104e 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandObject.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandObject.cs | |||
@@ -701,23 +701,11 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
701 | return LandBitmap; | 701 | return LandBitmap; |
702 | } | 702 | } |
703 | 703 | ||
704 | /// <summary> | ||
705 | /// Full sim land object creation | ||
706 | /// </summary> | ||
707 | /// <returns></returns> | ||
708 | public bool[,] BasicFullRegionLandBitmap() | 704 | public bool[,] BasicFullRegionLandBitmap() |
709 | { | 705 | { |
710 | return GetSquareLandBitmap(0, 0, (int) Constants.RegionSize, (int) Constants.RegionSize); | 706 | return GetSquareLandBitmap(0, 0, (int) Constants.RegionSize, (int) Constants.RegionSize); |
711 | } | 707 | } |
712 | 708 | ||
713 | /// <summary> | ||
714 | /// Used to modify the bitmap between the x and y points. Points use 64 scale | ||
715 | /// </summary> | ||
716 | /// <param name="start_x"></param> | ||
717 | /// <param name="start_y"></param> | ||
718 | /// <param name="end_x"></param> | ||
719 | /// <param name="end_y"></param> | ||
720 | /// <returns></returns> | ||
721 | public bool[,] GetSquareLandBitmap(int start_x, int start_y, int end_x, int end_y) | 709 | public bool[,] GetSquareLandBitmap(int start_x, int start_y, int end_x, int end_y) |
722 | { | 710 | { |
723 | bool[,] tempBitmap = new bool[64,64]; | 711 | bool[,] tempBitmap = new bool[64,64]; |
diff --git a/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs b/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs index f006db2..4acba18 100644 --- a/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs +++ b/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs | |||
@@ -49,6 +49,10 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests | |||
49 | protected UUID m_otherUserId = new UUID("99999999-9999-9999-9999-999999999999"); | 49 | protected UUID m_otherUserId = new UUID("99999999-9999-9999-9999-999999999999"); |
50 | protected TestScene m_scene; | 50 | protected TestScene m_scene; |
51 | protected PrimCountModule m_pcm; | 51 | protected PrimCountModule m_pcm; |
52 | |||
53 | /// <summary> | ||
54 | /// A parcel that covers the entire sim. | ||
55 | /// </summary> | ||
52 | protected ILandObject m_lo; | 56 | protected ILandObject m_lo; |
53 | 57 | ||
54 | [SetUp] | 58 | [SetUp] |
@@ -60,9 +64,9 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests | |||
60 | SceneSetupHelpers.SetupSceneModules(m_scene, lmm, m_pcm); | 64 | SceneSetupHelpers.SetupSceneModules(m_scene, lmm, m_pcm); |
61 | 65 | ||
62 | ILandObject lo = new LandObject(m_userId, false, m_scene); | 66 | ILandObject lo = new LandObject(m_userId, false, m_scene); |
63 | lo.SetLandBitmap(lo.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize)); | 67 | lo.SetLandBitmap( |
64 | m_lo = lmm.AddLandObject(lo); | 68 | lo.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize / 4 - 1, (int)Constants.RegionSize / 4 - 1)); |
65 | //scene.loadAllLandObjectsFromStorage(scene.RegionInfo.originRegionID); | 69 | m_lo = lmm.AddLandObject(lo); |
66 | } | 70 | } |
67 | 71 | ||
68 | /// <summary> | 72 | /// <summary> |
@@ -124,7 +128,7 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests | |||
124 | /// Test count after a parcel owner owned copied object is added. | 128 | /// Test count after a parcel owner owned copied object is added. |
125 | /// </summary> | 129 | /// </summary> |
126 | [Test] | 130 | [Test] |
127 | public void TestCopiedOwnerObject() | 131 | public void TestCopyOwnerObject() |
128 | { | 132 | { |
129 | TestHelper.InMethod(); | 133 | TestHelper.InMethod(); |
130 | // log4net.Config.XmlConfigurator.Configure(); | 134 | // log4net.Config.XmlConfigurator.Configure(); |
@@ -143,7 +147,45 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests | |||
143 | Assert.That(pc.Users[m_userId], Is.EqualTo(6)); | 147 | Assert.That(pc.Users[m_userId], Is.EqualTo(6)); |
144 | Assert.That(pc.Users[m_otherUserId], Is.EqualTo(0)); | 148 | Assert.That(pc.Users[m_otherUserId], Is.EqualTo(0)); |
145 | Assert.That(pc.Simulator, Is.EqualTo(6)); | 149 | Assert.That(pc.Simulator, Is.EqualTo(6)); |
146 | } | 150 | } |
151 | |||
152 | /// <summary> | ||
153 | /// Test that parcel counts update correctly when an object is moved between parcels, where that movement | ||
154 | /// is not done directly by the user/ | ||
155 | /// </summary> | ||
156 | //[Test] | ||
157 | public void TestMoveOwnerObject() | ||
158 | { | ||
159 | // TestHelper.InMethod(); | ||
160 | //// log4net.Config.XmlConfigurator.Configure(); | ||
161 | // | ||
162 | // IPrimCounts pc = m_lo.PrimCounts; | ||
163 | // | ||
164 | // SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_userId, 0x01); | ||
165 | // m_scene.AddNewSceneObject(sog, false); | ||
166 | // | ||
167 | // Assert.That(pc.Owner, Is.EqualTo(3)); | ||
168 | // Assert.That(pc.Group, Is.EqualTo(0)); | ||
169 | // Assert.That(pc.Others, Is.EqualTo(0)); | ||
170 | // Assert.That(pc.Total, Is.EqualTo(3)); | ||
171 | // Assert.That(pc.Selected, Is.EqualTo(0)); | ||
172 | // Assert.That(pc.Users[m_userId], Is.EqualTo(3)); | ||
173 | // Assert.That(pc.Users[m_otherUserId], Is.EqualTo(0)); | ||
174 | // Assert.That(pc.Simulator, Is.EqualTo(3)); | ||
175 | // | ||
176 | // // Add a second object and retest | ||
177 | // SceneObjectGroup sog2 = SceneSetupHelpers.CreateSceneObject(2, m_userId, 0x10); | ||
178 | // m_scene.AddNewSceneObject(sog2, false); | ||
179 | // | ||
180 | // Assert.That(pc.Owner, Is.EqualTo(5)); | ||
181 | // Assert.That(pc.Group, Is.EqualTo(0)); | ||
182 | // Assert.That(pc.Others, Is.EqualTo(0)); | ||
183 | // Assert.That(pc.Total, Is.EqualTo(5)); | ||
184 | // Assert.That(pc.Selected, Is.EqualTo(0)); | ||
185 | // Assert.That(pc.Users[m_userId], Is.EqualTo(5)); | ||
186 | // Assert.That(pc.Users[m_otherUserId], Is.EqualTo(0)); | ||
187 | // Assert.That(pc.Simulator, Is.EqualTo(5)); | ||
188 | } | ||
147 | 189 | ||
148 | /// <summary> | 190 | /// <summary> |
149 | /// Test count after a parcel owner owned object is removed. | 191 | /// Test count after a parcel owner owned object is removed. |