Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, ↵ | Dan Lake | 2010-03-19 | 1 | -2/+2 |
| | | | | Scene and SceneGraph. This was the only change in this patch to keep it isolated from other recent changes to the same set of files. | ||||
* | Cleaned up access to scenepresences in scenegraph. GetScenePresences and ↵ | Dan Lake | 2010-03-19 | 7 | -144/+94 |
| | | | | GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>). | ||||
* | Inconsistent locking of ScenePresence array in SceneGraph. Fixed by ↵ | Dan Lake | 2010-03-17 | 1 | -4/+2 |
| | | | | | | eliminating option to return the actual list. Callers can now either request a copy of the array as a new List or ask the SceneGraph to call a delegate function on every ScenePresence. Iteration and locking of the ScenePresences now takes place only within the SceneGraph class. This patch also applies a fix to Combat/CombatModule.cs which had unlocked iteration of the ScenePresences and inconsistent try/catch around the use of those ScenePresences. | ||||
* | Fixed several unhandled exceptions and performance issues with ↵ | John Hurliman | 2010-03-16 | 1 | -4/+3 |
| | | | | PrimitiveBaseShape.Textures. This really should be moved from a property to a method if it is going to decode a byte[] into a TextureEntry each time | ||||
* | * UuidGatherer now tracks asset types for assets it discovers. The asset ↵ | John Hurliman | 2010-03-15 | 2 | -12/+25 |
| | | | | | | types are inferred from context * OAR saving will attempt to correct unknown asset types before writing broken assets to the OAR file | ||||
* | Reintroduce a check that was dropped from permissions | Melanie | 2010-03-10 | 1 | -1/+1 |
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* | Formatting cleanup. Add copyright notices. | Jeff Ames | 2010-03-10 | 2 | -6/+6 |
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* | Cache UserLevel in ScenePresence on SP creation. Change IsAdministrator | Melanie | 2010-03-09 | 1 | -0/+8 |
| | | | | to use that stored value. | ||||
* | Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim | Melanie | 2010-03-09 | 1 | -4/+5 |
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| * | * Typo fixes | John Hurliman | 2010-03-09 | 1 | -4/+5 |
| | | | | | | | | * Performance improvement in the expensive GenerateClientFlags() | ||||
* | | - parcel blocking, region crossing blocking, teleport blocking | unknown | 2010-03-09 | 2 | -10/+92 |
|/ | | | | Signed-off-by: Melanie <melanie@t-data.com> | ||||
* | Merge branch 'master' into presence-refactor | Melanie | 2010-03-01 | 1 | -0/+2 |
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| * | fix bug where region settings loaded via an oar (water height, terrain ↵ | Justin Clark-Casey (justincc) | 2010-02-26 | 1 | -0/+2 |
| | | | | | | | | | | | | textures, etc.) were not being persisted to the database this meant that the loaded settings would disappear after a restart | ||||
* | | Changed asset CreatorID to a string | John Hurliman | 2010-02-22 | 4 | -4/+4 |
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* | | Merge branch 'presence-refactor' of ssh://opensimulator.org/var/git/opensim ↵ | John Hurliman | 2010-02-22 | 4 | -16/+40 |
|\ \ | | | | | | | | | | into presence-refactor | ||||
| * \ | Merge branch 'master' into presence-refactor | Melanie | 2010-02-22 | 4 | -15/+39 |
| |\ \ | | |/ | | | | | | | This brings presence-refactor up to master again | ||||
| | * | forestall bug reports about the Command error: ↵ | Justin Clark-Casey (justincc) | 2010-02-19 | 2 | -2/+26 |
| | | | | | | | | | | | | System.EntryPointNotFoundException: CreateZStream save/load oar/iar issue by telling the user what the likely problem is | ||||
| | * | Formatting cleanup. | Jeff Ames | 2010-02-15 | 2 | -13/+13 |
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| * | | One more test running. | Diva Canto | 2010-02-21 | 1 | -1/+1 |
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* | | | * Adds CreatorID to asset metadata. This is just the plumbing to support ↵ | John Hurliman | 2010-02-22 | 4 | -4/+5 |
|/ / | | | | | | | CreatorID, it doesn't modify database backends or OAR files to support storing/loading it | ||||
* | | Merge branch 'master' into presence-refactor | Melanie | 2010-02-15 | 3 | -6/+53 |
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| * | Revolution is on the roll again! :) | Revolution | 2010-02-14 | 2 | -4/+51 |
| | | | | | | | | | | | | | | | | Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events). Direct flames and kudos to Revolution, please Signed-off-by: Melanie <melanie@t-data.com> | ||||
| * | Apply last two patches from http://opensimulator.org/mantis/view.php?id=3522 | Justin Clark-Casey (justincc) | 2010-02-12 | 1 | -2/+2 |
| | | | | | | | | | | | | These patch should allow people using systems that do not have their locale set to En_US or similar to use OpenSim without suffering effects such as being a million miles up in the air on login. The problem was caused by parsing strings without forcing that parse to be En_US (hence different decimal and digit group symbols were causing problems). Thanks very much to VikingErik for doing the legwork on this fix and phacelia for spotting it in the first place. | ||||
* | | Merge branch 'master' into presence-refactor | Melanie | 2010-02-08 | 5 | -121/+227 |
|\ \ | |/ | | | | | | | This was a large, heavily conflicted merge and things MAY have got broken. Please check! | ||||
| * | minor: remove one mono compiler warning | Justin Clark-Casey (justincc) | 2010-02-03 | 1 | -3/+1 |
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| * | use common sop2 setup for TestMergeOarV0_2() | Justin Clark-Casey (justincc) | 2010-01-29 | 1 | -16/+12 |
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| * | make TestSaveOarV0_2() use a common part2 construction | Justin Clark-Casey (justincc) | 2010-01-29 | 1 | -18/+14 |
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| * | use common part1 createio nin TestMergeOarV0_2() | Justin Clark-Casey (justincc) | 2010-01-29 | 1 | -16/+5 |
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| * | minor: swap which part uses the automatically set up scene in TestMergeOarV0_2() | Justin Clark-Casey (justincc) | 2010-01-29 | 1 | -25/+13 |
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| * | use common part1 creation in ArchiverTests.TestLoadOarV0_2() | Justin Clark-Casey (justincc) | 2010-01-29 | 1 | -30/+28 |
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| * | refactor out scene object 1 creation n ArchiverTetss | Justin Clark-Casey (justincc) | 2010-01-29 | 1 | -44/+22 |
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| * | factor out scene setup in ArchiverTests | Justin Clark-Casey (justincc) | 2010-01-29 | 1 | -40/+53 |
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| * | Add method to get all items with the same name from a particular prim | Justin Clark-Casey (justincc) | 2010-01-29 | 1 | -5/+4 |
| | | | | | | | | Extend load oar test to check loading of a sound item | ||||
| * | Revert "Updates all IRegionModules to the new style region modules." | Melanie | 2010-01-29 | 10 | -370/+197 |
| | | | | | | | | This reverts commit ec3c31e61e5e540f822891110df9bc978655bbaf. | ||||
| * | Fixes inconsistencies in the permissions module. Adds a region_manager_is_god | Melanie | 2010-01-28 | 1 | -4/+7 |
| | | | | | | | | | | | | configurable. Previously, estate managers could enter god mode, but would not have any powers. Now estate managers can enter god mode only if this option is true, and then will have real god powers. | ||||
| * | Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim | Melanie | 2010-01-23 | 3 | -3/+151 |
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| | * | Add first part of test for checking restore of task inventory items on oar load | Justin Clark-Casey (justincc) | 2010-01-22 | 2 | -1/+49 |
| | | | | | | | | | | | | Passes but not yet complete | ||||
| | * | complete assertion checks of all other oar loaded region settings | Justin Clark-Casey (justincc) | 2010-01-22 | 1 | -0/+28 |
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| | * | Allow oar loading to work even if an estate module is not present | Justin Clark-Casey (justincc) | 2010-01-22 | 2 | -2/+74 |
| | | | | | | | | | | | | Write bare bones unit test for region setting loads | ||||
| * | | Updates all IRegionModules to the new style region modules. | Revolution | 2010-01-23 | 10 | -197/+370 |
| |/ | | | | | | | Signed-off-by: Melanie <melanie@t-data.com> | ||||
* | | * HGScene is no more. | Diva Canto | 2010-01-30 | 1 | -1/+0 |
| | | | | | | | | * Moved a few key inventory access methods from Scene.Inventory to an IInventoryAccessModule module | ||||
* | | Removed obsolete interface IHyperlink. | Diva Canto | 2010-01-24 | 1 | -19/+0 |
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* | | Change a member of the friendslist module to better reflect the client side | Melanie | 2010-01-19 | 1 | -6/+3 |
| | | | | | | | | | | data storage paradigm of the friends list and avoid repeated, unneccessary fetches of the entire friends list. | ||||
* | | Merge branch 'master' into presence-refactor | Melanie | 2010-01-16 | 3 | -93/+313 |
|\ \ | |/ | | | | | | | This merge was very conflicted. I think I got them all, but I can't be sure. I had to merge to master or risk divergence to the point of unmergeability. | ||||
| * | Implement access module commands | Melanie | 2010-01-10 | 1 | -0/+76 |
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| * | Add "StartDisabled" to [Startup] to make all regions start up with | Melanie | 2010-01-10 | 1 | -0/+82 |
| | | | | | | | | logins disabled until enabled from the console. Add the AccessModule (WIP) | ||||
| * | A last fix for estate access by group. One should send the correct list. | Melanie | 2010-01-09 | 1 | -2/+2 |
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| * | Add functionality to estate "Allowed Users" and "Allowed Groups". Allowed users | Melanie | 2010-01-09 | 1 | -92/+152 |
| | | | | | | | | | | will be honored now, while allowed groups will not. This requires additional groups module integration work | ||||
| * | Allow estate managers (if estate_owner_is_god is set) to actually enter | Melanie | 2010-01-05 | 1 | -1/+4 |
| | | | | | | | | | | | | god mode. Allow god modification of objects if the object owner is the same god that wants to modify, this allows you to regain perms on your own objects after IAR import messed them up. | ||||
* | | * General cleanup of Teleports, Crossings and Child agents. They are now in ↵ | Diva Canto | 2010-01-15 | 1 | -6/+1 |
| | | | | | | | | | | | | | | the new AgentTransferModule, in line with what MW started implementing back in May -- ITeleportModule. This has been renamed IAgentTransferModule, to be more generic. * HGSceneCommunicationService has been deleted * SceneCommunicationService will likely be deleted soon too |