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author | Melanie | 2010-02-15 00:20:48 +0000 |
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committer | Melanie | 2010-02-15 00:20:48 +0000 |
commit | c033223c63274ebe41075b24d108ca952fbd242c (patch) | |
tree | 8c969a9643c469feb37133b175be18eb52fdff49 /OpenSim/Region/CoreModules/World | |
parent | Extraneous debug messages removed (diff) | |
parent | Plug a small hole (diff) | |
download | opensim-SC_OLD-c033223c63274ebe41075b24d108ca952fbd242c.zip opensim-SC_OLD-c033223c63274ebe41075b24d108ca952fbd242c.tar.gz opensim-SC_OLD-c033223c63274ebe41075b24d108ca952fbd242c.tar.bz2 opensim-SC_OLD-c033223c63274ebe41075b24d108ca952fbd242c.tar.xz |
Merge branch 'master' into presence-refactor
Diffstat (limited to 'OpenSim/Region/CoreModules/World')
3 files changed, 53 insertions, 6 deletions
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs index 189efdc..e3bab2d 100644 --- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs +++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs | |||
@@ -955,8 +955,8 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
955 | if (y == -1 || m_scene.RegionInfo.RegionLocY == y) | 955 | if (y == -1 || m_scene.RegionInfo.RegionLocY == y) |
956 | { | 956 | { |
957 | int corner = int.Parse(num); | 957 | int corner = int.Parse(num); |
958 | float lowValue = float.Parse(min); | 958 | float lowValue = float.Parse(min, Culture.NumberFormatInfo); |
959 | float highValue = float.Parse(max); | 959 | float highValue = float.Parse(max, Culture.NumberFormatInfo); |
960 | 960 | ||
961 | m_log.Debug("[ESTATEMODULE] Setting terrain heights " + m_scene.RegionInfo.RegionName + | 961 | m_log.Debug("[ESTATEMODULE] Setting terrain heights " + m_scene.RegionInfo.RegionName + |
962 | string.Format(" (C{0}, {1}-{2}", corner, lowValue, highValue)); | 962 | string.Format(" (C{0}, {1}-{2}", corner, lowValue, highValue)); |
diff --git a/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs b/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs index 37f1f2e..1f5a4ff 100644 --- a/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs +++ b/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs | |||
@@ -60,7 +60,7 @@ namespace OpenSim.Region.CoreModules.World.Sound | |||
60 | } | 60 | } |
61 | 61 | ||
62 | public virtual void PlayAttachedSound( | 62 | public virtual void PlayAttachedSound( |
63 | UUID soundID, UUID ownerID, UUID objectID, double gain, Vector3 position, byte flags) | 63 | UUID soundID, UUID ownerID, UUID objectID, double gain, Vector3 position, byte flags, float radius) |
64 | { | 64 | { |
65 | foreach (ScenePresence p in m_scene.GetAvatars()) | 65 | foreach (ScenePresence p in m_scene.GetAvatars()) |
66 | { | 66 | { |
@@ -69,14 +69,17 @@ namespace OpenSim.Region.CoreModules.World.Sound | |||
69 | continue; | 69 | continue; |
70 | 70 | ||
71 | // Scale by distance | 71 | // Scale by distance |
72 | gain = (float)((double)gain*((100.0 - dis) / 100.0)); | 72 | if (radius == 0) |
73 | gain = (float)((double)gain * ((100.0 - dis) / 100.0)); | ||
74 | else | ||
75 | gain = (float)((double)gain * ((radius - dis) / radius)); | ||
73 | 76 | ||
74 | p.ControllingClient.SendPlayAttachedSound(soundID, objectID, ownerID, (float)gain, flags); | 77 | p.ControllingClient.SendPlayAttachedSound(soundID, objectID, ownerID, (float)gain, flags); |
75 | } | 78 | } |
76 | } | 79 | } |
77 | 80 | ||
78 | public virtual void TriggerSound( | 81 | public virtual void TriggerSound( |
79 | UUID soundId, UUID ownerID, UUID objectID, UUID parentID, double gain, Vector3 position, UInt64 handle) | 82 | UUID soundId, UUID ownerID, UUID objectID, UUID parentID, double gain, Vector3 position, UInt64 handle, float radius) |
80 | { | 83 | { |
81 | foreach (ScenePresence p in m_scene.GetAvatars()) | 84 | foreach (ScenePresence p in m_scene.GetAvatars()) |
82 | { | 85 | { |
@@ -85,7 +88,10 @@ namespace OpenSim.Region.CoreModules.World.Sound | |||
85 | continue; | 88 | continue; |
86 | 89 | ||
87 | // Scale by distance | 90 | // Scale by distance |
88 | gain = (float)((double)gain*((100.0 - dis) / 100.0)); | 91 | if (radius == 0) |
92 | gain = (float)((double)gain * ((100.0 - dis) / 100.0)); | ||
93 | else | ||
94 | gain = (float)((double)gain * ((radius - dis) / radius)); | ||
89 | 95 | ||
90 | p.ControllingClient.SendTriggeredSound( | 96 | p.ControllingClient.SendTriggeredSound( |
91 | soundId, ownerID, objectID, parentID, handle, position, (float)gain); | 97 | soundId, ownerID, objectID, parentID, handle, position, (float)gain); |
diff --git a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs index a40828b..1e7ea7b 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs | |||
@@ -84,6 +84,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
84 | private ITerrainChannel m_revert; | 84 | private ITerrainChannel m_revert; |
85 | private Scene m_scene; | 85 | private Scene m_scene; |
86 | private volatile bool m_tainted; | 86 | private volatile bool m_tainted; |
87 | private readonly UndoStack<LandUndoState> m_undo = new UndoStack<LandUndoState>(5); | ||
87 | 88 | ||
88 | #region ICommandableModule Members | 89 | #region ICommandableModule Members |
89 | 90 | ||
@@ -174,6 +175,11 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
174 | 175 | ||
175 | #region ITerrainModule Members | 176 | #region ITerrainModule Members |
176 | 177 | ||
178 | public void UndoTerrain(ITerrainChannel channel) | ||
179 | { | ||
180 | m_channel = channel; | ||
181 | } | ||
182 | |||
177 | /// <summary> | 183 | /// <summary> |
178 | /// Loads a terrain file from disk and installs it in the scene. | 184 | /// Loads a terrain file from disk and installs it in the scene. |
179 | /// </summary> | 185 | /// </summary> |
@@ -574,6 +580,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
574 | { | 580 | { |
575 | client.OnModifyTerrain += client_OnModifyTerrain; | 581 | client.OnModifyTerrain += client_OnModifyTerrain; |
576 | client.OnBakeTerrain += client_OnBakeTerrain; | 582 | client.OnBakeTerrain += client_OnBakeTerrain; |
583 | client.OnLandUndo += client_OnLandUndo; | ||
577 | } | 584 | } |
578 | 585 | ||
579 | /// <summary> | 586 | /// <summary> |
@@ -664,6 +671,19 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
664 | return changesLimited; | 671 | return changesLimited; |
665 | } | 672 | } |
666 | 673 | ||
674 | private void client_OnLandUndo(IClientAPI client) | ||
675 | { | ||
676 | lock (m_undo) | ||
677 | { | ||
678 | if (m_undo.Count > 0) | ||
679 | { | ||
680 | LandUndoState goback = m_undo.Pop(); | ||
681 | if (goback != null) | ||
682 | goback.PlaybackState(); | ||
683 | } | ||
684 | } | ||
685 | } | ||
686 | |||
667 | /// <summary> | 687 | /// <summary> |
668 | /// Sends a copy of the current terrain to the scenes clients | 688 | /// Sends a copy of the current terrain to the scenes clients |
669 | /// </summary> | 689 | /// </summary> |
@@ -718,6 +738,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
718 | } | 738 | } |
719 | if (allowed) | 739 | if (allowed) |
720 | { | 740 | { |
741 | StoreUndoState(); | ||
721 | m_painteffects[(StandardTerrainEffects) action].PaintEffect( | 742 | m_painteffects[(StandardTerrainEffects) action].PaintEffect( |
722 | m_channel, allowMask, west, south, height, size, seconds); | 743 | m_channel, allowMask, west, south, height, size, seconds); |
723 | 744 | ||
@@ -758,6 +779,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
758 | 779 | ||
759 | if (allowed) | 780 | if (allowed) |
760 | { | 781 | { |
782 | StoreUndoState(); | ||
761 | m_floodeffects[(StandardTerrainEffects) action].FloodEffect( | 783 | m_floodeffects[(StandardTerrainEffects) action].FloodEffect( |
762 | m_channel, fillArea, size); | 784 | m_channel, fillArea, size); |
763 | 785 | ||
@@ -782,6 +804,25 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
782 | } | 804 | } |
783 | } | 805 | } |
784 | 806 | ||
807 | private void StoreUndoState() | ||
808 | { | ||
809 | lock (m_undo) | ||
810 | { | ||
811 | if (m_undo.Count > 0) | ||
812 | { | ||
813 | LandUndoState last = m_undo.Peek(); | ||
814 | if (last != null) | ||
815 | { | ||
816 | if (last.Compare(m_channel)) | ||
817 | return; | ||
818 | } | ||
819 | } | ||
820 | |||
821 | LandUndoState nUndo = new LandUndoState(this, m_channel); | ||
822 | m_undo.Push(nUndo); | ||
823 | } | ||
824 | } | ||
825 | |||
785 | #region Console Commands | 826 | #region Console Commands |
786 | 827 | ||
787 | private void InterfaceLoadFile(Object[] args) | 828 | private void InterfaceLoadFile(Object[] args) |