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author | Justin Clark-Casey (justincc) | 2010-01-29 21:33:11 +0000 |
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committer | Justin Clark-Casey (justincc) | 2010-01-29 21:33:11 +0000 |
commit | 055d991cc12f8c3720b41ffc314d95b8dbd7ce1a (patch) | |
tree | e3d56d70578c6d8c24648e90f667426a7784a29f /OpenSim/Region/CoreModules/World | |
parent | use common part1 creation in ArchiverTests.TestLoadOarV0_2() (diff) | |
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minor: swap which part uses the automatically set up scene in TestMergeOarV0_2()
Diffstat (limited to 'OpenSim/Region/CoreModules/World')
-rw-r--r-- | OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs | 38 |
1 files changed, 13 insertions, 25 deletions
diff --git a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs index a0958d1..930ea1c 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs | |||
@@ -225,18 +225,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests | |||
225 | SceneObjectPart part1 = CreateSceneObjectPart1(); | 225 | SceneObjectPart part1 = CreateSceneObjectPart1(); |
226 | SceneObjectGroup object1 = new SceneObjectGroup(part1); | 226 | SceneObjectGroup object1 = new SceneObjectGroup(part1); |
227 | 227 | ||
228 | // string part1Name = "object1"; | ||
229 | // PrimitiveBaseShape shape = PrimitiveBaseShape.CreateCylinder(); | ||
230 | // Vector3 groupPosition = new Vector3(90, 80, 70); | ||
231 | // Quaternion rotationOffset = new Quaternion(60, 70, 80, 90); | ||
232 | // Vector3 offsetPosition = new Vector3(20, 25, 30); | ||
233 | // | ||
234 | // SceneObjectPart part1 | ||
235 | // = new SceneObjectPart( | ||
236 | // UUID.Zero, shape, groupPosition, rotationOffset, offsetPosition); | ||
237 | // part1.Name = part1Name; | ||
238 | // SceneObjectGroup object1 = new SceneObjectGroup(part1); | ||
239 | |||
240 | // Let's put some inventory items into our object | 228 | // Let's put some inventory items into our object |
241 | string soundItemName = "sound-item1"; | 229 | string soundItemName = "sound-item1"; |
242 | UUID soundItemUuid = UUID.Parse("00000000-0000-0000-0000-000000000002"); | 230 | UUID soundItemUuid = UUID.Parse("00000000-0000-0000-0000-000000000002"); |
@@ -429,16 +417,23 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests | |||
429 | 417 | ||
430 | // Create an oar file that we can use for the merge | 418 | // Create an oar file that we can use for the merge |
431 | { | 419 | { |
420 | ArchiverModule archiverModule = new ArchiverModule(); | ||
421 | SerialiserModule serialiserModule = new SerialiserModule(); | ||
422 | TerrainModule terrainModule = new TerrainModule(); | ||
423 | |||
424 | Scene scene = SceneSetupHelpers.SetupScene(); | ||
425 | SceneSetupHelpers.SetupSceneModules(scene, archiverModule, serialiserModule, terrainModule); | ||
426 | |||
432 | SceneObjectPart part2 | 427 | SceneObjectPart part2 |
433 | = new SceneObjectPart( | 428 | = new SceneObjectPart( |
434 | UUID.Zero, part2Shape, part2GroupPosition, part2RotationOffset, part2OffsetPosition); | 429 | UUID.Zero, part2Shape, part2GroupPosition, part2RotationOffset, part2OffsetPosition); |
435 | part2.Name = part2Name; | 430 | part2.Name = part2Name; |
436 | SceneObjectGroup object2 = new SceneObjectGroup(part2); | 431 | SceneObjectGroup object2 = new SceneObjectGroup(part2); |
437 | 432 | ||
438 | m_scene.AddNewSceneObject(object2, false); | 433 | scene.AddNewSceneObject(object2, false); |
439 | 434 | ||
440 | // Write out this scene | 435 | // Write out this scene |
441 | m_scene.EventManager.OnOarFileSaved += SaveCompleted; | 436 | scene.EventManager.OnOarFileSaved += SaveCompleted; |
442 | 437 | ||
443 | lock (this) | 438 | lock (this) |
444 | { | 439 | { |
@@ -448,13 +443,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests | |||
448 | } | 443 | } |
449 | 444 | ||
450 | { | 445 | { |
451 | ArchiverModule archiverModule = new ArchiverModule(); | ||
452 | SerialiserModule serialiserModule = new SerialiserModule(); | ||
453 | TerrainModule terrainModule = new TerrainModule(); | ||
454 | |||
455 | Scene scene = SceneSetupHelpers.SetupScene(); | ||
456 | SceneSetupHelpers.SetupSceneModules(scene, archiverModule, serialiserModule, terrainModule); | ||
457 | |||
458 | string part1Name = "objectExisting"; | 446 | string part1Name = "objectExisting"; |
459 | PrimitiveBaseShape part1Shape = PrimitiveBaseShape.CreateCylinder(); | 447 | PrimitiveBaseShape part1Shape = PrimitiveBaseShape.CreateCylinder(); |
460 | Vector3 part1GroupPosition = new Vector3(80, 70, 60); | 448 | Vector3 part1GroupPosition = new Vector3(80, 70, 60); |
@@ -467,20 +455,20 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests | |||
467 | part1.Name = part1Name; | 455 | part1.Name = part1Name; |
468 | SceneObjectGroup object1 = new SceneObjectGroup(part1); | 456 | SceneObjectGroup object1 = new SceneObjectGroup(part1); |
469 | 457 | ||
470 | scene.AddNewSceneObject(object1, false); | 458 | m_scene.AddNewSceneObject(object1, false); |
471 | 459 | ||
472 | // Merge in the archive we created earlier | 460 | // Merge in the archive we created earlier |
473 | byte[] archive = archiveWriteStream.ToArray(); | 461 | byte[] archive = archiveWriteStream.ToArray(); |
474 | MemoryStream archiveReadStream = new MemoryStream(archive); | 462 | MemoryStream archiveReadStream = new MemoryStream(archive); |
475 | 463 | ||
476 | archiverModule.DearchiveRegion(archiveReadStream, true, Guid.Empty); | 464 | m_archiverModule.DearchiveRegion(archiveReadStream, true, Guid.Empty); |
477 | 465 | ||
478 | SceneObjectPart object1Existing = scene.GetSceneObjectPart(part1Name); | 466 | SceneObjectPart object1Existing = m_scene.GetSceneObjectPart(part1Name); |
479 | Assert.That(object1Existing, Is.Not.Null, "object1 was not present after merge"); | 467 | Assert.That(object1Existing, Is.Not.Null, "object1 was not present after merge"); |
480 | Assert.That(object1Existing.Name, Is.EqualTo(part1Name), "object1 names not identical after merge"); | 468 | Assert.That(object1Existing.Name, Is.EqualTo(part1Name), "object1 names not identical after merge"); |
481 | Assert.That(object1Existing.GroupPosition, Is.EqualTo(part1GroupPosition), "object1 group position not equal after merge"); | 469 | Assert.That(object1Existing.GroupPosition, Is.EqualTo(part1GroupPosition), "object1 group position not equal after merge"); |
482 | 470 | ||
483 | SceneObjectPart object2PartMerged = scene.GetSceneObjectPart(part2Name); | 471 | SceneObjectPart object2PartMerged = m_scene.GetSceneObjectPart(part2Name); |
484 | Assert.That(object2PartMerged, Is.Not.Null, "object2 was not present after merge"); | 472 | Assert.That(object2PartMerged, Is.Not.Null, "object2 was not present after merge"); |
485 | Assert.That(object2PartMerged.Name, Is.EqualTo(part2Name), "object2 names not identical after merge"); | 473 | Assert.That(object2PartMerged.Name, Is.EqualTo(part2Name), "object2 names not identical after merge"); |
486 | Assert.That(object2PartMerged.GroupPosition, Is.EqualTo(part2GroupPosition), "object2 group position not equal after merge"); | 474 | Assert.That(object2PartMerged.GroupPosition, Is.EqualTo(part2GroupPosition), "object2 group position not equal after merge"); |