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* Fix some symbol errorsMelanie2010-04-301-2/+2
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* Fix link security issueMelanie2010-04-301-3/+3
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* Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2010-04-191-0/+1
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| * All scripts are now created suspended and are only unsuspended when the objectMelanie2010-04-191-0/+1
| | | | | | | | | | | | is fully rezzed and all scripts in it are instantiated. This ensures that link messages will not be lost on rez/region crossing and makes heavily scripted objects reliable.
* | If a transfer request is received for a task inventory item asset, then ↵Justin Clark-Casey (justincc)2010-04-191-6/+11
|/ | | | | | | | | route the permissions request through the existing CanEditScript() and CanEditNotecard() methods. This implements the 'share with group' flag for notecards and scripts in prim inventory since the PermissionsModule checks group membership and permissions. Other than that, the code in PermissionsModule duplicates the checks in LLClientView so there should be no change other than allowing group members to edit embedded notecards and scripts. For all other asset types, the permission checking code in LLClientView continues to be used, pending refactoring of suitable permissions code This means that 'share with group' will not yet work for prim inventory items other than notecards and scripts
* minor: use the static ascii and utf8 encodings instead of instantiating our ownJustin Clark-Casey (justincc)2010-04-161-6/+3
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* Add --skip-assets option to load oar.Justin Clark-Casey (justincc)2010-04-163-24/+37
| | | | | This allows you to load an oar without loading its assets. This is useful if you know that the required assets are already in the asset service, since loading without assets is quicker. This option will become more useful when the ability to save oars without assets is added, which should happen fairly soon. At this point there will also be better documentation.
* check group membership and powers with the groups module rather than just ↵Justin Clark-Casey (justincc)2010-04-051-12/+27
| | | | | | the client's active group id this resolves the earlier issue where notecards/scripts shared with group could only be edited if the user had that group active
* Fix a nullref in permissions when returning objects via right-clickMelanie2010-03-201-2/+2
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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJohn Hurliman2010-03-192-66/+98
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| * Flesh out the new permission methodMelanie2010-03-181-4/+95
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| * Unify a previous refactor of object return with the older solution. WeMelanie2010-03-182-66/+7
| | | | | | | | really don't need two methods doing the same thing, but differently.
* | Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, ↵Dan Lake2010-03-191-2/+2
| | | | | | | | Scene and SceneGraph. This was the only change in this patch to keep it isolated from other recent changes to the same set of files.
* | Cleaned up access to scenepresences in scenegraph. GetScenePresences and ↵Dan Lake2010-03-197-144/+94
|/ | | | GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>).
* Inconsistent locking of ScenePresence array in SceneGraph. Fixed by ↵Dan Lake2010-03-171-4/+2
| | | | | | eliminating option to return the actual list. Callers can now either request a copy of the array as a new List or ask the SceneGraph to call a delegate function on every ScenePresence. Iteration and locking of the ScenePresences now takes place only within the SceneGraph class. This patch also applies a fix to Combat/CombatModule.cs which had unlocked iteration of the ScenePresences and inconsistent try/catch around the use of those ScenePresences.
* Fixed several unhandled exceptions and performance issues with ↵John Hurliman2010-03-161-4/+3
| | | | PrimitiveBaseShape.Textures. This really should be moved from a property to a method if it is going to decode a byte[] into a TextureEntry each time
* * UuidGatherer now tracks asset types for assets it discovers. The asset ↵John Hurliman2010-03-152-12/+25
| | | | | | types are inferred from context * OAR saving will attempt to correct unknown asset types before writing broken assets to the OAR file
* Reintroduce a check that was dropped from permissionsMelanie2010-03-101-1/+1
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* Formatting cleanup. Add copyright notices.Jeff Ames2010-03-102-6/+6
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* Cache UserLevel in ScenePresence on SP creation. Change IsAdministratorMelanie2010-03-091-0/+8
| | | | to use that stored value.
* Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2010-03-091-4/+5
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| * * Typo fixesJohn Hurliman2010-03-091-4/+5
| | | | | | | | * Performance improvement in the expensive GenerateClientFlags()
* | - parcel blocking, region crossing blocking, teleport blockingunknown2010-03-092-10/+92
|/ | | | Signed-off-by: Melanie <melanie@t-data.com>
* Merge branch 'master' into presence-refactorMelanie2010-03-011-0/+2
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| * fix bug where region settings loaded via an oar (water height, terrain ↵Justin Clark-Casey (justincc)2010-02-261-0/+2
| | | | | | | | | | | | textures, etc.) were not being persisted to the database this meant that the loaded settings would disappear after a restart
* | Changed asset CreatorID to a stringJohn Hurliman2010-02-224-4/+4
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* | Merge branch 'presence-refactor' of ssh://opensimulator.org/var/git/opensim ↵John Hurliman2010-02-224-16/+40
|\ \ | | | | | | | | | into presence-refactor
| * \ Merge branch 'master' into presence-refactorMelanie2010-02-224-15/+39
| |\ \ | | |/ | | | | | | This brings presence-refactor up to master again
| | * forestall bug reports about the Command error: ↵Justin Clark-Casey (justincc)2010-02-192-2/+26
| | | | | | | | | | | | System.EntryPointNotFoundException: CreateZStream save/load oar/iar issue by telling the user what the likely problem is
| | * Formatting cleanup.Jeff Ames2010-02-152-13/+13
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| * | One more test running.Diva Canto2010-02-211-1/+1
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* | | * Adds CreatorID to asset metadata. This is just the plumbing to support ↵John Hurliman2010-02-224-4/+5
|/ / | | | | | | CreatorID, it doesn't modify database backends or OAR files to support storing/loading it
* | Merge branch 'master' into presence-refactorMelanie2010-02-153-6/+53
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| * Revolution is on the roll again! :)Revolution2010-02-142-4/+51
| | | | | | | | | | | | | | | | Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events). Direct flames and kudos to Revolution, please Signed-off-by: Melanie <melanie@t-data.com>
| * Apply last two patches from http://opensimulator.org/mantis/view.php?id=3522Justin Clark-Casey (justincc)2010-02-121-2/+2
| | | | | | | | | | | | These patch should allow people using systems that do not have their locale set to En_US or similar to use OpenSim without suffering effects such as being a million miles up in the air on login. The problem was caused by parsing strings without forcing that parse to be En_US (hence different decimal and digit group symbols were causing problems). Thanks very much to VikingErik for doing the legwork on this fix and phacelia for spotting it in the first place.
* | Merge branch 'master' into presence-refactorMelanie2010-02-085-121/+227
|\ \ | |/ | | | | | | This was a large, heavily conflicted merge and things MAY have got broken. Please check!
| * minor: remove one mono compiler warningJustin Clark-Casey (justincc)2010-02-031-3/+1
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| * use common sop2 setup for TestMergeOarV0_2()Justin Clark-Casey (justincc)2010-01-291-16/+12
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| * make TestSaveOarV0_2() use a common part2 constructionJustin Clark-Casey (justincc)2010-01-291-18/+14
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| * use common part1 createio nin TestMergeOarV0_2()Justin Clark-Casey (justincc)2010-01-291-16/+5
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| * minor: swap which part uses the automatically set up scene in TestMergeOarV0_2()Justin Clark-Casey (justincc)2010-01-291-25/+13
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| * use common part1 creation in ArchiverTests.TestLoadOarV0_2()Justin Clark-Casey (justincc)2010-01-291-30/+28
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| * refactor out scene object 1 creation n ArchiverTetssJustin Clark-Casey (justincc)2010-01-291-44/+22
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| * factor out scene setup in ArchiverTestsJustin Clark-Casey (justincc)2010-01-291-40/+53
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| * Add method to get all items with the same name from a particular primJustin Clark-Casey (justincc)2010-01-291-5/+4
| | | | | | | | Extend load oar test to check loading of a sound item
| * Revert "Updates all IRegionModules to the new style region modules."Melanie2010-01-2910-370/+197
| | | | | | | | This reverts commit ec3c31e61e5e540f822891110df9bc978655bbaf.
| * Fixes inconsistencies in the permissions module. Adds a region_manager_is_godMelanie2010-01-281-4/+7
| | | | | | | | | | | | configurable. Previously, estate managers could enter god mode, but would not have any powers. Now estate managers can enter god mode only if this option is true, and then will have real god powers.
| * Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2010-01-233-3/+151
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| | * Add first part of test for checking restore of task inventory items on oar loadJustin Clark-Casey (justincc)2010-01-222-1/+49
| | | | | | | | | | | | Passes but not yet complete
| | * complete assertion checks of all other oar loaded region settingsJustin Clark-Casey (justincc)2010-01-221-0/+28
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