Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Quiet the map module logging | BlueWall | 2012-02-04 | 1 | -2/+2 |
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* | Make parcel sale overlays work. No auction support. | Melanie | 2012-01-31 | 1 | -4/+84 |
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* | Use the requested sim's map, not our own | Melanie | 2012-01-30 | 1 | -2/+2 |
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* | Patch in the rest of the maptile stuff | Melanie | 2012-01-30 | 1 | -3/+7 |
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* | Next step for world map overlays | Melanie | 2012-01-30 | 1 | -2/+3 |
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* | Some plumbing for map overlays | Melanie | 2012-01-30 | 1 | -15/+20 |
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* | Pickup map overlay tile from RegionSettings.ParcelImageID | BlueWall | 2012-01-30 | 1 | -1/+1 |
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* | Adding our parcel's generated id to map packets | BlueWall | 2012-01-28 | 1 | -2/+2 |
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* | Change references from sop to sog and add protection from null ref | BlueWall | 2012-01-26 | 1 | -11/+13 |
| | | | | I had code made additions to the map module that was based on the earlier work that I did before Melanie made improvements. Updating the new code to incorporate the same changes. | ||||
* | Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim | Melanie | 2012-01-25 | 1 | -2/+51 |
|\ | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs | ||||
| * | Telehub map items displayed | BlueWall | 2012-01-24 | 1 | -3/+51 |
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* | | Change the WorldMapModule to use SOG rather than SOP for the telehub ans | Melanie | 2012-01-25 | 1 | -13/+15 |
|/ | | | | cover a potential nullref | ||||
* | Put Telehubs on the map | BlueWall | 2012-01-24 | 1 | -0/+18 |
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* | Implement IOSHttpRequest and IOSHttpResponse http interfaces and use instead ↵ | Justin Clark-Casey (justincc) | 2011-12-05 | 1 | -1/+1 |
| | | | | | | | | of OSHttpRequest/OSHttpResponse. This is required for the substitution of different HTTP servers or the newer HttpServer.dll without having to commit to a particular implementation. This is also required to write regression tests that involve the HTTP layer. If you need to recompile, all you need to do is replace OSHttpRequest/OSHttpResponse references with IOSHttpRequest/IOSHttpResponse. | ||||
* | Make tracked per scene thread names conform to the majorirty format. | Justin Clark-Casey (justincc) | 2011-11-15 | 1 | -3/+6 |
| | | | | This is <thread-name> (<region-name>) | ||||
* | Rename ForEachAvatar back to ForEachScenePresence. The other changes | Dan Lake | 2011-11-03 | 1 | -2/+2 |
| | | | | | | from previous commit which sort out which iterator is used are left intact. A discussion is needed as to what constitutes an avatar vs a ScenePresence. | ||||
* | Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls to | Dan Lake | 2011-11-03 | 1 | -2/+2 |
| | | | | | | | | | | | | | | the 3 iteration functions so more of them are using the correct iteration for the action they are performing. The 3 iterators that seem to fit all actions within OpenSim at this time are: ForEachAvatar: Perform an action on all avatars (root presences) ForEachClient: Perform an action on all clients (root or child clients) ForEachRootClient: Perform an action on all clients that have an avatar There are still a dozen places or so calling the old ForEachScenePresence that will take a little more refactoring to eliminate. | ||||
* | Adding green dots to map response should be for root agents only | Dan Lake | 2011-10-31 | 1 | -1/+1 |
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* | Added new ForEachRootScenePresence to Scene since almost every delegate ↵ | Dan Lake | 2011-10-27 | 1 | -2/+2 |
| | | | | passed to ForEachScenePresence checks for !IsChildAgent first. It consolidates child and root handling for coming refactors. | ||||
* | remove mono compiler warnings | Justin Clark-Casey (justincc) | 2011-08-23 | 1 | -1/+0 |
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* | WorldMap: Added map item for Land-for-Sale. Implemented backlist item ↵ | Snoopy Pfeffer | 2011-08-14 | 1 | -19/+187 |
| | | | | timeouts (default 10 minutes; see also new config file setting BlacklistTimeout) and removing backlisted neigboring regions that have been restarted from the blacklist. | ||||
* | If a map request to a server fails, always close the outbound connection. | Justin Clark-Casey (justincc) | 2011-08-12 | 1 | -1/+5 |
| | | | | This probably doesn't help with the current memory leak. | ||||
* | Generate the initial maptile asynchronously | Oren Hurvitz | 2011-07-22 | 1 | -4/+6 |
| | | | | Signed-off-by: Melanie <melanie@t-data.com> | ||||
* | A few bug fixes on map V2. Zoom level weirdness still there. | Diva Canto | 2011-06-12 | 1 | -6/+12 |
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* | First pass at making the V2 map work. Standalones only for now. There are ↵ | Diva Canto | 2011-06-12 | 1 | -4/+4 |
| | | | | some issues with the zoom level -- TBD. | ||||
* | 3rd way of reseting the HG Map. This time, don't use the grid service; ↵ | Diva Canto | 2011-06-10 | 1 | -1/+3 |
| | | | | instead keep track of which map blocks each client has seen in the region, and reset exactly those when the client closes. | ||||
* | The map breakage is actually at 2048! | Diva Canto | 2011-06-09 | 1 | -3/+3 |
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* | Consistency fix on the last commit. | Diva Canto | 2011-06-08 | 1 | -1/+1 |
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* | Fixed a compilation problem. Also added a lengthy comment on the Map hack, ↵ | Diva Canto | 2011-06-08 | 1 | -35/+48 |
| | | | | so that it never goes unnoticed again. | ||||
* | Reverting the [HG]MapModule to its buggy behavior above 4096. Ppl seem to ↵ | Diva Canto | 2011-06-08 | 1 | -5/+15 |
| | | | | | | | | prefer the color blue, and I have given up trying to make things work above 4096. Revert "Improved reuse on the WorldMap/WorldMapModule.cs" This reverts commit d473d9975e70366d0fd16276c9bafd5ec269dcd9. | ||||
* | Improved reuse on the WorldMap/WorldMapModule.cs | Diva Canto | 2011-05-30 | 1 | -15/+5 |
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* | Changed the Access flag on HGMap to 255 (does not exist) and clarified the ↵ | Diva Canto | 2011-05-09 | 1 | -1/+1 |
| | | | | other value 254 too. Meanings taken from libomv. | ||||
* | Fixes gray tiles around +/-4 when user clicks on an empty tile. Affects ↵ | Diva Canto | 2011-05-09 | 1 | -1/+1 |
| | | | | regions above 4096 primarily. | ||||
* | Fixes gray tiles on map search for viewers 1. | Diva Canto | 2011-05-09 | 1 | -3/+4 |
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* | Mantis #5368 -- exception on WorldMap | Diva Canto | 2011-02-07 | 1 | -3/+4 |
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* | Protect World Map module, RequestMapItemsAsync, from badly formed URLs. | Diva Canto | 2011-01-17 | 1 | -1/+11 |
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* | Fixes mantis #5279 | Diva Canto | 2010-12-25 | 1 | -1/+1 |
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* | Made the map thread request the map items asynchronously, as the name ↵ | Diva Canto | 2010-12-14 | 1 | -9/+71 |
| | | | | suggested -- but with a cap of 20 async requests max at any given time. | ||||
* | Fixes mantis #5270 -- Map tiles for hyperlinks not showing in world map for ↵ | Diva Canto | 2010-12-14 | 1 | -1/+1 |
| | | | | grided sims. | ||||
* | Merge branch 'master' into mantis5110 | Jonathan Freedman | 2010-10-29 | 1 | -1/+1 |
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| * | for now, comment out some older or redundant log debug lines to make ↵ | Justin Clark-Casey (justincc) | 2010-10-29 | 1 | -1/+1 |
| | | | | | | | | diagnostics easier | ||||
| * | Revert "Merge remote branch 'otakup0pe/mantis5110'" | Justin Clark-Casey (justincc) | 2010-10-22 | 1 | -2/+2 |
|/ | | | | | This reverts commit 21187f459ea2ae590dda4249fa15ebf116d04fe0, reversing changes made to 8f34e46d7449be1c29419a232a8f7f1e5918f03c. | ||||
* | Merge branch 'master' of git://opensimulator.org/git/opensim | Jonathan Freedman | 2010-10-03 | 1 | -1/+1 |
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| * | Initial port of the Warp3D map tile renderer | Melanie | 2010-10-03 | 1 | -1/+1 |
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* | | * additional serveruri cleanup | Jonathan Freedman | 2010-10-03 | 1 | -1/+1 |
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* | | * refactor refactor refactor ServerURI 4 lyfe | Jonathan Freedman | 2010-10-02 | 1 | -1/+1 |
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* | Formatting cleanup. | Jeff Ames | 2010-09-12 | 1 | -1/+1 |
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* | refactor: move more map tile generation code from scene to IWorldMapModule | Justin Clark-Casey (justincc) | 2010-08-13 | 1 | -2/+15 |
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* | Fixes mantis #4782 | Diva Canto | 2010-07-02 | 1 | -1/+1 |
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* | Remove the lastmap stuff from the map module, also remove a bunch of comments | Melanie | 2010-06-11 | 1 | -27/+1 |
| | | | | that no longer reflect actual conditions |