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authorDan Lake2011-11-03 17:06:08 -0700
committerDan Lake2011-11-03 17:06:08 -0700
commit94dc7d07ebc22ce0e0d9b77e91538ddc90799bee (patch)
tree0d2ffc74fa937af0ca5d9e6fb2fafeac2c37dd61 /OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
parentremove the pointless check of the face texture struct against null in Bot.Obj... (diff)
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Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls to
the 3 iteration functions so more of them are using the correct iteration for the action they are performing. The 3 iterators that seem to fit all actions within OpenSim at this time are: ForEachAvatar: Perform an action on all avatars (root presences) ForEachClient: Perform an action on all clients (root or child clients) ForEachRootClient: Perform an action on all clients that have an avatar There are still a dozen places or so calling the old ForEachScenePresence that will take a little more refactoring to eliminate.
Diffstat (limited to 'OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs')
-rw-r--r--OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
index 00d7d55..cd4d7e3 100644
--- a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
+++ b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
@@ -401,7 +401,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
401 } 401 }
402 else 402 else
403 { 403 {
404 m_scene.ForEachRootScenePresence(delegate(ScenePresence sp) 404 m_scene.ForEachAvatar(delegate(ScenePresence sp)
405 { 405 {
406 // Don't send a green dot for yourself 406 // Don't send a green dot for yourself
407 if (sp.UUID != remoteClient.AgentId) 407 if (sp.UUID != remoteClient.AgentId)
@@ -1180,7 +1180,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1180 else 1180 else
1181 { 1181 {
1182 OSDArray responsearr = new OSDArray(m_scene.GetRootAgentCount()); 1182 OSDArray responsearr = new OSDArray(m_scene.GetRootAgentCount());
1183 m_scene.ForEachRootScenePresence(delegate(ScenePresence sp) 1183 m_scene.ForEachAvatar(delegate(ScenePresence sp)
1184 { 1184 {
1185 OSDMap responsemapdata = new OSDMap(); 1185 OSDMap responsemapdata = new OSDMap();
1186 responsemapdata["X"] = OSD.FromInteger((int)(xstart + sp.AbsolutePosition.X)); 1186 responsemapdata["X"] = OSD.FromInteger((int)(xstart + sp.AbsolutePosition.X));