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path: root/OpenSim/Region/CoreModules/World/Media/Moap/MoapModule.cs (follow)
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* Dump OpenSim 0.9.0.1 into it's own branch.onefang2019-05-191-126/+129
* Initial update to OpenSim 0.8.2.1 source code.David Walter Seikel2016-11-031-0/+3
* Implement optional name and description on http stream handlers so that we ca...Justin Clark-Casey (justincc)2012-05-031-2/+6
* Implement IOSHttpRequest and IOSHttpResponse http interfaces and use instead ...Justin Clark-Casey (justincc)2011-12-051-2/+2
* factor out SetPartMediaFlags() function in MoapModule.Justin Clark-Casey (justincc)2011-03-051-11/+20
* Fold ClearMediaEntry() back into SetMediaEntry()Justin Clark-Casey (justincc)2011-03-051-21/+9
* Change MoapModule.ClearMediaEntry to set TextureEntryFace.MediaFlags back to ...Justin Clark-Casey (justincc)2011-03-051-1/+29
* minor: Make MoapModule namespace consistent with other modulesJustin Clark-Casey (justincc)2011-03-051-1/+1
* Fix bug where llSetPrimMediaParams() reported success but never set the media...Justin Clark-Casey (justincc)2011-03-051-3/+14
* Formatting cleanup.Jeff Ames2010-09-121-49/+49
* Merge branch 'moap'Justin Clark-Casey (justincc)2010-08-061-3/+1
* Simplify serialized version string. Change element capitalization for consis...Justin Clark-Casey (justincc)2010-08-031-31/+45
* get rid of PrimitiveBaseShape.MediaRaw staging postJustin Clark-Casey (justincc)2010-08-031-34/+0
* remove duplicated serialization codeJustin Clark-Casey (justincc)2010-08-031-55/+3
* serialize media textures to inventory with a largely osd representation rathe...Justin Clark-Casey (justincc)2010-08-031-4/+4
* add userExposed parameter to part copy eventJustin Clark-Casey (justincc)2010-07-281-1/+1
* relocate moap specific cloning code to MoapModuleJustin Clark-Casey (justincc)2010-07-281-0/+20
* Fix problem where changes to media textures for prims duplicated by shify cop...Justin Clark-Casey (justincc)2010-07-281-9/+9
* comment out verbose debug loggingJustin Clark-Casey (justincc)2010-07-271-34/+36
* make MoapModule ignore possible future media texture data that it can't handleJustin Clark-Casey (justincc)2010-07-271-2/+4
* Make MoapModule ignore non-sl media texture dataJustin Clark-Casey (justincc)2010-07-271-2/+10
* provide config option for media on a primJustin Clark-Casey (justincc)2010-07-261-2/+19
* relocate serialization code from SQLiteRegionData to MoapModule using load an...Justin Clark-Casey (justincc)2010-07-261-2/+68
* Add EventManager.OnSceneObjectPreSave() for future use. This is triggered im...Justin Clark-Casey (justincc)2010-07-261-2/+9
* Add EventManager.OnSceneObjectLoaded() for future use. This is fired immedia...Justin Clark-Casey (justincc)2010-07-261-6/+13
* also add avatar id to an updated media url - not just new onesJustin Clark-Casey (justincc)2010-07-261-1/+1
* Properly set TextureEntry.MediaFlags when a media texture is setJustin Clark-Casey (justincc)2010-07-261-3/+43
* start adding user ids to the media urlsJustin Clark-Casey (justincc)2010-07-261-12/+16
* Handle checking of line starting "*" wildcard for whitelist patternsJustin Clark-Casey (justincc)2010-07-261-8/+22
* refactor: simplify current whitelist url checking by using System.UriJustin Clark-Casey (justincc)2010-07-261-7/+8
* Implement * end wildcard for whitelist urlsJustin Clark-Casey (justincc)2010-07-261-1/+5
* properly expose prim media LSL functions to scriptsJustin Clark-Casey (justincc)2010-07-261-1/+1
* fix previous media interact serverside checking. perform very basic serversi...Justin Clark-Casey (justincc)2010-07-261-5/+66
* implement code to deregister users on DeregisterCapsJustin Clark-Casey (justincc)2010-07-261-3/+34
* implement serverside checks for media texture navigation in order to stop nau...Justin Clark-Casey (justincc)2010-07-261-6/+14
* implement prim media control permissions serverside in order to stop bad clientsJustin Clark-Casey (justincc)2010-07-261-21/+66
* discard an object media update message if it tries to set more media textures...Justin Clark-Casey (justincc)2010-07-261-0/+8
* Fire CHANGED_MEDIA event if a media texture is set or clearedJustin Clark-Casey (justincc)2010-07-261-0/+5
* implement llClearPrimMedia()Justin Clark-Casey (justincc)2010-07-261-0/+5
* fix issue with GetMediaEntry if the face requested wasn't set to a media textureJustin Clark-Casey (justincc)2010-07-261-1/+2
* fix problem persisting when only one face had a media textureJustin Clark-Casey (justincc)2010-07-261-0/+7
* factor out common code for updating the media urlJustin Clark-Casey (justincc)2010-07-261-41/+27
* factor out common face parameter checking codeJustin Clark-Casey (justincc)2010-07-261-35/+21
* implement llSetPrimMediaParams()Justin Clark-Casey (justincc)2010-07-261-8/+46
* Implement llGetPrimMediaParams()Justin Clark-Casey (justincc)2010-07-261-2/+17
* handle ObjectMediaNavigateMessageJustin Clark-Casey (justincc)2010-07-261-14/+55
* send a full object update out to avatars when a media texture is initially setJustin Clark-Casey (justincc)2010-07-261-6/+2
* start storing a mediaurl on the scene object partJustin Clark-Casey (justincc)2010-07-261-6/+24
* replace hand parsing of incoming object media messages with parsing code in l...Justin Clark-Casey (justincc)2010-07-261-60/+31
* start storing incoming MediaEntry on a new Media field on PrimitiveBaseShapeJustin Clark-Casey (justincc)2010-07-261-3/+60