| Commit message (Collapse) | Author | Age | Files | Lines |
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* Small bug fix in debug message
* Set default standalone configs to use SQLite across the board
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This resolves the problem where eyes and hair would turn white on standalone configurations
When a client receives body part information, for some insane reason or other it always ends up uploading this back to the server and then immediately re-requesting it.
This should have been okay since we stored that asset in cache. However, the standalone asset service connector was not checking this cache properly, so every time the client made the request for the asset it has just loaded it would get a big fat null back in the face, causing it to make clothes and hair white.
This bug did not affect grids since they use a different service connector.
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* HG is seriously broken here
* Compiles. Untested.
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folders were never being removed from trash when they were singled out for purging in trash. They were being removed when Trash was purged as a whole. That behavior is now fixed for the new InventoryService set.
* Removed left-overs from AssetInventoryServer.
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SQlite. Fixes most grief in
http://opensimulator.org/mantis/view.php?id=4035
http://opensimulator.org/mantis/view.php?id=4027
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operation. Moving a batch of items is a 1-time operation. Made it async anyway, so that the viewer doesn't wait in case the DB layer is dumb (which is the case currently).
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starting to get on my nerves.
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starting to work! - but can't be activated incrementally, the flip needs to be global for all inventory ops.
* Added a base inventory connector that does common processing of inventory among all reference connector implementations. E.g. AddItem requires additional processing before being forwarded to service.
* Added if (m_Enabled) upon RemoveRegion
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agents in and out of *sims* in order to fetch/drop their system folders from the cache. Also added region-side support for fetching the system folders from the inventory service. Nothing of this is called yet.
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GetFolderContent. Some meat to it, but not completed. None of this code is called anywhere yet.
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inventory loading is synchronous
Insert a little more debugging info in case the occasional failure reoccurs
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the ball rolling on replacable modules. No user functionality yet
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Region/CoreModules/ServiceConnectorsOut. No functional changes.
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