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authorDiva Canto2009-08-12 13:11:15 -0700
committerDiva Canto2009-08-12 13:11:15 -0700
commit41ad610f3e44d2c73451ab49b71e697259c8c965 (patch)
tree10d603980cd911d0e39c6c764bdcce561713a61a /OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs
parentBetter test for dropping inventory cache and writing out debug messages. (diff)
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* Added two new packet handler implementations for inventory ops. This is starting to work! - but can't be activated incrementally, the flip needs to be global for all inventory ops.
* Added a base inventory connector that does common processing of inventory among all reference connector implementations. E.g. AddItem requires additional processing before being forwarded to service. * Added if (m_Enabled) upon RemoveRegion
Diffstat (limited to 'OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs')
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs52
1 files changed, 28 insertions, 24 deletions
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs
index 98e30ce..6efe903 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs
@@ -41,7 +41,7 @@ using OpenMetaverse;
41 41
42namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory 42namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
43{ 43{
44 public class LocalInventoryServicesConnector : InventoryCache, ISharedRegionModule, IInventoryService 44 public class LocalInventoryServicesConnector : BaseInventoryConnector, ISharedRegionModule, IInventoryService
45 { 45 {
46 private static readonly ILog m_log = 46 private static readonly ILog m_log =
47 LogManager.GetLogger( 47 LogManager.GetLogger(
@@ -124,7 +124,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
124 { 124 {
125 } 125 }
126 126
127 public override void AddRegion(Scene scene) 127 public void AddRegion(Scene scene)
128 { 128 {
129 if (!m_Enabled) 129 if (!m_Enabled)
130 return; 130 return;
@@ -141,12 +141,15 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
141// "[INVENTORY CONNECTOR]: Registering IInventoryService to scene {0}", scene.RegionInfo.RegionName); 141// "[INVENTORY CONNECTOR]: Registering IInventoryService to scene {0}", scene.RegionInfo.RegionName);
142 142
143 scene.RegisterModuleInterface<IInventoryService>(this); 143 scene.RegisterModuleInterface<IInventoryService>(this);
144 base.AddRegion(scene); 144 m_cache.AddRegion(scene);
145 } 145 }
146 146
147 public override void RemoveRegion(Scene scene) 147 public void RemoveRegion(Scene scene)
148 { 148 {
149 base.RemoveRegion(scene); 149 if (!m_Enabled)
150 return;
151
152 m_cache.RemoveRegion(scene);
150 } 153 }
151 154
152 public void RegionLoaded(Scene scene) 155 public void RegionLoaded(Scene scene)
@@ -160,22 +163,22 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
160 163
161 #region IInventoryService 164 #region IInventoryService
162 165
163 public bool CreateUserInventory(UUID user) 166 public override bool CreateUserInventory(UUID user)
164 { 167 {
165 return m_InventoryService.CreateUserInventory(user); 168 return m_InventoryService.CreateUserInventory(user);
166 } 169 }
167 170
168 public List<InventoryFolderBase> GetInventorySkeleton(UUID userId) 171 public override List<InventoryFolderBase> GetInventorySkeleton(UUID userId)
169 { 172 {
170 return m_InventoryService.GetInventorySkeleton(userId); 173 return m_InventoryService.GetInventorySkeleton(userId);
171 } 174 }
172 175
173 public InventoryCollection GetUserInventory(UUID id) 176 public override InventoryCollection GetUserInventory(UUID id)
174 { 177 {
175 return m_InventoryService.GetUserInventory(id); 178 return m_InventoryService.GetUserInventory(id);
176 } 179 }
177 180
178 public void GetUserInventory(UUID userID, InventoryReceiptCallback callback) 181 public override void GetUserInventory(UUID userID, InventoryReceiptCallback callback)
179 { 182 {
180 m_InventoryService.GetUserInventory(userID, callback); 183 m_InventoryService.GetUserInventory(userID, callback);
181 } 184 }
@@ -207,13 +210,13 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
207 return new Dictionary<AssetType, InventoryFolderBase>(); 210 return new Dictionary<AssetType, InventoryFolderBase>();
208 } 211 }
209 212
210 public InventoryCollection GetFolderContent(UUID userID, UUID folderID) 213 public override InventoryCollection GetFolderContent(UUID userID, UUID folderID)
211 { 214 {
212 return m_InventoryService.GetFolderContent(userID, folderID); 215 return m_InventoryService.GetFolderContent(userID, folderID);
213 } 216 }
214 217
215 218
216 public List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID) 219 public override List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID)
217 { 220 {
218 return m_InventoryService.GetFolderItems(userID, folderID); 221 return m_InventoryService.GetFolderItems(userID, folderID);
219 } 222 }
@@ -223,7 +226,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
223 /// </summary> 226 /// </summary>
224 /// <param name="folder"></param> 227 /// <param name="folder"></param>
225 /// <returns>true if the folder was successfully added</returns> 228 /// <returns>true if the folder was successfully added</returns>
226 public bool AddFolder(InventoryFolderBase folder) 229 public override bool AddFolder(InventoryFolderBase folder)
227 { 230 {
228 return m_InventoryService.AddFolder(folder); 231 return m_InventoryService.AddFolder(folder);
229 } 232 }
@@ -233,7 +236,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
233 /// </summary> 236 /// </summary>
234 /// <param name="folder"></param> 237 /// <param name="folder"></param>
235 /// <returns>true if the folder was successfully updated</returns> 238 /// <returns>true if the folder was successfully updated</returns>
236 public bool UpdateFolder(InventoryFolderBase folder) 239 public override bool UpdateFolder(InventoryFolderBase folder)
237 { 240 {
238 return m_InventoryService.UpdateFolder(folder); 241 return m_InventoryService.UpdateFolder(folder);
239 } 242 }
@@ -243,7 +246,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
243 /// </summary> 246 /// </summary>
244 /// <param name="folder">A folder containing the details of the new location</param> 247 /// <param name="folder">A folder containing the details of the new location</param>
245 /// <returns>true if the folder was successfully moved</returns> 248 /// <returns>true if the folder was successfully moved</returns>
246 public bool MoveFolder(InventoryFolderBase folder) 249 public override bool MoveFolder(InventoryFolderBase folder)
247 { 250 {
248 return m_InventoryService.MoveFolder(folder); 251 return m_InventoryService.MoveFolder(folder);
249 } 252 }
@@ -253,17 +256,18 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
253 /// </summary> 256 /// </summary>
254 /// <param name="folder"></param> 257 /// <param name="folder"></param>
255 /// <returns>true if the folder was successfully purged</returns> 258 /// <returns>true if the folder was successfully purged</returns>
256 public bool PurgeFolder(InventoryFolderBase folder) 259 public override bool PurgeFolder(InventoryFolderBase folder)
257 { 260 {
258 return m_InventoryService.PurgeFolder(folder); 261 return m_InventoryService.PurgeFolder(folder);
259 } 262 }
260 263
261 /// <summary> 264 /// <summary>
262 /// Add a new item to the user's inventory 265 /// Add a new item to the user's inventory, plain
266 /// Called by base class AddItem
263 /// </summary> 267 /// </summary>
264 /// <param name="item"></param> 268 /// <param name="item"></param>
265 /// <returns>true if the item was successfully added</returns> 269 /// <returns>true if the item was successfully added</returns>
266 public bool AddItem(InventoryItemBase item) 270 protected override bool AddItemPlain(InventoryItemBase item)
267 { 271 {
268 return m_InventoryService.AddItem(item); 272 return m_InventoryService.AddItem(item);
269 } 273 }
@@ -273,7 +277,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
273 /// </summary> 277 /// </summary>
274 /// <param name="item"></param> 278 /// <param name="item"></param>
275 /// <returns>true if the item was successfully updated</returns> 279 /// <returns>true if the item was successfully updated</returns>
276 public bool UpdateItem(InventoryItemBase item) 280 public override bool UpdateItem(InventoryItemBase item)
277 { 281 {
278 return m_InventoryService.UpdateItem(item); 282 return m_InventoryService.UpdateItem(item);
279 } 283 }
@@ -283,17 +287,17 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
283 /// </summary> 287 /// </summary>
284 /// <param name="item"></param> 288 /// <param name="item"></param>
285 /// <returns>true if the item was successfully deleted</returns> 289 /// <returns>true if the item was successfully deleted</returns>
286 public bool DeleteItem(InventoryItemBase item) 290 public override bool DeleteItem(InventoryItemBase item)
287 { 291 {
288 return m_InventoryService.DeleteItem(item); 292 return m_InventoryService.DeleteItem(item);
289 } 293 }
290 294
291 public InventoryItemBase QueryItem(InventoryItemBase item) 295 public override InventoryItemBase QueryItem(InventoryItemBase item)
292 { 296 {
293 return m_InventoryService.QueryItem(item); 297 return m_InventoryService.QueryItem(item);
294 } 298 }
295 299
296 public InventoryFolderBase QueryFolder(InventoryFolderBase folder) 300 public override InventoryFolderBase QueryFolder(InventoryFolderBase folder)
297 { 301 {
298 return m_InventoryService.QueryFolder(folder); 302 return m_InventoryService.QueryFolder(folder);
299 } 303 }
@@ -303,7 +307,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
303 /// </summary> 307 /// </summary>
304 /// <param name="userID"></param> 308 /// <param name="userID"></param>
305 /// <returns></returns> 309 /// <returns></returns>
306 public bool HasInventoryForUser(UUID userID) 310 public override bool HasInventoryForUser(UUID userID)
307 { 311 {
308 return m_InventoryService.HasInventoryForUser(userID); 312 return m_InventoryService.HasInventoryForUser(userID);
309 } 313 }
@@ -313,12 +317,12 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
313 /// </summary> 317 /// </summary>
314 /// <param name="userID"></param> 318 /// <param name="userID"></param>
315 /// <returns>null if no root folder was found</returns> 319 /// <returns>null if no root folder was found</returns>
316 public InventoryFolderBase GetRootFolder(UUID userID) 320 public override InventoryFolderBase GetRootFolder(UUID userID)
317 { 321 {
318 return m_InventoryService.GetRootFolder(userID); 322 return m_InventoryService.GetRootFolder(userID);
319 } 323 }
320 324
321 public List<InventoryItemBase> GetActiveGestures(UUID userId) 325 public override List<InventoryItemBase> GetActiveGestures(UUID userId)
322 { 326 {
323 return m_InventoryService.GetActiveGestures(userId); 327 return m_InventoryService.GetActiveGestures(userId);
324 } 328 }