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* Dump OpenSim 0.9.0.1 into it's own branch.onefang2019-05-1921-1474/+1879
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* No, we don't need to enshrine viewer bugs in the server, we need to fix the ↵David Walter Seikel2016-11-031-45/+0
| | | | | | viewer, which is half done. Less to delete this time.
* Initial update to OpenSim 0.8.2.1 source code.David Walter Seikel2016-11-0321-1509/+4043
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* No, we don't need to enshrine viewer bugs in the server, we need to fix the ↵David Walter Seikel2013-02-231-46/+0
| | | | viewer, which is half done.
* Added option for UUID as command parameters. This lets the command handle ↵Dan Lake2013-02-081-0/+4
| | | | the UUID parsing and type checking before the command is executed.
* Changed a couple of debug messages at the request of osgrid.Diva Canto2013-01-251-2/+2
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* HGAssetMapper: Get wasn't really working. It's true that some assets are ↵Diva Canto2012-12-091-3/+35
| | | | copied in the process of being gathered their UUID, but not all. Specifically, terminal assets like textures aren't copied. We have to go one more time through the ids.
* UserManagementModule: search the local cache for names too.Diva Canto2012-12-091-0/+10
| | | | Inventory transfers: don't do async on asset transfers or now.
* minor: Fix more compiler warnings in CoreModules tests by properly ↵Justin Clark-Casey (justincc)2012-12-051-1/+3
| | | | overriding OpenSimTestCase.SetUp()
* Consistenly make NUnit test cases inherit from OpenSimTestCase which ↵Justin Clark-Casey (justincc)2012-11-241-1/+1
| | | | automatically turns off any logging enabled between tests
* Another 21 modules' directives moved out of .addin.xmlDiva Canto2012-11-131-0/+2
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* More module cleanup: removed the CoreModules.Framework modules directives ↵Diva Canto2012-11-126-0/+12
| | | | out of .addin.xml.
* Cleanup on region modules: gave short node id's to all of them.Diva Canto2012-11-122-2/+2
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* Fix mantis #6425Diva Canto2012-11-111-6/+0
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* One more module converted: MonitorModule.Diva Canto2012-11-111-94/+117
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* HG: flip all configs to HG2.0. PLEASE CHECK YOUR EXISTING HG CONFIGS AGAINST ↵Diva Canto2012-11-022-3/+5
| | | | THESE.
* Comment out InventoryTransferModule.NeedSceneCacheClear() and invocations ↵Justin Clark-Casey (justincc)2012-10-261-15/+16
| | | | | | since the call itself does nothing and the return value is ignored by all callers. This is a very old method (+4 years) so is probably confusing code cruft.
* minor: Add/correct some doc messages associated with entity teleport.Justin Clark-Casey (justincc)2012-10-161-1/+6
| | | | | | I believe UseCircuitCode is sent on EnableSimulator EQ message, rather than EstablishAgentCommunication At least with LL 3.3.4, EstablishAgentCommunication appears unnecessary in the teleport context - viewer still requests it though possibly only after TeleportFinish(). However, we will continue to send it.
* Move OpenSim.Data.RegionFlags -> OpenSim.Framework.RegionFlags to make it ↵Justin Clark-Casey (justincc)2012-10-091-4/+4
| | | | easier for other code to use (e.g. LSL_Api) without having to reference OpenSim.Data just for this.
* On receiving TaskInventoryAccepted with a destination folder in the binary ↵Justin Clark-Casey (justincc)2012-10-061-5/+17
| | | | | | | | | | | bucket slot for RLV, notify the viewer about inventory folder updates. The viewer would not see the folder move without this, either on accept or decline. This commit also updates the TaskInventoryOffered message to better conform with the data LL uses Changes are, agentID is prim owner rather than prim id, agent name is now simply object name rather than name with owner detail, message is just folder name in single quotes, message is not timestamped. However, folder is not renamed "still #RLV/~<name>". Long term solution is probably not to do these operations server-side. Notes will be added to http://opensimulator.org/mantis/view.php?id=6311
* Finally fix build break by allowing UserManagementModule (which constructs a ↵Justin Clark-Casey (justincc)2012-10-051-0/+1
| | | | | | packet directly) to reference OpenSim.Region.ClientStack.LindenUDP. This time I actually properly did a clean build
* Output monitor data in response to console command on MainConsole.Instance ↵Justin Clark-Casey (justincc)2012-10-041-2/+2
| | | | | | | rather than m_log This should really be happening for all console commands (though many don't). However, things might get difficult if both a console command and other code invoke the same paths.
* Add Flush() method to LogWriter. Also correct line endings to Linux form.Robert Adams2012-10-021-161/+170
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* Use GridUser properly for foreign users.Diva Canto2012-09-261-0/+2
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* Show the user's home url too on the console command.Diva Canto2012-09-261-4/+3
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* Not really a change, just added a reminder to fix something here.Diva Canto2012-09-261-0/+3
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* Oops, that should be inside the curly bracket.Diva Canto2012-09-251-3/+3
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* Deleted extraneous debug messageDiva Canto2012-09-251-2/+0
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* HG Rez object: warn the user if the item or asset cannot be found.Diva Canto2012-09-221-2/+7
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* This fixes HG attachments' missing assets (textures, etc).Diva Canto2012-09-211-0/+28
| | | | Also, further improvements on HGUuidGatherer: if the assets are already in this grid don't fetch them again.
* Moved the small HGUuidGatherer class to the file where its parent class is. ↵Diva Canto2012-09-212-74/+2
| | | | No need to keep 2 separate files.
* Removed redundant asset fetches on HGAssetMapper. The UuidGatherer already ↵Diva Canto2012-09-211-18/+24
| | | | downloads the assets, so we don't need to do it again...
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2012-09-211-2/+2
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| * Rename UuidGather.m_assetCache to m_assetService. If HGUuidGatherer hasn't ↵Justin Clark-Casey (justincc)2012-09-211-2/+2
| | | | | | | | been instantiated with an assetServerURL then call down to overriden UuidGatherer.GetAsset() instead of calling m_assetService.GetAsset() itself - these two codepaths are now identical.
* | Minor: change the return value of unsuccessful posts to string.Empty.Diva Canto2012-09-211-1/+1
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* More HG2.0: Added permission policies in HGAsset Service based on asset ↵Diva Canto2012-09-201-15/+19
| | | | types. The policies are given in the config. This is only half of the story. The other half, pertaining to exports/imports made by the sim, will be done next.
* HG2.0: Generalized the allowed HG appearances to be more than 1.Diva Canto2012-09-161-31/+59
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* More on HG2.0: added the possibility of controlling the appearance that ↵Diva Canto2012-09-152-2/+171
| | | | avies use to visit other grids. Not as good as I wanted, but good enough. Unfortunately we can't switch the appearance from under the avie without getting into a lot of weirdnesses because appearance is viewer-controlled. So instead, when this control is on, I'm disallowing HG-TP unless the user is wearing an allowed HG appearance -- the user gets a warning and needs to switch appearance. WARNING: I'm still not committing the config vars because this is still not ready for ppl to test.
* Restarting to work on HGSuitcaseInventoryService: added the ability for the ↵Diva Canto2012-09-131-0/+2
| | | | outside world to retrieve appearance items. Not ACLed yet.
* Add --force flag to "kick user" console command to allow bypassing of recent ↵Justin Clark-Casey (justincc)2012-08-201-1/+1
| | | | | | | | | race condition checks. This is to allow a second attempt to remove an avatar even if "show connections" shows them as already inactive (i.e. close has already been attempted once). You should only attempt --force if a normal kick fails. This is partly for diagnostics as we have seen some connections occasionally remain on lbsa plaza even if they are registered as inactive. This is not a permanent solution and may not work anyway - the ultimate solution is to stop this problem from happening in the first place.
* When copying items, copy the item description field instead of the asset ↵Justin Clark-Casey (justincc)2012-07-261-2/+3
| | | | | | | | description field. If we copy the asset description then we will only ever replicate the very first description, if there was one, not any subsequent changes. Thanks to Oren Hurvitz of Kitely for this patch from http://opensimulator.org/mantis/view.php?id=6107 I have adapted it slightly to change the order of arguments (name before description rather than vice-versa) and slightly improve some method doc.
* BulletSim: add reference to OpenSim.Region.CoreModules in BSScene.cs ↵Robert Adams2012-07-201-1/+1
| | | | attempting to fix a mono compile error.
* Correct namespace of BinaryLoggingModule (a cut-and-paste error). Add a ↵Robert Adams2012-07-202-1/+162
| | | | simple, high performance logger for high frequency logging (physics sub-operations, for instance).
* Add regression test to check that attachments in source region are deleting ↵Justin Clark-Casey (justincc)2012-06-261-0/+5
| | | | when an agent teleports to a neighbouring region
* If crossing attachments into another region pre-fatpack, clone objects ↵Justin Clark-Casey (justincc)2012-06-261-17/+26
| | | | | | | before changing properties to avoid hud display race condition with update threads. This matches behaviour in fatpack crossing, where attachments are cloned before their properties are changed. This only applies to crossings to simulators running code released before April 2011.
* OnConnectionClosed listeners, retrieve data from IClientAPI.SceneAgent ↵Justin Clark-Casey (justincc)2012-06-121-25/+21
| | | | | | | rather than scanning all scene for the presence with the right id Stop checking IsLoggingOut on these listeners, if called with a root agent then we always want to perform these actions. This covers cases where the client is closed due to manual kick, simulator shutdown, etc.
* Add last frame time monitor to MonitorModule now that this value is usefulJustin Clark-Casey (justincc)2012-06-111-0/+8
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* Don't make duplicate call to ScenePresence.Close() separately in ↵Justin Clark-Casey (justincc)2012-06-081-1/+0
| | | | | | | ETM.DoTeleport() if an agent needs closing. This is always done as part of Scene.RemoveClient() Also refactors try/catching in Scene.RemoveClient() to log NREs instead of silently discarding, since these are useful symptoms of problems.
* Record the fact that child agents can have asset transactions.Justin Clark-Casey (justincc)2012-06-071-1/+1
| | | | Also change code to grab the agent asset transaction module once.
* Add an optional mechanism for physics modules to collect and return ↵Justin Clark-Casey (justincc)2012-05-311-44/+64
| | | | | | | | | | | arbitrary stats. If active, the physics module can return arbitrary stat counters that can be seen via the MonitoringModule (http://opensimulator.org/wiki/Monitoring_Module) This is only active in OdeScene if collect_stats = true in [ODEPhysicsSettings]. This patch allows OdeScene to collect elapsed time information for calls to the ODE native collision methods to assess what proportion of time this takes compared to total physics processing. This data is returned as ODENativeCollisionFrameMS in the monitoring module, updated every 3 seconds. The performance effect of collecting stats is probably extremely minor, dwarfed by the rest of the physics code.