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authorDiva Canto2012-09-21 16:45:16 -0700
committerDiva Canto2012-09-21 16:45:16 -0700
commitcfa022700d3d099eee7cd25d18da875639506ea8 (patch)
tree2c193bfed4ba508fe67914620b80a55f3a4b973a /OpenSim/Region/CoreModules/Framework
parentRemoved redundant asset fetches on HGAssetMapper. The UuidGatherer already do... (diff)
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Moved the small HGUuidGatherer class to the file where its parent class is. No need to keep 2 separate files.
Diffstat (limited to 'OpenSim/Region/CoreModules/Framework')
-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/HGAssetMapper.cs19
-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/HGUuidGatherer.cs57
2 files changed, 2 insertions, 74 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGAssetMapper.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGAssetMapper.cs
index dd0ea1c..6f62856 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGAssetMapper.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGAssetMapper.cs
@@ -86,21 +86,6 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
86 return meta; 86 return meta;
87 } 87 }
88 88
89 public AssetBase FetchAsset(string url, UUID assetID)
90 {
91 if (!url.EndsWith("/") && !url.EndsWith("="))
92 url = url + "/";
93
94 AssetBase asset = m_scene.AssetService.Get(url + assetID.ToString());
95
96 if (asset != null)
97 {
98 m_log.DebugFormat("[HG ASSET MAPPER]: Copied asset {0} from {1} to local asset server. ", asset.ID, url);
99 return asset;
100 }
101 return null;
102 }
103
104 public bool PostAsset(string url, AssetBase asset) 89 public bool PostAsset(string url, AssetBase asset)
105 { 90 {
106 if (asset != null) 91 if (asset != null)
@@ -245,7 +230,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
245 230
246 // The act of gathering UUIDs downloads the assets from the remote server 231 // The act of gathering UUIDs downloads the assets from the remote server
247 Dictionary<UUID, AssetType> ids = new Dictionary<UUID, AssetType>(); 232 Dictionary<UUID, AssetType> ids = new Dictionary<UUID, AssetType>();
248 HGUuidGatherer uuidGatherer = new HGUuidGatherer(this, m_scene.AssetService, userAssetURL); 233 HGUuidGatherer uuidGatherer = new HGUuidGatherer(m_scene.AssetService, userAssetURL);
249 uuidGatherer.GatherAssetUuids(assetID, (AssetType)meta.Type, ids); 234 uuidGatherer.GatherAssetUuids(assetID, (AssetType)meta.Type, ids);
250 235
251 m_log.DebugFormat("[HG ASSET MAPPER]: Successfully fetched asset {0} from asset server {1}", assetID, userAssetURL); 236 m_log.DebugFormat("[HG ASSET MAPPER]: Successfully fetched asset {0} from asset server {1}", assetID, userAssetURL);
@@ -263,7 +248,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
263 if (asset != null) 248 if (asset != null)
264 { 249 {
265 Dictionary<UUID, AssetType> ids = new Dictionary<UUID, AssetType>(); 250 Dictionary<UUID, AssetType> ids = new Dictionary<UUID, AssetType>();
266 HGUuidGatherer uuidGatherer = new HGUuidGatherer(this, m_scene.AssetService, string.Empty); 251 HGUuidGatherer uuidGatherer = new HGUuidGatherer(m_scene.AssetService, string.Empty);
267 uuidGatherer.GatherAssetUuids(asset.FullID, (AssetType)asset.Type, ids); 252 uuidGatherer.GatherAssetUuids(asset.FullID, (AssetType)asset.Type, ids);
268 bool success = false; 253 bool success = false;
269 foreach (UUID uuid in ids.Keys) 254 foreach (UUID uuid in ids.Keys)
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGUuidGatherer.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGUuidGatherer.cs
deleted file mode 100644
index c7e1ef4..0000000
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGUuidGatherer.cs
+++ /dev/null
@@ -1,57 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30
31using OpenSim.Framework;
32using OpenSim.Region.Framework.Scenes;
33using OpenSim.Services.Interfaces;
34using OpenMetaverse;
35
36namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
37{
38 public class HGUuidGatherer : UuidGatherer
39 {
40 protected string m_assetServerURL;
41 protected HGAssetMapper m_assetMapper;
42
43 public HGUuidGatherer(HGAssetMapper assMap, IAssetService assetService, string assetServerURL) : base(assetService)
44 {
45 m_assetMapper = assMap;
46 m_assetServerURL = assetServerURL;
47 }
48
49 protected override AssetBase GetAsset(UUID uuid)
50 {
51 if (string.Empty == m_assetServerURL)
52 return base.GetAsset(uuid);
53 else
54 return m_assetMapper.FetchAsset(m_assetServerURL, uuid);
55 }
56 }
57}