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authorDavid Walter Seikel2013-02-23 07:23:24 +1000
committerDavid Walter Seikel2013-02-23 07:23:24 +1000
commitc0c153d09340c117aea2f06ecbdd288ee017bd8e (patch)
tree71e0c2787a60de911fd87dffbd6b479a8658a15e /OpenSim/Region/CoreModules/Framework
parentCrude hack for simplified economy. (diff)
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No, we don't need to enshrine viewer bugs in the server, we need to fix the viewer, which is half done.
Diffstat (limited to 'OpenSim/Region/CoreModules/Framework')
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs46
1 files changed, 0 insertions, 46 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
index 3cb1901..c43edd2 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
@@ -52,15 +52,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
52 { 52 {
53 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 53 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
54 54
55 public const int DefaultMaxTransferDistance = 4095;
56 public const bool WaitForAgentArrivedAtDestinationDefault = true; 55 public const bool WaitForAgentArrivedAtDestinationDefault = true;
57 56
58 /// <summary> 57 /// <summary>
59 /// The maximum distance, in standard region units (256m) that an agent is allowed to transfer.
60 /// </summary>
61 public int MaxTransferDistance { get; set; }
62
63 /// <summary>
64 /// If true then on a teleport, the source region waits for a callback from the destination region. If 58 /// If true then on a teleport, the source region waits for a callback from the destination region. If
65 /// a callback fails to arrive within a set time then the user is pulled back into the source region. 59 /// a callback fails to arrive within a set time then the user is pulled back into the source region.
66 /// </summary> 60 /// </summary>
@@ -118,12 +112,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
118 { 112 {
119 WaitForAgentArrivedAtDestination 113 WaitForAgentArrivedAtDestination
120 = transferConfig.GetBoolean("wait_for_callback", WaitForAgentArrivedAtDestinationDefault); 114 = transferConfig.GetBoolean("wait_for_callback", WaitForAgentArrivedAtDestinationDefault);
121
122 MaxTransferDistance = transferConfig.GetInt("max_distance", DefaultMaxTransferDistance);
123 }
124 else
125 {
126 MaxTransferDistance = DefaultMaxTransferDistance;
127 } 115 }
128 116
129 m_entityTransferStateMachine = new EntityTransferStateMachine(this); 117 m_entityTransferStateMachine = new EntityTransferStateMachine(this);
@@ -371,26 +359,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
371 return true; 359 return true;
372 } 360 }
373 361
374 /// <summary>
375 /// Determines whether this instance is within the max transfer distance.
376 /// </summary>
377 /// <param name="sourceRegion"></param>
378 /// <param name="destRegion"></param>
379 /// <returns>
380 /// <c>true</c> if this instance is within max transfer distance; otherwise, <c>false</c>.
381 /// </returns>
382 private bool IsWithinMaxTeleportDistance(RegionInfo sourceRegion, GridRegion destRegion)
383 {
384// m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Source co-ords are x={0} y={1}", curRegionX, curRegionY);
385//
386// m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Final dest is x={0} y={1} {2}@{3}",
387// destRegionX, destRegionY, finalDestination.RegionID, finalDestination.ServerURI);
388
389 // Insanely, RegionLoc on RegionInfo is the 256m map co-ord whilst GridRegion.RegionLoc is the raw meters position.
390 return Math.Abs(sourceRegion.RegionLocX - destRegion.RegionCoordX) <= MaxTransferDistance
391 && Math.Abs(sourceRegion.RegionLocY - destRegion.RegionCoordY) <= MaxTransferDistance;
392 }
393
394 public void DoTeleport( 362 public void DoTeleport(
395 ScenePresence sp, GridRegion reg, GridRegion finalDestination, 363 ScenePresence sp, GridRegion reg, GridRegion finalDestination,
396 Vector3 position, Vector3 lookAt, uint teleportFlags) 364 Vector3 position, Vector3 lookAt, uint teleportFlags)
@@ -421,20 +389,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
421 389
422 RegionInfo sourceRegion = sp.Scene.RegionInfo; 390 RegionInfo sourceRegion = sp.Scene.RegionInfo;
423 391
424 if (!IsWithinMaxTeleportDistance(sourceRegion, finalDestination))
425 {
426 sp.ControllingClient.SendTeleportFailed(
427 string.Format(
428 "Can't teleport to {0} ({1},{2}) from {3} ({4},{5}), destination is more than {6} regions way",
429 finalDestination.RegionName, finalDestination.RegionCoordX, finalDestination.RegionCoordY,
430 sourceRegion.RegionName, sourceRegion.RegionLocX, sourceRegion.RegionLocY,
431 MaxTransferDistance));
432
433 m_entityTransferStateMachine.ResetFromTransit(sp.UUID);
434
435 return;
436 }
437
438 uint newRegionX = (uint)(reg.RegionHandle >> 40); 392 uint newRegionX = (uint)(reg.RegionHandle >> 40);
439 uint newRegionY = (((uint)(reg.RegionHandle)) >> 8); 393 uint newRegionY = (((uint)(reg.RegionHandle)) >> 8);
440 uint oldRegionX = (uint)(sp.Scene.RegionInfo.RegionHandle >> 40); 394 uint oldRegionX = (uint)(sp.Scene.RegionInfo.RegionHandle >> 40);