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* Stop some places where we're trying to reset animations in child agents where...Justin Clark-Casey (justincc)2011-12-021-100/+110
* On "show caps", stop excluding the seed cap but do exclude it elsewhereJustin Clark-Casey (justincc)2011-11-291-1/+1
* tabulate "show caps" output for easier readabilityJustin Clark-Casey (justincc)2011-11-291-5/+10
* Fix the build breakJustin Clark-Casey (justincc)2011-11-161-1/+1
* Look up a homeURL only when it's not null, in addition to not being string.EmptyJustin Clark-Casey (justincc)2011-11-161-1/+1
* Enable log message to tell us what type of url is being requested from a user...Justin Clark-Casey (justincc)2011-11-151-3/+3
* fix build break on UserManagementModule.Justin Clark-Casey (justincc)2011-11-151-7/+8
* Do proper locking of UserManagementModule.m_UserCache when getting.Justin Clark-Casey (justincc)2011-11-151-29/+57
* Convert SendKillObject to take a list of uint rather than sending oneMelanie2011-11-061-1/+1
* Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL.Dan Lake2011-11-021-1/+1
* set grp.RootPart.GroupPosition for code consistency (and readability) rather ...Justin Clark-Casey (justincc)2011-10-281-2/+2
* Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead o...Justin Clark-Casey (justincc)2011-10-252-0/+2
* Start recording object updates per second statistic (analogue of agent update...Justin Clark-Casey (justincc)2011-10-111-0/+8
* Allow monitoring of stats by region nameJustin Clark-Casey (justincc)2011-10-101-0/+3
* Add other region stats (total frame time, physics fps, etc.) currently missin...Justin Clark-Casey (justincc)2011-10-1015-20/+325
* Provide a way to turn the MonitorModule on and offJustin Clark-Casey (justincc)2011-10-101-15/+35
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDan Lake2011-10-061-1/+1
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| * remove the pointless slashes on the end of the (5!) different server stat ret...Justin Clark-Casey (justincc)2011-10-071-1/+1
* | Refactored "known child region" in ScenePresence. There were 4 differentDan Lake2011-10-061-1/+1
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* Simplified IsInTransit property on ScenePresence and removed InTransit() whic...Dan Lake2011-10-061-6/+6
* Add Enabled switch in new [Attachments] section in OpenSimDefaults.ini to all...Justin Clark-Casey (justincc)2011-09-301-1/+0
* Add extra log information when attachments fail validationJustin Clark-Casey (justincc)2011-09-101-5/+11
* reinstate the validation logging on teleport. A 'fail' of validation still d...Justin Clark-Casey (justincc)2011-09-101-0/+2
* Stop the UserManagementModule logging every user it adds for nowJustin Clark-Casey (justincc)2011-09-101-3/+3
* Use scene presence agent id for rezzed object ownership rather than item owner.Justin Clark-Casey (justincc)2011-09-081-7/+12
* Add temporary debugging in HGInventoryBroker and RemoveXInventoryServiceConne...Justin Clark-Casey (justincc)2011-09-061-2/+0
* Try disabling the inconsistent attachment state check to see if this actually...Justin Clark-Casey (justincc)2011-09-051-13/+18
* Stop NPCs losing attachments when the source avatar takes them off.Justin Clark-Casey (justincc)2011-09-031-32/+35
* Comment out Scene.CleanDroppedAttachments() and calls.Justin Clark-Casey (justincc)2011-09-021-1/+1
* Remove redundant RootPart.CreatedSelected = true in IAM.RezObject() since thi...Justin Clark-Casey (justincc)2011-09-021-2/+0
* Go back to resetting the State parameter for all parts of a SOG when SOG.Clea...Justin Clark-Casey (justincc)2011-09-021-5/+8
* stop passing FromUserInventoryItemID right down into the deserializer.Justin Clark-Casey (justincc)2011-09-021-4/+2
* Move more of IAM.RezObject() into DoPreRezWhenFromItem()Justin Clark-Casey (justincc)2011-09-021-24/+27
* move more of IAM.RezObject() into DoPreRezWhenFromItem()Justin Clark-Casey (justincc)2011-09-021-63/+85
* factor out a section of IAM.RezObject() into DoPreRezWhenFromItem()Justin Clark-Casey (justincc)2011-09-021-40/+48
* refactor: factor out DoPostRezWhenFromItem() from IAM.RezObject()Justin Clark-Casey (justincc)2011-09-011-3/+8
* remove the pointless m_Scene.GetNewRezLocation() call at the top of IAM.RezOb...Justin Clark-Casey (justincc)2011-09-011-7/+4
* refactor: Move sanity checks to the top of IAM.RezObject() to make the code m...Justin Clark-Casey (justincc)2011-09-011-219/+215
* use group.RootPart in IAM.RezObject() rather than group.GetChildPart(group.UU...Justin Clark-Casey (justincc)2011-09-011-1/+1
* Remove pointless NRE check in IAM.RezObject() since this can never occurJustin Clark-Casey (justincc)2011-09-011-15/+1
* Remove code which was automatically deleting non-root prims from scene object...Justin Clark-Casey (justincc)2011-09-011-0/+4
* Eliminate pointless checks of SOG.RootPart != nullJustin Clark-Casey (justincc)2011-09-011-1/+1
* move common code into AttachmentsModule.DeleteAttachmentsFromScene()Justin Clark-Casey (justincc)2011-08-311-5/+1
* Make SP.Attachments available as sp.GetAttachments() instead.Justin Clark-Casey (justincc)2011-08-311-29/+32
* refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid poin...Justin Clark-Casey (justincc)2011-08-272-2/+2
* Stop NPC's getting hypergrid like names in some circumstances.Justin Clark-Casey (justincc)2011-08-191-13/+32
* Add new regression TestRezAttachmentsOnAvatarEntrance() to do simple attachme...Justin Clark-Casey (justincc)2011-08-171-0/+12
* When an NPC is created, stop telling neighbouring regions to expect a child a...Justin Clark-Casey (justincc)2011-08-091-1/+5
* rename TestHelper => TestHelpers for consistencyJustin Clark-Casey (justincc)2011-08-061-2/+2
* rename test SceneSetupHelpers -> SceneHelpers for consistencyJustin Clark-Casey (justincc)2011-08-061-5/+5