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author | Justin Clark-Casey (justincc) | 2011-09-08 20:51:52 +0100 |
---|---|---|
committer | Justin Clark-Casey (justincc) | 2011-09-08 20:51:52 +0100 |
commit | bd5d2cb043892399baff85667ee1e6ec6f3b3d2e (patch) | |
tree | 60d7ab71edceede360a78f2bd32d386067a780e6 /OpenSim/Region/CoreModules/Framework | |
parent | Increase information in logging for UserAgentServiceConnector. (diff) | |
download | opensim-SC_OLD-bd5d2cb043892399baff85667ee1e6ec6f3b3d2e.zip opensim-SC_OLD-bd5d2cb043892399baff85667ee1e6ec6f3b3d2e.tar.gz opensim-SC_OLD-bd5d2cb043892399baff85667ee1e6ec6f3b3d2e.tar.bz2 opensim-SC_OLD-bd5d2cb043892399baff85667ee1e6ec6f3b3d2e.tar.xz |
Use scene presence agent id for rezzed object ownership rather than item owner.
These should be identical. However, the item isn't available when rezzing npc attachments.
Diffstat (limited to 'OpenSim/Region/CoreModules/Framework')
-rw-r--r-- | OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs | 19 |
1 files changed, 12 insertions, 7 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs index 4e8466d..03238d9 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs | |||
@@ -724,8 +724,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
724 | SceneObjectGroup group = null; | 724 | SceneObjectGroup group = null; |
725 | 725 | ||
726 | string xmlData = Utils.BytesToString(rezAsset.Data); | 726 | string xmlData = Utils.BytesToString(rezAsset.Data); |
727 | List<SceneObjectGroup> objlist = | 727 | List<SceneObjectGroup> objlist = new List<SceneObjectGroup>(); |
728 | new List<SceneObjectGroup>(); | ||
729 | List<Vector3> veclist = new List<Vector3>(); | 728 | List<Vector3> veclist = new List<Vector3>(); |
730 | byte bRayEndIsIntersection = (byte)(RayEndIsIntersection ? 1 : 0); | 729 | byte bRayEndIsIntersection = (byte)(RayEndIsIntersection ? 1 : 0); |
731 | Vector3 pos; | 730 | Vector3 pos; |
@@ -797,6 +796,13 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
797 | m_log.Debug("[InventoryAccessModule]: Object has UUID.Zero! Position 3"); | 796 | m_log.Debug("[InventoryAccessModule]: Object has UUID.Zero! Position 3"); |
798 | } | 797 | } |
799 | 798 | ||
799 | foreach (SceneObjectPart part in group.Parts) | ||
800 | { | ||
801 | // Make the rezzer the owner, as this is not necessarily set correctly in the serialized asset. | ||
802 | part.LastOwnerID = part.OwnerID; | ||
803 | part.OwnerID = remoteClient.AgentId; | ||
804 | } | ||
805 | |||
800 | if (!attachment) | 806 | if (!attachment) |
801 | { | 807 | { |
802 | // If it's rezzed in world, select it. Much easier to | 808 | // If it's rezzed in world, select it. Much easier to |
@@ -833,13 +839,13 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
833 | group.AbsolutePosition = pos + veclist[i]; | 839 | group.AbsolutePosition = pos + veclist[i]; |
834 | } | 840 | } |
835 | 841 | ||
836 | SceneObjectPart rootPart = group.RootPart; | ||
837 | |||
838 | group.SetGroup(remoteClient.ActiveGroupId, remoteClient); | 842 | group.SetGroup(remoteClient.ActiveGroupId, remoteClient); |
839 | 843 | ||
840 | if (!attachment) | 844 | if (!attachment) |
841 | { | 845 | { |
842 | if (group.RootPart.Shape.PCode == (byte)PCode.Prim) | 846 | SceneObjectPart rootPart = group.RootPart; |
847 | |||
848 | if (rootPart.Shape.PCode == (byte)PCode.Prim) | ||
843 | group.ClearPartAttachmentData(); | 849 | group.ClearPartAttachmentData(); |
844 | 850 | ||
845 | // Fire on_rez | 851 | // Fire on_rez |
@@ -963,11 +969,10 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
963 | if ((part.OwnerID != item.Owner) || | 969 | if ((part.OwnerID != item.Owner) || |
964 | (item.CurrentPermissions & 16) != 0) | 970 | (item.CurrentPermissions & 16) != 0) |
965 | { | 971 | { |
966 | part.LastOwnerID = part.OwnerID; | ||
967 | part.OwnerID = item.Owner; | ||
968 | part.Inventory.ChangeInventoryOwner(item.Owner); | 972 | part.Inventory.ChangeInventoryOwner(item.Owner); |
969 | part.GroupMask = 0; // DO NOT propagate here | 973 | part.GroupMask = 0; // DO NOT propagate here |
970 | } | 974 | } |
975 | |||
971 | part.EveryoneMask = item.EveryOnePermissions; | 976 | part.EveryoneMask = item.EveryOnePermissions; |
972 | part.NextOwnerMask = item.NextPermissions; | 977 | part.NextOwnerMask = item.NextPermissions; |
973 | } | 978 | } |