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path: root/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs (follow)
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* Reinsert a 2000ms delay before closing a no longer required agent on the sour...Justin Clark-Casey (justincc)2012-05-031-2/+7
* minor: resolve some mono compiler warningsJustin Clark-Casey (justincc)2012-05-031-6/+1
* Comment out the five second sleep in etm.DoTeleport() if the old agent needs ...Justin Clark-Casey (justincc)2012-05-011-1/+1
* Remove some test code that accidentally crept in with 9d2e1c67Justin Clark-Casey (justincc)2012-05-011-3/+0
* Add regression test for teleporting between neighbouring regions on the same ...Justin Clark-Casey (justincc)2012-05-011-4/+26
* Move max teleport distance check down into etm.DoTeleport() since this should...Justin Clark-Casey (justincc)2012-05-011-40/+41
* refactor: Split most of EntityTransferModule.Teleport() into its same region ...Justin Clark-Casey (justincc)2012-05-011-115/+151
* If a Grid God teleports then include the Godlike teleport flag. This can affe...Oren Hurvitz2012-04-271-0/+6
* Add regression test for teleporting an agent between separated regions on the...Justin Clark-Casey (justincc)2012-04-271-1/+2
* Tweak log messages on local region to region teleport path to help with probl...Justin Clark-Casey (justincc)2012-04-261-17/+34
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2012-04-241-0/+1
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| * zero out SP velocity before calling SP.Teleport(), as the client expects (tho...Justin Clark-Casey (justincc)2012-04-251-0/+1
* | HG: Moved User-level code down to the HGEntityTransferModule where it belongs.Diva Canto2012-04-241-14/+1
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* Add regression test TestSameRegionTeleport()Justin Clark-Casey (justincc)2012-04-251-1/+1
* Improve teleport log debug and error messages to tell us who is teleporting.Justin Clark-Casey (justincc)2012-04-251-3/+14
* Moved the inventory manipulation from HGEntityTransferModule to HGInventoryAc...Diva Canto2012-04-061-1/+7
* Eliminate race condition where many callers would check SOP.PhysicsActor != n...Justin Clark-Casey (justincc)2012-04-031-4/+4
* User level based restrictions for HyperGrid teleports, asset uploads, group c...Snoopy Pfeffer2012-03-271-0/+15
* HG: beginning of a more restrictive inventory access procedure (optional). Ex...Diva Canto2012-03-271-3/+3
* Teleports: bounce off repeated requests of teleporting the same agent. Some s...Diva Canto2012-03-131-0/+13
* Add a position parameter to region crossing of objects. This avoids theMelanie2012-02-231-5/+4
* One more tweak related to the previous 2 commits.Diva Canto2012-02-191-1/+3
* A few more tweaks on position updates and create child agents. Mono hates con...Diva Canto2012-02-191-4/+8
* Send CHANGED_TELEPORT during local TP again - partially revert cf73afec356eed...Bo Iwu2012-01-281-2/+1
* remove the old region crossing handlerMic Bowman2011-12-231-10/+0
* Fixes some problems with objects that attempt to cross a region boundaryMic Bowman2011-12-221-0/+24
* Region crossings redone: (1) removed WaitForCallback. Now that we are passing...Diva Canto2011-12-221-39/+32
* Sends the consistent child agent position upon creation of the child agent in...Diva Canto2011-12-161-1/+12
* Add beginning of ScenePresenceAgentTests.TestCreateChildScenePresence()Justin Clark-Casey (justincc)2011-12-031-1/+0
* Stop some places where we're trying to reset animations in child agents where...Justin Clark-Casey (justincc)2011-12-021-100/+110
* Convert SendKillObject to take a list of uint rather than sending oneMelanie2011-11-061-1/+1
* Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL.Dan Lake2011-11-021-1/+1
* set grp.RootPart.GroupPosition for code consistency (and readability) rather ...Justin Clark-Casey (justincc)2011-10-281-2/+2
* Refactored "known child region" in ScenePresence. There were 4 differentDan Lake2011-10-061-1/+1
* Simplified IsInTransit property on ScenePresence and removed InTransit() whic...Dan Lake2011-10-061-6/+6
* Add extra log information when attachments fail validationJustin Clark-Casey (justincc)2011-09-101-5/+11
* reinstate the validation logging on teleport. A 'fail' of validation still d...Justin Clark-Casey (justincc)2011-09-101-0/+2
* Try disabling the inconsistent attachment state check to see if this actually...Justin Clark-Casey (justincc)2011-09-051-13/+18
* Comment out Scene.CleanDroppedAttachments() and calls.Justin Clark-Casey (justincc)2011-09-021-1/+1
* Eliminate pointless checks of SOG.RootPart != nullJustin Clark-Casey (justincc)2011-09-011-1/+1
* move common code into AttachmentsModule.DeleteAttachmentsFromScene()Justin Clark-Casey (justincc)2011-08-311-5/+1
* Make SP.Attachments available as sp.GetAttachments() instead.Justin Clark-Casey (justincc)2011-08-311-29/+32
* refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid poin...Justin Clark-Casey (justincc)2011-08-271-1/+1
* When an NPC is created, stop telling neighbouring regions to expect a child a...Justin Clark-Casey (justincc)2011-08-091-1/+5
* Ensure that the max transfer distance is initialized correctly.Mic Bowman2011-07-071-1/+7
* Tell hypergridders when their teleports fail because of the 4096 limit rather...Justin Clark-Casey (justincc)2011-06-241-7/+45
* HG Landmarks now working.Diva Canto2011-06-031-1/+28
* HG lures working! Friends can offer friends HG teleports via the profile. WAR...Diva Canto2011-05-271-1/+1
* Remove a spammy debug I left in. Disable TP cancel button at the pointMelanie2011-05-081-1/+2
* Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2011-05-081-6/+15
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