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authorDan Lake2011-10-06 22:47:33 -0700
committerDan Lake2011-10-06 22:47:33 -0700
commit4748c19bdbcdcaf6050e1f04a5f7394a88e0bf3e (patch)
treedc2b8f85bebe216378d54dab9410f0a8805145cf /OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
parentMerge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff)
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Refactored "known child region" in ScenePresence. There were 4 different
ways to access the list/dictionary of child regions and locking was inconsistent. There are now public properties which enforce locks. Callers are no longer required to create new copies of lists.
Diffstat (limited to 'OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs')
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
index 083ee33..f4d2fda 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
@@ -351,7 +351,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
351 351
352 // the avatar.Close below will clear the child region list. We need this below for (possibly) 352 // the avatar.Close below will clear the child region list. We need this below for (possibly)
353 // closing the child agents, so save it here (we need a copy as it is Clear()-ed). 353 // closing the child agents, so save it here (we need a copy as it is Clear()-ed).
354 //List<ulong> childRegions = new List<ulong>(avatar.GetKnownRegionList()); 354 //List<ulong> childRegions = avatar.KnownRegionHandles;
355 // Compared to ScenePresence.CrossToNewRegion(), there's no obvious code to handle a teleport 355 // Compared to ScenePresence.CrossToNewRegion(), there's no obvious code to handle a teleport
356 // failure at this point (unlike a border crossing failure). So perhaps this can never fail 356 // failure at this point (unlike a border crossing failure). So perhaps this can never fail
357 // once we reach here... 357 // once we reach here...