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* Add comments about trying to avoid synchronous work off the EventManager.OnMa...Justin Clark-Casey (justincc)2011-11-151-1/+4
* remove SceneCommunicationService.OnAvatarCrossingIntoRegion. This stuff is n...Justin Clark-Casey (justincc)2011-11-151-1/+0
* Rename FetchFriendslist() -> CacheFriends() and RefetchFriends() -> RecacheFr...Justin Clark-Casey (justincc)2011-11-152-15/+13
* refactor: rename m_NeedsListOfFriends => m_NeedsListOfOnlineFriends to better...Justin Clark-Casey (justincc)2011-11-151-5/+5
* For clients that are entering a simulator from initial login, stop executing ...Justin Clark-Casey (justincc)2011-11-151-5/+27
* refactor: Don't create a new UUID for passing uuids to client - UUIDs are str...Justin Clark-Casey (justincc)2011-11-151-4/+6
* Add test for removing a friendship.Justin Clark-Casey (justincc)2011-11-142-11/+31
* Improved method doc for AddFriend() - it actually does set up a two-way relat...Justin Clark-Casey (justincc)2011-11-142-4/+5
* minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2011-11-142-7/+1
* Add test for adding a friend whilst onlineJustin Clark-Casey (justincc)2011-11-142-6/+30
* Add very simple FriendsModuleTests.TestNoFriends()Justin Clark-Casey (justincc)2011-11-142-1/+81
* If a friends identifier which is too short is given to HGFriendsModule.GetOnl...Justin Clark-Casey (justincc)2011-11-141-1/+8
* Do a ScenePresence null check in HGMessageTransferModule.SendIMToScene() to s...Justin Clark-Casey (justincc)2011-11-141-1/+2
* Convert SendKillObject to take a list of uint rather than sending oneMelanie2011-11-061-1/+1
* Rename ForEachAvatar back to ForEachScenePresence. The other changesDan Lake2011-11-031-1/+1
* Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls toDan Lake2011-11-033-17/+15
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2011-11-032-21/+35
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| * Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2011-11-021-7/+21
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| * | Port the Avination offline messaging system to CoreMelanie2011-11-022-21/+35
* | | Change default say distance to 20m from 30m, the same as on the big grid. Th...Justin Clark-Casey (justincc)2011-11-021-1/+1
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* | Fix race condition that would sometimes send or save appearance for the wrong...Justin Clark-Casey (justincc)2011-11-021-7/+21
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* Removed use of 'is' operator and casting to find the root ScenePresence in Me...Dan Lake2011-10-272-68/+41
* Continuation of previous checkin. Found more places where ForEachScenePresenc...Dan Lake2011-10-271-6/+4
* Added new ForEachRootScenePresence to Scene since almost every delegate passe...Dan Lake2011-10-272-7/+4
* Comment out inventory folder bulk update code on InventoryAccepted message in...Justin Clark-Casey (justincc)2011-10-271-12/+18
* Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead o...Justin Clark-Casey (justincc)2011-10-254-1/+4
* Fix missing Busy-Mode ResponsePixel Tomsen2011-10-221-0/+1
* Moved HaveNeighbor utility function from ScenePresence to Scene. Fixed line e...Dan Lake2011-10-192-268/+268
* Renamed and rearranged AvatarFactoryModule to eliminate redundant lookups of ...Dan Lake2011-10-192-328/+300
* remove now redundant m_physical_prim flag from SOP.ApplyPhysics()Justin Clark-Casey (justincc)2011-10-151-1/+1
* factor common code out into SOP.RemoveFromPhysics()Justin Clark-Casey (justincc)2011-10-151-4/+1
* Removed redundant scene presence lookups in HGMessageTransferModuleDan Lake2011-10-051-21/+4
* Removed all refs to IClientAPI from IAttachmentsModule. Separated client hand...Dan Lake2011-10-042-361/+375
* Removed redundant code in AttachmentsModule and simplified interfaces which c...Dan Lake2011-10-032-95/+73
* Remove usage of Linden packet types from inside Attachments Module and interfaceDan Lake2011-10-031-5/+4
* minor: remove clutter null check from pass in config to AvatarFactoryModule.I...Justin Clark-Casey (justincc)2011-10-011-8/+5
* Add Enabled switch in new [Attachments] section in OpenSimDefaults.ini to all...Justin Clark-Casey (justincc)2011-09-301-3/+53
* Fix avatar parameter updating for viewer 3 and maybe 2.Justin Clark-Casey (justincc)2011-09-231-4/+15
* Fix failure to teleport when an agent is lured on the same sim (and probably ...Justin Clark-Casey (justincc)2011-09-222-9/+18
* On setting a new avatar appearance, if height hasn't changed then don't set t...Justin Clark-Casey (justincc)2011-09-171-1/+3
* Write code to create minimum necessary body parts/clothing and avatar entries...Justin Clark-Casey (justincc)2011-09-151-1/+1
* Don't try and delete attachments for child agent closeJustin Clark-Casey (justincc)2011-09-131-0/+32
* Remove code from DetachSingleAttachmentToInv() that sets group changed on all...Justin Clark-Casey (justincc)2011-09-131-11/+0
* remove redunant itemID and agentID arguments from UpdateKnownItem().Justin Clark-Casey (justincc)2011-09-131-6/+4
* Remove UpdateKnownItem() from IAttachmentsModule.Justin Clark-Casey (justincc)2011-09-131-1/+1
* minor: remove redundant grp != null check from AM.UpdateKnownItem()Justin Clark-Casey (justincc)2011-09-131-36/+33
* Stop attempts to rewear already worn items from removing and reattaching.Justin Clark-Casey (justincc)2011-09-131-42/+77
* Comment out attachments code in Scene.IncomingCreateObject(UUID userID, UUID ...Justin Clark-Casey (justincc)2011-09-131-3/+14
* Start locking entire add/remove operations on an IScenePresence.AttachmentsSy...Justin Clark-Casey (justincc)2011-09-121-175/+207
* Remember to set and unset the fire and forget method at the top of the attach...Justin Clark-Casey (justincc)2011-09-081-3/+7