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author | Justin Clark-Casey (justincc) | 2011-09-15 22:59:29 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-09-15 22:59:29 +0100 |
commit | c4efb97d49dec736151dfa3fa102efe6a5f6fbab (patch) | |
tree | a2d43cad036a4e6d8df4a19714e37e9328770299 /OpenSim/Region/CoreModules/Avatar | |
parent | refactor: rename SOG/SOP.GetProperties() to SendPropertiesToClient() to refle... (diff) | |
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Write code to create minimum necessary body parts/clothing and avatar entries to make a newly created user appear as a non-cloud on viewer 2
Viewer 2 no longer contains the default avatar assets (i.e. "Ruth") that would appear if the user had insufficient body part/clothing entries.
Instead, avatars always appear as a cloud, which is a very bad experience for out-of-the-box OpenSim.
Default is currently off. My intention is to switch it on for standalone shortly.
This is not particularly flexible as "Ruth" is hardcoded, but this can change in the future, in co-ordination with the existing RemoteAdmin capabilities.
Need to fix creation of suitable entries for users created as estate owners on standalone.
Avatars still appear with spooky empty eyes, need to see if we can address this.
This commit adds a "Default Iris" to the library (thanks to Eirynne Sieyes from http://opensimulator.org/mantis/view.php?id=1461) which can be used.
Diffstat (limited to 'OpenSim/Region/CoreModules/Avatar')
-rw-r--r-- | OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs index b6a1564..c5a1828 100644 --- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs | |||
@@ -467,7 +467,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
467 | return; | 467 | return; |
468 | } | 468 | } |
469 | 469 | ||
470 | // m_log.WarnFormat("[AVFACTORY]: Received request for wearables of {0}", client.AgentId); | 470 | // m_log.DebugFormat("[AVFACTORY]: Received request for wearables of {0}", client.Name); |
471 | 471 | ||
472 | client.SendWearables(sp.Appearance.Wearables, sp.Appearance.Serial++); | 472 | client.SendWearables(sp.Appearance.Wearables, sp.Appearance.Serial++); |
473 | } | 473 | } |