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* Allow sitting on attachments, and attaching tings with people sitting on them.onefang2019-07-241-9/+9
| | | | | Now we have to fix all the viewers that though it would be great to enshrine this bug in viewer side.
* Warnings--onefang2019-06-041-1/+1
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* Dump OpenSim 0.9.0.1 into it's own branch.onefang2019-05-192-150/+309
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* Initial update to OpenSim 0.8.2.1 source code.David Walter Seikel2016-11-032-314/+908
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* minor: Add some doc to the extremely unhelpful 'fudge....' comment as to why ↵Justin Clark-Casey (justincc)2013-01-041-1/+4
| | | | we're deselecting the prim in code before scheduling an update on attachment
* Fix problem where object attached from ground often does not get attached ↵Justin Clark-Casey (justincc)2013-01-041-9/+1
| | | | | | | | properly. It seems this is happening because we send a kill for objects that are selected when attached. A code comment says that this is to get the client to deselect it, but v3 and v1 clients do this just fine without the kill. Aims to address http://opensimulator.org/mantis/view.php?id=6456
* Make "show object part" command correctly display script status.Justin Clark-Casey (justincc)2012-10-311-3/+3
| | | | | Uses new IEntityInventory.TryGetScriptInstanceRunning() Makes it clearer that TaskInventoryItem.ScriptRunning cannot be used as it is temporary and not updated.
* implementing osDropAttachment & osDropAttachmentAtSignpostMarv2012-10-021-1/+10
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* Fire EventManager.TriggerOnAttach (and hence LSL attach event) when an ↵Justin Clark-Casey (justincc)2012-09-292-14/+18
| | | | | | | object is attached from the scene. Enables previously disabled regression test. Based on SingpostMarv's patch in http://opensimulator.org/mantis/view.php?id=6302 but I prefer a simpler approach that does not expose a resume scripts option right now.
* Extend attachment regression test to check for appropriate attach event firing.Justin Clark-Casey (justincc)2012-09-291-25/+49
| | | | | This reveals that the event is not being fired when an object is attached from ground, which is incorrect. This check is temporairly disabled.
* Guard against inventory get failures.Diva Canto2012-09-221-0/+3
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* Correctly override and call base OpenSimTestCase.SetUp() method in ↵Justin Clark-Casey (justincc)2012-09-191-2/+2
| | | | | | GridConnectorsTests and ArchiverTests. Remove unrelated compile warning from AttachmentsModuleTests.
* Add --force flag to "kick user" console command to allow bypassing of recent ↵Justin Clark-Casey (justincc)2012-08-201-1/+1
| | | | | | | | | race condition checks. This is to allow a second attempt to remove an avatar even if "show connections" shows them as already inactive (i.e. close has already been attempted once). You should only attempt --force if a normal kick fails. This is partly for diagnostics as we have seen some connections occasionally remain on lbsa plaza even if they are registered as inactive. This is not a permanent solution and may not work anyway - the ultimate solution is to stop this problem from happening in the first place.
* Fix scripted detach of temp attachmentsMelanie2012-08-201-6/+2
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* As per lindn spec, disable detach and drop for temp attachmentsMelanie2012-08-141-0/+8
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* Lay some groundwork for temp attachments. Decouple attachments from inventory.Melanie2012-08-142-17/+30
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* Remove bad using statement in AttachmentsModuleTests.Justin Clark-Casey (justincc)2012-07-241-2/+1
| | | | It seems that the mono 2.10.8.1 doesn't choke on this but for some reason 2.4.3 fails.
* extend regression TestRezScriptedAttachmentFromInventory() to check actual ↵Justin Clark-Casey (justincc)2012-07-241-3/+19
| | | | start of script rather than just the script status reported by SOG.ContainsScripts()
* extend regression TestDetachScriptedAttachementToInventory() to check ↵Justin Clark-Casey (justincc)2012-07-241-3/+25
| | | | correct running status on a re-rezzed attachment
* Change attachment handling to remove object from the scene first as perMelanie2012-07-231-29/+59
| | | | | | justincc's original work. Sample scripts before doing so. Also refactor some crucial common code and eliminate parameters that were only ever used with the same constant value.
* Fix the order of operations on detach. The object must always be serializedMelanie2012-07-201-6/+10
| | | | | while still in the scene to avoid losing important script state. DeleteSceneObject can not be called before doing this!
* Restore update of inventory item on derez/logout. This is necessary to ↵Justin Clark-Casey (justincc)2012-07-171-1/+6
| | | | | | | update the name if this has been changed whilst attached. Note, this behaviour appears to be at variance with the ll grid as of Tues 17 July 2012, testing with viewer 3.2.1. The item name in inventory does not change either at the point of detach or after a relog.
* Stop sending the viewer an inventory create message if a known attachment ↵Justin Clark-Casey (justincc)2012-07-171-4/+1
| | | | | | | item is updated. This doesn't seem to make any sense and probably stems from a period when this code was directly involved in attaching objects directly from the scene. This message is already being sent by InventoryAccessModule code instead.
* Allow XEngine StartDelay to be configured in the [XEngine] config section.Justin Clark-Casey (justincc)2012-07-111-1/+2
| | | | | This is only currently meant for use by regression tests that don't have any issues if XEngine is started up quickly, since no other operations will be occuring simultaneously. Therefore, this is not yet documented externally.
* Add regression TestDetachScriptedAttachmentToInventory()Justin Clark-Casey (justincc)2012-07-112-20/+127
| | | | This currently only does a relatively crude check for a ScriptState node in the serialized xml
* Add regression TestRezScriptedAttachmentsFromInventory() though this ↵Justin Clark-Casey (justincc)2012-07-111-1/+26
| | | | currently only checks for the presence of script items, not for started scripts
* When an attachment is detached to inv or derezzed, stop the scripts, update ↵Justin Clark-Casey (justincc)2012-07-101-6/+14
| | | | | | the known item with script state still in the script engine and then remove the scripts. This is to fix a regression starting from 5301648 where attachments had to start being deleted before persistence in order to avoid race conditions with hud update threads.
* Do not allow a script to attach a prim if its being sat upon.Justin Clark-Casey (justincc)2012-07-092-1/+40
| | | | | | This prevents a stack overflow where a get position on the avatar will refer to the attachment which will in turn refer back to the avatar. This required recording of all sitting avatars on a prim which is done separately from recording the sit target avatar. Recording HashSet is null if there are no sitting avatars in order to save memory.
* minor: Remove some wrong comments in attachments regression testsJustin Clark-Casey (justincc)2012-07-061-2/+0
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* Add assert to attachment regression tests to check that number of objects in ↵Justin Clark-Casey (justincc)2012-07-061-0/+14
| | | | the scene graph
* refactor: extract method UpdateUserInventoryWithAttachment() from ↵Justin Clark-Casey (justincc)2012-07-061-29/+38
| | | | AttachObject() for better code comprehension
* Add OSSL function osForceAttachToAvatarFromInventory()Justin Clark-Casey (justincc)2012-07-051-1/+1
| | | | | | | This works like osForceAttachToAvatar() but allows an object to be directly specified from the script object's inventory rather than forcing it to be rezzed in the scene first. Still only attaches objects to the owner of the script. This allows one to bypass the complicated co-ordination of first rezzing objects in the scene before attaching them. Threat level high.
* Change AttachmentsModule.DetachSingleAttachmentToInv() to accept a SOG ↵Justin Clark-Casey (justincc)2012-06-282-40/+45
| | | | | | | directly instead of an item ID to then shuffle through attachments, saving CPU busywork. Almost all callers already had the sog to hand. Still checking that it's really an attachment, but now by inspecting SOG.AttachedAvatar
* Rather than iterating through all SOGs in the scene looking for the one that ↵Justin Clark-Casey (justincc)2012-06-281-24/+17
| | | | matches out fromItemID on detach, go through the agent's attachment sog list instead.
* Remove code that tried to delete an attachment back to inventory if ↵Justin Clark-Casey (justincc)2012-06-281-6/+1
| | | | | | | RezSingleAttachmentFromInventoryInternal() returned null. null would only ever be returned if the item couldn't be located within inventory and this would happen immediately. In this case, derezzing wouldn't work anyway since there is no item to derez.
* refactor: Move ScenePresence <-> AgentData attachments copying code into ↵Justin Clark-Casey (justincc)2012-06-271-0/+50
| | | | AttachmentsModule.
* Automatically disable log4net before each regression test so that logging is ↵Justin Clark-Casey (justincc)2012-06-271-3/+1
| | | | | | | confined to a single test if it's turned on. This involves making test classes inherit from a common OpenSimTestCase. This will be applied to more classes as required.
* refactor: Remove unnecessary AttachmentModuleTests.m_userId in favour of ↵Justin Clark-Casey (justincc)2012-06-261-40/+26
| | | | local variables
* refactor: Use local attachment module variables instead of global m_attMod.Justin Clark-Casey (justincc)2012-06-261-11/+10
| | | | This also avoids confusion between tests where one sets up m_attMod and another accidentally uses it after failing to set one up itself.
* refactor: make m_presence a local variable in all AttachmentsModuleTests ↵Justin Clark-Casey (justincc)2012-06-261-26/+25
| | | | since it doesn't need to be global and some tests set up more than one sp
* Add regression test to check that attachments in source region are deleting ↵Justin Clark-Casey (justincc)2012-06-261-18/+115
| | | | when an agent teleports to a neighbouring region
* When attachments are being saved and deleted for a closing root agent, ↵Justin Clark-Casey (justincc)2012-06-251-12/+21
| | | | | | delete first to avoid a hud race condition with update threads. If delete doesn't occur first then the update thread can outrace the IsAttachment = false necessary to save attachments and send hud artifacts to other viewers.
* In AttachmentsModule.DetachSingleAttachmentToInvInternal(), remove ↵Justin Clark-Casey (justincc)2012-06-251-1/+1
| | | | | | | | | attachment before changing properties for correct inventory serialization. Serialization of attachments requires IsAttachment = false so that correct positions are serialized instead of avatar position. However, doing this when a hud is still attached allows race conditions with update threads, resulting in hud artifacts on other viewers. This change sets SOG.IsDeleted before serialization changes take place (IsDeleted itself is not a serialized property). LLClientView then screens out any deleted SOGs before sending updates to viewers.
* Stop flicking IsAttachment false and then true in ↵Justin Clark-Casey (justincc)2012-06-221-10/+0
| | | | | | | | AttachmentsModule.UpdateAttachmentPosition() in order to avoid a hud update race condition. Previously, setting IsAttachment to false then true was necessary to serialize the updated attachment object information. However, UpdateAttachmentPosition no longer does this update. Whilst IsAttachment is set to false there is a race condition where the update thread can wrongly send hud object updates to clients that do not own the hud, resulting in screen artifacts.
* refactor AttachmentsModule tests to use a common method for standard ↵Justin Clark-Casey (justincc)2012-06-221-70/+69
| | | | attachment item setup
* Add regression test for updating attachment positionJustin Clark-Casey (justincc)2012-06-221-0/+30
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* correct wrong incomplete comment from previous commit 3c3ea19 in ↵Justin Clark-Casey (justincc)2012-06-141-1/+2
| | | | AttachmentsModule
* Fix a bug where scene objects attached as HUDs through scripts would not ↵Justin Clark-Casey (justincc)2012-06-141-0/+13
| | | | | | disappear for other avatars. We do this by sending a kill message for that object to all other avatars apart from the one that has the hud.
* Resolve some mono compiler warnings.Justin Clark-Casey (justincc)2012-05-251-2/+0
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* Fetch the dialog module reference in AttachmentsModule in RegionLoaded() not ↵Justin Clark-Casey (justincc)2012-05-231-1/+1
| | | | | | AddRegion() The reference is not guaranteed to be there when AddRegion() is called but will definitely be present at RegionLoaded() if it's going to be present at all.