diff options
author | Justin Clark-Casey (justincc) | 2012-06-26 22:16:44 +0100 |
---|---|---|
committer | Justin Clark-Casey (justincc) | 2012-06-26 22:16:44 +0100 |
commit | 32a4ce94f0b896eff0ca5b91b30714e776132acf (patch) | |
tree | 4c68808014e55b15adb5fa631dca4753dd71ff4f /OpenSim/Region/CoreModules/Avatar/Attachments | |
parent | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff) | |
download | opensim-SC_OLD-32a4ce94f0b896eff0ca5b91b30714e776132acf.zip opensim-SC_OLD-32a4ce94f0b896eff0ca5b91b30714e776132acf.tar.gz opensim-SC_OLD-32a4ce94f0b896eff0ca5b91b30714e776132acf.tar.bz2 opensim-SC_OLD-32a4ce94f0b896eff0ca5b91b30714e776132acf.tar.xz |
Add regression test to check that attachments in source region are deleting when an agent teleports to a neighbouring region
Diffstat (limited to 'OpenSim/Region/CoreModules/Avatar/Attachments')
-rw-r--r-- | OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs | 133 |
1 files changed, 115 insertions, 18 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs index 8f4a807..695994f 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs | |||
@@ -38,6 +38,8 @@ using OpenMetaverse; | |||
38 | using OpenSim.Framework; | 38 | using OpenSim.Framework; |
39 | using OpenSim.Framework.Communications; | 39 | using OpenSim.Framework.Communications; |
40 | using OpenSim.Region.CoreModules.Avatar.Attachments; | 40 | using OpenSim.Region.CoreModules.Avatar.Attachments; |
41 | using OpenSim.Region.CoreModules.Framework; | ||
42 | using OpenSim.Region.CoreModules.Framework.EntityTransfer; | ||
41 | using OpenSim.Region.CoreModules.Framework.InventoryAccess; | 43 | using OpenSim.Region.CoreModules.Framework.InventoryAccess; |
42 | using OpenSim.Region.CoreModules.World.Serialiser; | 44 | using OpenSim.Region.CoreModules.World.Serialiser; |
43 | using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation; | 45 | using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation; |
@@ -54,7 +56,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
54 | [TestFixture] | 56 | [TestFixture] |
55 | public class AttachmentsModuleTests | 57 | public class AttachmentsModuleTests |
56 | { | 58 | { |
57 | private Scene scene; | ||
58 | private AttachmentsModule m_attMod; | 59 | private AttachmentsModule m_attMod; |
59 | private ScenePresence m_presence; | 60 | private ScenePresence m_presence; |
60 | 61 | ||
@@ -80,24 +81,25 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
80 | Util.FireAndForgetMethod = FireAndForgetMethod.None; | 81 | Util.FireAndForgetMethod = FireAndForgetMethod.None; |
81 | } | 82 | } |
82 | 83 | ||
83 | [SetUp] | 84 | [TestFixtureTearDown] |
84 | public void Init() | 85 | public void TearDown() |
86 | { | ||
87 | // We must set this back afterwards, otherwise later tests will fail since they're expecting multiple | ||
88 | // threads. Possibly, later tests should be rewritten not to worry about such things. | ||
89 | Util.FireAndForgetMethod = Util.DefaultFireAndForgetMethod; | ||
90 | } | ||
91 | |||
92 | private Scene CreateDefaultTestScene() | ||
85 | { | 93 | { |
86 | IConfigSource config = new IniConfigSource(); | 94 | IConfigSource config = new IniConfigSource(); |
87 | config.AddConfig("Modules"); | 95 | config.AddConfig("Modules"); |
88 | config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule"); | 96 | config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule"); |
89 | 97 | ||
90 | scene = new SceneHelpers().SetupScene(); | 98 | Scene scene = new SceneHelpers().SetupScene(); |
91 | m_attMod = new AttachmentsModule(); | 99 | m_attMod = new AttachmentsModule(); |
92 | SceneHelpers.SetupSceneModules(scene, config, m_attMod, new BasicInventoryAccessModule()); | 100 | SceneHelpers.SetupSceneModules(scene, config, m_attMod, new BasicInventoryAccessModule()); |
93 | } | ||
94 | 101 | ||
95 | [TestFixtureTearDown] | 102 | return scene; |
96 | public void TearDown() | ||
97 | { | ||
98 | // We must set this back afterwards, otherwise later tests will fail since they're expecting multiple | ||
99 | // threads. Possibly, later tests should be rewritten not to worry about such things. | ||
100 | Util.FireAndForgetMethod = Util.DefaultFireAndForgetMethod; | ||
101 | } | 103 | } |
102 | 104 | ||
103 | /// <summary> | 105 | /// <summary> |
@@ -109,11 +111,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
109 | /// <returns> | 111 | /// <returns> |
110 | /// The attachment item. | 112 | /// The attachment item. |
111 | /// </returns> | 113 | /// </returns> |
114 | /// <param name='scene'></param> | ||
112 | /// <param name='userId'></param> | 115 | /// <param name='userId'></param> |
113 | /// <param name='attName'></param> | 116 | /// <param name='attName'></param> |
114 | /// <param name='rawItemId'></param> | 117 | /// <param name='rawItemId'></param> |
115 | /// <param name='rawAssetId'></param> | 118 | /// <param name='rawAssetId'></param> |
116 | private InventoryItemBase CreateAttachmentItem(UUID userId, string attName, int rawItemId, int rawAssetId) | 119 | private InventoryItemBase CreateAttachmentItem( |
120 | Scene scene, UUID userId, string attName, int rawItemId, int rawAssetId) | ||
117 | { | 121 | { |
118 | return UserInventoryHelpers.CreateInventoryItem( | 122 | return UserInventoryHelpers.CreateInventoryItem( |
119 | scene, | 123 | scene, |
@@ -130,6 +134,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
130 | TestHelpers.InMethod(); | 134 | TestHelpers.InMethod(); |
131 | // TestHelpers.EnableLogging(); | 135 | // TestHelpers.EnableLogging(); |
132 | 136 | ||
137 | Scene scene = CreateDefaultTestScene(); | ||
133 | UserAccountHelpers.CreateUserWithInventory(scene, m_userId); | 138 | UserAccountHelpers.CreateUserWithInventory(scene, m_userId); |
134 | m_presence = SceneHelpers.AddScenePresence(scene, m_userId); | 139 | m_presence = SceneHelpers.AddScenePresence(scene, m_userId); |
135 | 140 | ||
@@ -171,10 +176,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
171 | TestHelpers.InMethod(); | 176 | TestHelpers.InMethod(); |
172 | // log4net.Config.XmlConfigurator.Configure(); | 177 | // log4net.Config.XmlConfigurator.Configure(); |
173 | 178 | ||
179 | Scene scene = CreateDefaultTestScene(); | ||
174 | UserAccountHelpers.CreateUserWithInventory(scene, m_userId); | 180 | UserAccountHelpers.CreateUserWithInventory(scene, m_userId); |
175 | m_presence = SceneHelpers.AddScenePresence(scene, m_userId); | 181 | m_presence = SceneHelpers.AddScenePresence(scene, m_userId); |
176 | 182 | ||
177 | InventoryItemBase attItem = CreateAttachmentItem(m_userId, "att", 0x10, 0x20); | 183 | InventoryItemBase attItem = CreateAttachmentItem(scene, m_userId, "att", 0x10, 0x20); |
178 | 184 | ||
179 | m_attMod.RezSingleAttachmentFromInventory( | 185 | m_attMod.RezSingleAttachmentFromInventory( |
180 | m_presence, attItem.ID, (uint)AttachmentPoint.Chest); | 186 | m_presence, attItem.ID, (uint)AttachmentPoint.Chest); |
@@ -201,10 +207,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
201 | TestHelpers.InMethod(); | 207 | TestHelpers.InMethod(); |
202 | // log4net.Config.XmlConfigurator.Configure(); | 208 | // log4net.Config.XmlConfigurator.Configure(); |
203 | 209 | ||
210 | Scene scene = CreateDefaultTestScene(); | ||
204 | UserAccountHelpers.CreateUserWithInventory(scene, m_userId); | 211 | UserAccountHelpers.CreateUserWithInventory(scene, m_userId); |
205 | m_presence = SceneHelpers.AddScenePresence(scene, m_userId); | 212 | m_presence = SceneHelpers.AddScenePresence(scene, m_userId); |
206 | 213 | ||
207 | InventoryItemBase attItem = CreateAttachmentItem(m_userId, "att", 0x10, 0x20); | 214 | InventoryItemBase attItem = CreateAttachmentItem(scene, m_userId, "att", 0x10, 0x20); |
208 | 215 | ||
209 | ISceneEntity so | 216 | ISceneEntity so |
210 | = m_attMod.RezSingleAttachmentFromInventory( | 217 | = m_attMod.RezSingleAttachmentFromInventory( |
@@ -232,10 +239,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
232 | TestHelpers.InMethod(); | 239 | TestHelpers.InMethod(); |
233 | // log4net.Config.XmlConfigurator.Configure(); | 240 | // log4net.Config.XmlConfigurator.Configure(); |
234 | 241 | ||
242 | Scene scene = CreateDefaultTestScene(); | ||
235 | UserAccountHelpers.CreateUserWithInventory(scene, m_userId); | 243 | UserAccountHelpers.CreateUserWithInventory(scene, m_userId); |
236 | m_presence = SceneHelpers.AddScenePresence(scene, m_userId); | 244 | m_presence = SceneHelpers.AddScenePresence(scene, m_userId); |
237 | 245 | ||
238 | InventoryItemBase attItem = CreateAttachmentItem(m_userId, "att", 0x10, 0x20); | 246 | InventoryItemBase attItem = CreateAttachmentItem(scene, m_userId, "att", 0x10, 0x20); |
239 | 247 | ||
240 | m_attMod.RezSingleAttachmentFromInventory( | 248 | m_attMod.RezSingleAttachmentFromInventory( |
241 | m_presence, attItem.ID, (uint)AttachmentPoint.Chest); | 249 | m_presence, attItem.ID, (uint)AttachmentPoint.Chest); |
@@ -259,8 +267,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
259 | TestHelpers.InMethod(); | 267 | TestHelpers.InMethod(); |
260 | // log4net.Config.XmlConfigurator.Configure(); | 268 | // log4net.Config.XmlConfigurator.Configure(); |
261 | 269 | ||
270 | Scene scene = CreateDefaultTestScene(); | ||
262 | UserAccountHelpers.CreateUserWithInventory(scene, m_userId); | 271 | UserAccountHelpers.CreateUserWithInventory(scene, m_userId); |
263 | InventoryItemBase attItem = CreateAttachmentItem(m_userId, "att", 0x10, 0x20); | 272 | InventoryItemBase attItem = CreateAttachmentItem(scene, m_userId, "att", 0x10, 0x20); |
264 | 273 | ||
265 | AgentCircuitData acd = SceneHelpers.GenerateAgentData(m_userId); | 274 | AgentCircuitData acd = SceneHelpers.GenerateAgentData(m_userId); |
266 | acd.Appearance = new AvatarAppearance(); | 275 | acd.Appearance = new AvatarAppearance(); |
@@ -281,8 +290,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
281 | TestHelpers.InMethod(); | 290 | TestHelpers.InMethod(); |
282 | // log4net.Config.XmlConfigurator.Configure(); | 291 | // log4net.Config.XmlConfigurator.Configure(); |
283 | 292 | ||
293 | Scene scene = CreateDefaultTestScene(); | ||
284 | UserAccountHelpers.CreateUserWithInventory(scene, m_userId); | 294 | UserAccountHelpers.CreateUserWithInventory(scene, m_userId); |
285 | InventoryItemBase attItem = CreateAttachmentItem(m_userId, "att", 0x10, 0x20); | 295 | InventoryItemBase attItem = CreateAttachmentItem(scene, m_userId, "att", 0x10, 0x20); |
286 | 296 | ||
287 | AgentCircuitData acd = SceneHelpers.GenerateAgentData(m_userId); | 297 | AgentCircuitData acd = SceneHelpers.GenerateAgentData(m_userId); |
288 | acd.Appearance = new AvatarAppearance(); | 298 | acd.Appearance = new AvatarAppearance(); |
@@ -314,8 +324,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
314 | { | 324 | { |
315 | TestHelpers.InMethod(); | 325 | TestHelpers.InMethod(); |
316 | 326 | ||
327 | Scene scene = CreateDefaultTestScene(); | ||
317 | UserAccountHelpers.CreateUserWithInventory(scene, m_userId); | 328 | UserAccountHelpers.CreateUserWithInventory(scene, m_userId); |
318 | InventoryItemBase attItem = CreateAttachmentItem(m_userId, "att", 0x10, 0x20); | 329 | InventoryItemBase attItem = CreateAttachmentItem(scene, m_userId, "att", 0x10, 0x20); |
319 | 330 | ||
320 | AgentCircuitData acd = SceneHelpers.GenerateAgentData(m_userId); | 331 | AgentCircuitData acd = SceneHelpers.GenerateAgentData(m_userId); |
321 | acd.Appearance = new AvatarAppearance(); | 332 | acd.Appearance = new AvatarAppearance(); |
@@ -332,6 +343,92 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
332 | Assert.That(attSo.RootPart.AttachedPos, Is.EqualTo(newPosition)); | 343 | Assert.That(attSo.RootPart.AttachedPos, Is.EqualTo(newPosition)); |
333 | } | 344 | } |
334 | 345 | ||
346 | [Test] | ||
347 | public void TestSameSimulatorNeighbouringRegionsTeleport() | ||
348 | { | ||
349 | TestHelpers.InMethod(); | ||
350 | // TestHelpers.EnableLogging(); | ||
351 | |||
352 | AttachmentsModule attModA = new AttachmentsModule(); | ||
353 | AttachmentsModule attModB = new AttachmentsModule(); | ||
354 | EntityTransferModule etmA = new EntityTransferModule(); | ||
355 | EntityTransferModule etmB = new EntityTransferModule(); | ||
356 | LocalSimulationConnectorModule lscm = new LocalSimulationConnectorModule(); | ||
357 | |||
358 | IConfigSource config = new IniConfigSource(); | ||
359 | IConfig modulesConfig = config.AddConfig("Modules"); | ||
360 | modulesConfig.Set("EntityTransferModule", etmA.Name); | ||
361 | modulesConfig.Set("SimulationServices", lscm.Name); | ||
362 | IConfig entityTransferConfig = config.AddConfig("EntityTransfer"); | ||
363 | |||
364 | // In order to run a single threaded regression test we do not want the entity transfer module waiting | ||
365 | // for a callback from the destination scene before removing its avatar data. | ||
366 | entityTransferConfig.Set("wait_for_callback", false); | ||
367 | |||
368 | SceneHelpers sh = new SceneHelpers(); | ||
369 | TestScene sceneA = sh.SetupScene("sceneA", TestHelpers.ParseTail(0x100), 1000, 1000); | ||
370 | TestScene sceneB = sh.SetupScene("sceneB", TestHelpers.ParseTail(0x200), 1001, 1000); | ||
371 | |||
372 | SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, config, lscm); | ||
373 | SceneHelpers.SetupSceneModules( | ||
374 | sceneA, config, new CapabilitiesModule(), etmA, attModA, new BasicInventoryAccessModule()); | ||
375 | SceneHelpers.SetupSceneModules( | ||
376 | sceneB, config, new CapabilitiesModule(), etmB, attModB, new BasicInventoryAccessModule()); | ||
377 | |||
378 | UserAccountHelpers.CreateUserWithInventory(sceneA, m_userId); | ||
379 | ScenePresence beforeTeleportSp = SceneHelpers.AddScenePresence(sceneA, m_userId, sh.SceneManager); | ||
380 | beforeTeleportSp.AbsolutePosition = new Vector3(30, 31, 32); | ||
381 | |||
382 | InventoryItemBase attItem = CreateAttachmentItem(sceneA, m_userId, "att", 0x10, 0x20); | ||
383 | |||
384 | m_attMod.RezSingleAttachmentFromInventory( | ||
385 | beforeTeleportSp, attItem.ID, (uint)AttachmentPoint.Chest); | ||
386 | |||
387 | Vector3 teleportPosition = new Vector3(10, 11, 12); | ||
388 | Vector3 teleportLookAt = new Vector3(20, 21, 22); | ||
389 | |||
390 | sceneA.RequestTeleportLocation( | ||
391 | beforeTeleportSp.ControllingClient, | ||
392 | sceneB.RegionInfo.RegionHandle, | ||
393 | teleportPosition, | ||
394 | teleportLookAt, | ||
395 | (uint)TeleportFlags.ViaLocation); | ||
396 | |||
397 | ((TestClient)beforeTeleportSp.ControllingClient).CompleteTeleportClientSide(); | ||
398 | |||
399 | // Check attachments have made it into sceneB | ||
400 | ScenePresence afterTeleportSceneBSp = sceneB.GetScenePresence(m_userId); | ||
401 | |||
402 | // This is appearance data, as opposed to actually rezzed attachments | ||
403 | List<AvatarAttachment> sceneBAttachments = afterTeleportSceneBSp.Appearance.GetAttachments(); | ||
404 | Assert.That(sceneBAttachments.Count, Is.EqualTo(1)); | ||
405 | Assert.That(sceneBAttachments[0].AttachPoint, Is.EqualTo((int)AttachmentPoint.Chest)); | ||
406 | Assert.That(sceneBAttachments[0].ItemID, Is.EqualTo(attItem.ID)); | ||
407 | Assert.That(sceneBAttachments[0].AssetID, Is.EqualTo(attItem.AssetID)); | ||
408 | Assert.That(afterTeleportSceneBSp.Appearance.GetAttachpoint(attItem.ID), Is.EqualTo((int)AttachmentPoint.Chest)); | ||
409 | |||
410 | // This is the actual attachment | ||
411 | List<SceneObjectGroup> actualSceneBAttachments = afterTeleportSceneBSp.GetAttachments(); | ||
412 | Assert.That(actualSceneBAttachments.Count, Is.EqualTo(1)); | ||
413 | SceneObjectGroup actualSceneBAtt = actualSceneBAttachments[0]; | ||
414 | Assert.That(actualSceneBAtt.Name, Is.EqualTo(attItem.Name)); | ||
415 | Assert.That(actualSceneBAtt.AttachmentPoint, Is.EqualTo((uint)AttachmentPoint.Chest)); | ||
416 | |||
417 | // Check attachments have been removed from sceneA | ||
418 | ScenePresence afterTeleportSceneASp = sceneA.GetScenePresence(m_userId); | ||
419 | |||
420 | // Since this is appearance data, it is still present on the child avatar! | ||
421 | List<AvatarAttachment> sceneAAttachments = afterTeleportSceneASp.Appearance.GetAttachments(); | ||
422 | Assert.That(sceneAAttachments.Count, Is.EqualTo(1)); | ||
423 | Assert.That(afterTeleportSceneASp.Appearance.GetAttachpoint(attItem.ID), Is.EqualTo((int)AttachmentPoint.Chest)); | ||
424 | |||
425 | // This is the actual attachment, which should no longer exist | ||
426 | List<SceneObjectGroup> actualSceneAAttachments = afterTeleportSceneASp.GetAttachments(); | ||
427 | Assert.That(actualSceneAAttachments.Count, Is.EqualTo(0)); | ||
428 | |||
429 | // TestHelpers.DisableLogging(); | ||
430 | } | ||
431 | |||
335 | // I'm commenting this test because scene setup NEEDS InventoryService to | 432 | // I'm commenting this test because scene setup NEEDS InventoryService to |
336 | // be non-null | 433 | // be non-null |
337 | //[Test] | 434 | //[Test] |