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author | Justin Clark-Casey (justincc) | 2012-06-27 00:41:46 +0100 |
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committer | Justin Clark-Casey (justincc) | 2012-06-27 00:41:46 +0100 |
commit | d0432133172f4147f7401f214c703611978423cd (patch) | |
tree | 3677b37a4525fc5165c5b5378abe9fbff671aa0e /OpenSim/Region/CoreModules/Avatar/Attachments | |
parent | Automatically disable log4net before each regression test so that logging is ... (diff) | |
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refactor: Move ScenePresence <-> AgentData attachments copying code into AttachmentsModule.
Diffstat (limited to 'OpenSim/Region/CoreModules/Avatar/Attachments')
-rw-r--r-- | OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs | 50 |
1 files changed, 50 insertions, 0 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs index 2b0e4ab..4a7fbce 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs | |||
@@ -100,6 +100,56 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
100 | 100 | ||
101 | #region IAttachmentsModule | 101 | #region IAttachmentsModule |
102 | 102 | ||
103 | public void CopyAttachments(IScenePresence sp, AgentData ad) | ||
104 | { | ||
105 | lock (sp.AttachmentsSyncLock) | ||
106 | { | ||
107 | // Attachment objects | ||
108 | List<SceneObjectGroup> attachments = sp.GetAttachments(); | ||
109 | if (attachments.Count > 0) | ||
110 | { | ||
111 | ad.AttachmentObjects = new List<ISceneObject>(); | ||
112 | ad.AttachmentObjectStates = new List<string>(); | ||
113 | // IScriptModule se = m_scene.RequestModuleInterface<IScriptModule>(); | ||
114 | sp.InTransitScriptStates.Clear(); | ||
115 | |||
116 | foreach (SceneObjectGroup sog in attachments) | ||
117 | { | ||
118 | // We need to make a copy and pass that copy | ||
119 | // because of transfers withn the same sim | ||
120 | ISceneObject clone = sog.CloneForNewScene(); | ||
121 | // Attachment module assumes that GroupPosition holds the offsets...! | ||
122 | ((SceneObjectGroup)clone).RootPart.GroupPosition = sog.RootPart.AttachedPos; | ||
123 | ((SceneObjectGroup)clone).IsAttachment = false; | ||
124 | ad.AttachmentObjects.Add(clone); | ||
125 | string state = sog.GetStateSnapshot(); | ||
126 | ad.AttachmentObjectStates.Add(state); | ||
127 | sp.InTransitScriptStates.Add(state); | ||
128 | // Let's remove the scripts of the original object here | ||
129 | sog.RemoveScriptInstances(true); | ||
130 | } | ||
131 | } | ||
132 | } | ||
133 | } | ||
134 | |||
135 | public void CopyAttachments(AgentData ad, IScenePresence sp) | ||
136 | { | ||
137 | if (ad.AttachmentObjects != null && ad.AttachmentObjects.Count > 0) | ||
138 | { | ||
139 | lock (sp.AttachmentsSyncLock) | ||
140 | sp.ClearAttachments(); | ||
141 | |||
142 | int i = 0; | ||
143 | foreach (ISceneObject so in ad.AttachmentObjects) | ||
144 | { | ||
145 | ((SceneObjectGroup)so).LocalId = 0; | ||
146 | ((SceneObjectGroup)so).RootPart.ClearUpdateSchedule(); | ||
147 | so.SetState(ad.AttachmentObjectStates[i++], m_scene); | ||
148 | m_scene.IncomingCreateObject(Vector3.Zero, so); | ||
149 | } | ||
150 | } | ||
151 | } | ||
152 | |||
103 | /// <summary> | 153 | /// <summary> |
104 | /// RezAttachments. This should only be called upon login on the first region. | 154 | /// RezAttachments. This should only be called upon login on the first region. |
105 | /// Attachment rezzings on crossings and TPs are done in a different way. | 155 | /// Attachment rezzings on crossings and TPs are done in a different way. |