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path: root/OpenSim/Region/CoreModules/Avatar/Assets/GetTextureModule.cs (follow)
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* Moved several cap-based-service-providing modules from where they were into ↵Diva Canto2011-04-301-402/+0
| | | | a newly created CoreModules/Caps. Not all.
* Comment out texture CAPS 'texture not found' message for nowJustin Clark-Casey (justincc)2011-02-021-3/+1
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* Prune some of the excess logging for client logins.Justin Clark-Casey (justincc)2011-01-181-2/+2
| | | | Didn't touch the appearance related stuff.
* Fixed wrong commentDiva Canto2010-12-081-1/+1
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* Fixed previous compile error -- I haven't pushed the CreatorID in AssetBase ↵Diva Canto2010-12-081-1/+1
| | | | yet...
* Added ability for GetTexture to serve multiple formats. The format may come ↵Diva Canto2010-12-081-42/+202
| | | | as an extra query parameter in the URL format=<format> (this was tested and working) or it may come in the Accept header (code added, but not tested). The result of the conversion is placed in the asset cache, under the name <uuid>-<format>.
* Fix a typo in previouis commit: start must not pass the end of the fileLatif Khalifa2010-10-091-2/+2
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* weird line endings fix commitTeravus Ovares (Dan Olivares)2010-10-091-7/+7
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* Return error code instead of the last byte of the file if range is not ↵Latif Khalifa2010-10-091-1/+9
| | | | satisfiable
* In case when 1 single byte is requested (yes viewer does this)Latif Khalifa2010-10-091-2/+2
| | | | | | | | | | start of the ranges gets clamped with a wrong value. In case of a texture with 601 byte long texture the viewer request range 0-599 first, then 600- in which case both start and end should be 600. End can also be 0, valid request for the firt byte of the file is 0-0. Thanks to Thickbrick for explaining how HTTP range header works.
* * Fixing length calculations for HTTP texture downloads (the end byte is ↵John Hurliman2010-09-131-4/+6
| | | | inclusive in Range: headers)
* minor: comment out high volume texture serving module debug messageJustin Clark-Casey (justincc)2010-06-301-2/+2
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* Security fix: Allow only textures to be fetched using HTTP texture capMelanie Thielker2010-06-221-0/+12
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* * Fixed spamming the assets table with map tiles. The tile image ID is now ↵Diva Canto2010-05-091-0/+2
| | | | | | stored in regionsettings. Upon generation of a new tile image, the old one is deleted. Tested for SQLite and MySql standalone. * Fixed small bug with map search where the local sim regions weren't found.
* * Adds IAssetService.GetCached() to allow asset fetching from the local ↵John Hurliman2010-04-081-0/+220
cache only * Adds GetTextureModule that implements the "GetTexture" capability, aka HTTP texture fetching. This is a significantly optimized path that does not require any server-side JPEG2000 decoding, texture priority queue, or UDP file transfer * Sanity check for null reference in LLClientView.RefreshGroupMembership()