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path: root/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs (follow)
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* Fix the totals shown by show throttleMic Bowman2011-04-251-1/+1
* Fixed the transmission of throttles from root agent to childMic Bowman2011-04-251-15/+25
* Cleaned up various configuration options. Removed the category throttleMic Bowman2011-04-251-7/+6
* Various clean ups. Removed some debugging code. Added a new "show pqueues"Mic Bowman2011-04-221-23/+1
* Adds the first pass at an adaptive throttle to slow start newMic Bowman2011-04-201-2/+7
* Remove the call to remove tokens from the parent. Under heavy loadMic Bowman2011-04-151-0/+10
* New tokenbucket algorithm. This one provides fair sharing of the queuesMic Bowman2011-04-121-38/+58
* Fix a bug in the computation of the RTO. Basically... the RTO (theMic Bowman2011-04-101-2/+2
* Revert "Brute-force debug -- mantis #5365"Diva Canto2011-02-091-15/+3
* Revert "Don't build strings unless we're in emergency debugging."Diva Canto2011-02-091-8/+8
* Don't build strings unless we're in emergency debugging.Diva Canto2011-02-081-8/+8
* Brute-force debug -- mantis #5365Diva Canto2011-02-081-3/+15
* Record number of resent packets in LindenUDP stack and display in stats reportJustin Clark-Casey (justincc)2011-02-021-2/+5
* Stop double counting dequeued packets for packets sent numberJustin Clark-Casey (justincc)2011-02-021-4/+5
* Correct "show queues" to show queued packet numbers for each client instead o...Justin Clark-Casey (justincc)2011-01-191-9/+9
* Stop LLUDPServer sending updates after object deletes by always queueing deletesJustin Clark-Casey (justincc)2010-12-021-3/+4
* minor: add some method docJustin Clark-Casey (justincc)2010-12-021-0/+8
* add "Unacked bytes" column to "show queues"Justin Clark-Casey (justincc)2010-11-171-1/+2
* Fix "show queues" console commandJustin Clark-Casey (justincc)2010-11-171-3/+19
* Send KillPackets on the Task queue rather than the State queueJustin Clark-Casey (justincc)2010-09-171-1/+7
* * Cache packed throttle data to avoid repeated allocations in CheckForSignifi...John Hurliman2010-03-051-11/+24
* * Fix Inconsistent line ending style in LLUDPClientTeravus Ovares (Dan Olivares)2009-12-011-2/+2
* * Patch from Misterblue to fix Environment.TickCount for statistics purposes....Teravus Ovares (Dan Olivares)2009-11-291-1/+4
* Make the default and max RTO configurable int he linden client stackMelanie2009-10-301-4/+12
* * Moving parcel media and avatar update packets from the unthrottled category...John Hurliman2009-10-301-3/+0
* * Converts ClientManager.ForEach() (and as a result, Scene.ForEachClient()) t...John Hurliman2009-10-271-1/+1
* Removed an unnecessary lock in LLUDPClient.UpdateRTO() and LLUDPClient.Backof...John Hurliman2009-10-261-30/+21
* Changing Scene.ForEachClient to use the synchronous for loop instead of Paral...John Hurliman2009-10-251-14/+40
* * Changed the max RTO value to 60 seconds to comply with RFC 2988John Hurliman2009-10-231-1/+1
* Commented out noisy debugging about resent packets (normal) and agents settin...John Hurliman2009-10-231-2/+2
* * Change the OnQueueEmpty signature to send the flags of the queues that are ...John Hurliman2009-10-211-33/+77
* * Clarified what FireQueueEmpty is doing with a MIN_CALLBACK_MS constant and ...John Hurliman2009-10-211-4/+7
* * FireQueueEmpty now checks if a measurable amount of time has passed, and if...John Hurliman2009-10-211-2/+6
* * Changed the timing calculations for sending resends/acks/pings from per-cli...John Hurliman2009-10-211-12/+1
* Testing out a hack to identify the source of the high cpu usageJohn Hurliman2009-10-211-0/+3
* * Handle UseCircuitCode packets asynchronously. Adding an agent to a scene ca...John Hurliman2009-10-211-2/+5
* * Replaced the UnackedPacketCollection with a lockless implementation. The ti...John Hurliman2009-10-211-25/+8
* Fixed the way OnQueueEmpty is called to prevent simultaneous calls for the sa...John Hurliman2009-10-211-7/+7
* Committing Jim's optimization to replace the 20ms sleep in outgoing packet ha...John Hurliman2009-10-211-16/+35
* * Added a sanity check to GetScriptAssemblies() and GetScriptStates() for the...John Hurliman2009-10-201-0/+2
* * Removed the unused m_agentUpdates collection and some extra work that was b...John Hurliman2009-10-201-1/+1
* * Removed the throttle speed optimizations to see if it brings stability backJohn Hurliman2009-10-201-9/+16
* Reverting the deletion of files related to texture sending until we figure ou...John Hurliman2009-10-201-0/+2
* * Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This...John Hurliman2009-10-191-2/+7
* * Simplified the prioritization packet creation code to reduce CPU usage and ...John Hurliman2009-10-161-8/+12
* * Change appearance packets from State to Task. This will hopefully fix the c...John Hurliman2009-10-161-35/+44
* * Clean up the SetThrottle() code and add a maxBurstRate parameter to allow m...John Hurliman2009-10-141-94/+94
* * Minimized the number of times textures are pulled off the priority queueJohn Hurliman2009-10-141-13/+52
* * Split Task category into Task and StateJohn Hurliman2009-10-131-24/+38
* * Copied LocklessQueue.cs into OpenSim.Framework and added the .Count propert...John Hurliman2009-10-131-9/+41