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path: root/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs (follow)
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* * Converts ClientManager.ForEach() (and as a result, Scene.ForEachClient()) t...John Hurliman2009-10-271-1/+1
* Removed an unnecessary lock in LLUDPClient.UpdateRTO() and LLUDPClient.Backof...John Hurliman2009-10-261-30/+21
* Changing Scene.ForEachClient to use the synchronous for loop instead of Paral...John Hurliman2009-10-251-14/+40
* * Changed the max RTO value to 60 seconds to comply with RFC 2988John Hurliman2009-10-231-1/+1
* Commented out noisy debugging about resent packets (normal) and agents settin...John Hurliman2009-10-231-2/+2
* * Change the OnQueueEmpty signature to send the flags of the queues that are ...John Hurliman2009-10-211-33/+77
* * Clarified what FireQueueEmpty is doing with a MIN_CALLBACK_MS constant and ...John Hurliman2009-10-211-4/+7
* * FireQueueEmpty now checks if a measurable amount of time has passed, and if...John Hurliman2009-10-211-2/+6
* * Changed the timing calculations for sending resends/acks/pings from per-cli...John Hurliman2009-10-211-12/+1
* Testing out a hack to identify the source of the high cpu usageJohn Hurliman2009-10-211-0/+3
* * Handle UseCircuitCode packets asynchronously. Adding an agent to a scene ca...John Hurliman2009-10-211-2/+5
* * Replaced the UnackedPacketCollection with a lockless implementation. The ti...John Hurliman2009-10-211-25/+8
* Fixed the way OnQueueEmpty is called to prevent simultaneous calls for the sa...John Hurliman2009-10-211-7/+7
* Committing Jim's optimization to replace the 20ms sleep in outgoing packet ha...John Hurliman2009-10-211-16/+35
* * Added a sanity check to GetScriptAssemblies() and GetScriptStates() for the...John Hurliman2009-10-201-0/+2
* * Removed the unused m_agentUpdates collection and some extra work that was b...John Hurliman2009-10-201-1/+1
* * Removed the throttle speed optimizations to see if it brings stability backJohn Hurliman2009-10-201-9/+16
* Reverting the deletion of files related to texture sending until we figure ou...John Hurliman2009-10-201-0/+2
* * Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This...John Hurliman2009-10-191-2/+7
* * Simplified the prioritization packet creation code to reduce CPU usage and ...John Hurliman2009-10-161-8/+12
* * Change appearance packets from State to Task. This will hopefully fix the c...John Hurliman2009-10-161-35/+44
* * Clean up the SetThrottle() code and add a maxBurstRate parameter to allow m...John Hurliman2009-10-141-94/+94
* * Minimized the number of times textures are pulled off the priority queueJohn Hurliman2009-10-141-13/+52
* * Split Task category into Task and StateJohn Hurliman2009-10-131-24/+38
* * Copied LocklessQueue.cs into OpenSim.Framework and added the .Count propert...John Hurliman2009-10-131-9/+41
* * Rewrote ClientManager to remove Lindenisms from OpenSim core, improve perfo...John Hurliman2009-10-131-1/+0
* * Broke the circular reference between LLClientView and LLUDPClient. This sho...John Hurliman2009-10-131-2/+0
* * Added missing references to prebuild.xml and commented out the LindenUDP te...John Hurliman2009-10-061-2/+54
* * Try/catch around EndInvoke() when Util.FireAndForget() returns to catch exc...John Hurliman2009-10-061-10/+30
* * Continued work on the new LLUDP implementation. Appears to be functioning, ...John Hurliman2009-10-061-0/+370