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* reduce ping filter time constantUbitUmarov2014-08-141-1/+1
* add a estimator of client ping time, and painfully make it visible in showUbitUmarov2014-08-143-5/+41
* Merge branch 'ubitworkmaster'Melanie Thielker2014-08-132-63/+68
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| * remove HandleCompleteMovementIntoRegion delay hack from llUDPserver. If weUbitUmarov2014-08-132-11/+17
| * process AgentUpdates in order with rest of packets. Only give higher priority...UbitUmarov2014-08-131-2/+4
| * take agentUpdate checks out of llUDPserver (disabling useless debug) andUbitUmarov2014-08-122-43/+35
| * do the significance test invalidation at MoveAgentToRegionUbitUmarov2014-08-121-4/+3
| * no need to go from cos into squared sin when just abs of cos is as goodUbitUmarov2014-08-121-5/+7
| * force AgentUpdate after CompleteAgentMovement to pass by significance testUbitUmarov2014-08-121-5/+9
* | Revert "make HandlerRegionHandshakeReply processing async and delay it a bit....Melanie Thielker2014-08-131-6/+2
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* actually let delay match throttles as original designUbitUmarov2014-08-101-11/+9
* OutgoingPacketHandler can not be paced by hits on SendPacket()UbitUmarov2014-08-101-4/+8
* also on other caseUbitUmarov2014-08-091-0/+11
* return even zero costs ( prims on other regions )UbitUmarov2014-08-091-1/+1
* move from RegisterInventoryServiceHandlers toUbitUmarov2014-08-091-9/+14
* Reduce delay time on regin handshake reply to speed up terrain sending.Melanie Thielker2014-08-071-1/+1
* minor clean, dont check for cache if we aren't using it..UbitUmarov2014-08-071-82/+22
* reply to cached checks with same serial numberUbitUmarov2014-08-071-3/+4
* DANGER... changed bakedtextures caching. Assuming grid baking is cacheUbitUmarov2014-08-072-135/+99
* bakemodule didnt like last changesUbitUmarov2014-08-062-13/+8
* some debug to remove laterUbitUmarov2014-08-062-1/+9
* try to make the baked textures cache workUbitUmarov2014-08-061-33/+40
* check...UbitUmarov2014-08-041-17/+17
* Revert "start sending terrain in scenePresence after well defined avatar. Minor"UbitUmarov2014-08-042-37/+25
* start sending terrain in scenePresence after well defined avatar. MinorUbitUmarov2014-08-042-25/+37
* comment out a debug msg. more on gods being GodsUbitUmarov2014-08-031-1/+1
* make HandlerRegionHandshakeReply processing async and delay it a bit. ThisUbitUmarov2014-07-301-2/+6
* Send new parcel permissions to activate viewer options - done right this timeMelanie Thielker2014-07-291-4/+6
* Add new fields to parcel updateMelanie Thielker2014-07-291-1/+11
* dont send packets twiceUbitUmarov2014-07-271-1/+0
* add queue transition code needs review/more testingUbitUmarov2014-07-251-79/+115
* remove old and dead code that its only making it hard to understandUbitUmarov2014-07-251-287/+18
* change previus code, send a NoEvents response back to http server, evenUbitUmarov2014-07-241-2/+1
* EventQueueGetModule: dont reuse queues, we dont know whats there; makeUbitUmarov2014-07-241-10/+9
* fix HUD attachment update filter to allow avatar center etcUbitUmarov2014-07-221-2/+2
* remove avn hack on sitted avatars positionsUbitUmarov2014-07-201-27/+3
* Fix coalesced objects not showing up as "piles" of prims (AVN only bug)Melanie Thielker2014-07-201-4/+4
* Merge branch 'master' of ssh://3dhosting.de/var/git/careminsterMelanie Thielker2014-06-2126-576/+1641
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| * Merge branch 'master' into careminsterMelanie2014-01-282-0/+20
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| | * Adds a configuration option to cannibalize bandwidth from theMic Bowman2014-01-202-0/+20
| | * Merge branch 'justincc-master'Justin Clark-Casey (justincc)2014-01-081-8/+17
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| | | * If an agent is sitting, then do send the rotation in the agent update instead...Justin Clark-Casey (justincc)2014-01-081-8/+17
| * | | Intermediate commit. Sill errors.Melanie2014-01-052-22/+48
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| | * | varregion: Add region size to teleport event messages (EnableSimulator,Robert Adams2014-01-042-19/+45
| | * | Dynamically adjust to the number of visual params sent.Melanie2014-01-041-1/+1
| | * | Merge branch 'justincc-master'Justin Clark-Casey (justincc)2013-12-191-3/+3
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| | | * Create regression test TestSendAgentGroupDataUpdate() for groups agent data s...Justin Clark-Casey (justincc)2013-12-181-3/+3
| | * | Committing the Avination Scene Presence and related texture codeMelanie2013-12-111-9/+8
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| * | Merge branch 'master' into careminsterMelanie2013-12-072-11/+23
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| | * minor: Use enums for setting inv/asset types on data upload rather than magic...Justin Clark-Casey (justincc)2013-12-061-7/+7