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path: root/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs (follow)
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* Merge branch 'justincc-master'Justin Clark-Casey (justincc)2014-01-081-8/+17
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| * If an agent is sitting, then do send the rotation in the agent update instead...Justin Clark-Casey (justincc)2014-01-081-8/+17
* | Dynamically adjust to the number of visual params sent.Melanie2014-01-041-1/+1
* | Committing the Avination Scene Presence and related texture codeMelanie2013-12-111-9/+8
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* Fix regression where mouse look flight direction no longer worked by zeroing ...Justin Clark-Casey (justincc)2013-12-051-1/+24
* Still send CameraEyeOffset in UDP SendSitReponse even if at offset is Vector3...Justin Clark-Casey (justincc)2013-11-291-5/+2
* Merge branch 'link-sitting'Justin Clark-Casey (justincc)2013-11-291-1/+17
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| * Fix stand positions rather than having the stand jump to the root prim.Justin Clark-Casey (justincc)2013-11-271-0/+10
* | Revert "Fix issue where sitting on non-root linked prims would send camera to...Justin Clark-Casey (justincc)2013-11-231-7/+1
* | Revert "Still send CameraEyeOffset in UDP SendSitReponse even if at offset is...Justin Clark-Casey (justincc)2013-11-231-2/+5
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* Still send CameraEyeOffset in UDP SendSitReponse even if at offset is Vector3...Justin Clark-Casey (justincc)2013-11-231-5/+2
* Fix issue where sitting on non-root linked prims would send camera to wrong p...Justin Clark-Casey (justincc)2013-11-231-1/+7
* Added sending (for now hard-coded) sim isze in SendMapBlockSplit()Latif Khalifa2013-11-061-0/+6
* Start counting resent packets in the places that I missed when the stat was f...Justin Clark-Casey (justincc)2013-10-311-0/+4
* Add OutgoingPacketsResentCount clientstack stat.Justin Clark-Casey (justincc)2013-10-311-1/+5
* minor: Add commented out code for apparent passing of texture IDs in ObjectPr...Justin Clark-Casey (justincc)2013-10-241-0/+26
* refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in ...Justin Clark-Casey (justincc)2013-09-271-1/+1
* Preserve attachment point & position when attachment is rezzed in worldAleric Inglewood2013-09-221-0/+1
* minor: remove mono compiler warning from LLClientViewJustin Clark-Casey (justincc)2013-08-231-4/+0
* Don't allow users to attempt to sit on objects in a child region without goin...Justin Clark-Casey (justincc)2013-08-211-0/+20
* Merge branch 'TeleportWork'Justin Clark-Casey (justincc)2013-08-091-0/+6
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| * Fix an issue where under teleport v2 protocol, teleporting from regions in an...Justin Clark-Casey (justincc)2013-08-081-0/+6
* | * This makes in-world terrain editing smoother, even in MegaRegions. This ...teravus2013-08-071-3/+30
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* Changed the RegionHandshake packet to the Unknown queue, so that it is sent w...Diva Canto2013-07-241-1/+1
* Added check for user movement specification before discarding an incomingRobert Adams2013-07-221-41/+40
* Minor cosmetic changes.Diva Canto2013-07-211-27/+23
* The quaternion delta was a bit to high, now that the head rotation is out of ...Diva Canto2013-07-211-1/+1
* EDIT BEAMS!!! They had been missing from OpenSim since ever. Thanks to lkalif...Diva Canto2013-07-211-23/+4
* A couple of small optimizations over the previous commitDiva Canto2013-07-211-8/+10
* Manage AgentUpdates more sanely:Diva Canto2013-07-211-106/+108
* Fixed the stats in show client stats. Also left some comments with observatio...Diva Canto2013-07-211-5/+13
* furhter shorten CheckAgentUpdateSignificance(). No real perf impact.Justin Clark-Casey (justincc)2013-07-211-7/+5
* Remove some pointless code in CheckAgentUpdateSignificance()Justin Clark-Casey (justincc)2013-07-211-30/+20
* Make the check as to whether any particular inbound AgentUpdate packet is sig...Justin Clark-Casey (justincc)2013-07-211-56/+114
* Add measure of number of inbound AgentUpdates that were seen as significant t...Justin Clark-Casey (justincc)2013-07-211-0/+3
* Do some simple queue empty checks in the main outgoing udp loop instead of al...Justin Clark-Casey (justincc)2013-07-211-0/+28
* try Hacking in an AutoResetEvent to control the outgoing UDP loop instead of ...Justin Clark-Casey (justincc)2013-07-181-0/+20
* Switched UUIDNameRequest and RegionHandleRequest to Sync, because now they ar...Diva Canto2013-07-111-2/+2
* Switched TransferRequest (UDP packet handler) to sync. The permissions checks...Diva Canto2013-07-111-99/+115
* Switched RegionHandshakeReply to Sync, because it's not doing anything blocking.Diva Canto2013-07-101-1/+1
* EXPERIMENTAL: make RequestImage (UDP packet handler) sync instead of async. T...Diva Canto2013-07-101-1/+1
* Added show client-stats [first last] command to expose what viewers are reque...Diva Canto2013-07-101-1/+17
* Handle UUIDNameRequest UDP packet processing async instead of within the main...Justin Clark-Casey (justincc)2013-07-091-1/+1
* minor: Comment out debug logging (at warn level) about number of objects forc...Justin Clark-Casey (justincc)2013-06-071-1/+1
* Update the money framework to allow sending the new style linden "serverside ...Melanie2013-05-251-16/+14
* This is an experimental patch that adds support for comparing textureMic Bowman2013-05-241-5/+22
* remove pointless region handle paramter from IClientAPI.SendKillObject()Justin Clark-Casey (justincc)2013-05-091-3/+2
* Adds an event and a method so that handling of the CachedTextureMic Bowman2013-05-081-15/+43
* Change EconomyDataRequest signature to use an IClientAPI rather than UUID. Th...Melanie2013-04-251-1/+1
* Allow callers to set the invoice parameter for GenericMessageMelanie2013-04-221-2/+12