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authorJustin Clark-Casey (justincc)2013-07-19 00:56:45 +0100
committerDiva Canto2013-07-21 08:59:17 -0700
commit866de5397890edbc0355b1925bf8537b40bab6a3 (patch)
tree0f087dcca86eb0bc0ccf153600cbf46c1f062b98 /OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
parentMake the check as to whether any particular inbound AgentUpdate packet is sig... (diff)
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Remove some pointless code in CheckAgentUpdateSignificance()
Diffstat (limited to 'OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs')
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs50
1 files changed, 20 insertions, 30 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
index 7e5511f..c5bb697 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
@@ -5574,40 +5574,30 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5574 /// <summary> 5574 /// <summary>
5575 /// This checks the update significance against the last update made. 5575 /// This checks the update significance against the last update made.
5576 /// </summary> 5576 /// </summary>
5577 /// <remarks>Can only be called by one thread at a time, and not at the same time as </remarks> 5577 /// <remarks>Can only be called by one thread at a time</remarks>
5578 ///
5579 /// <returns>/returns> 5578 /// <returns>/returns>
5580 /// <param name='x'></param> 5579 /// <param name='x'></param>
5581 public bool CheckAgentUpdateSignificance(AgentUpdatePacket.AgentDataBlock x) 5580 public bool CheckAgentUpdateSignificance(AgentUpdatePacket.AgentDataBlock x)
5582 { 5581 {
5583 bool update = false; 5582 // These should be ordered from most-likely to
5584 5583 // least likely to change. I've made an initial
5585 if (m_lastAgentUpdateArgs != null) 5584 // guess at that.
5586 { 5585 bool update =
5587 // These should be ordered from most-likely to 5586 (
5588 // least likely to change. I've made an initial 5587 (x.BodyRotation != m_lastAgentUpdateArgs.BodyRotation) ||
5589 // guess at that. 5588 (x.CameraAtAxis != m_lastAgentUpdateArgs.CameraAtAxis) ||
5590 update = 5589 (x.CameraCenter != m_lastAgentUpdateArgs.CameraCenter) ||
5591 ( 5590 (x.CameraLeftAxis != m_lastAgentUpdateArgs.CameraLeftAxis) ||
5592 (x.BodyRotation != m_lastAgentUpdateArgs.BodyRotation) || 5591 (x.CameraUpAxis != m_lastAgentUpdateArgs.CameraUpAxis) ||
5593 (x.CameraAtAxis != m_lastAgentUpdateArgs.CameraAtAxis) || 5592 (x.ControlFlags != m_lastAgentUpdateArgs.ControlFlags) ||
5594 (x.CameraCenter != m_lastAgentUpdateArgs.CameraCenter) || 5593 (x.Far != m_lastAgentUpdateArgs.Far) ||
5595 (x.CameraLeftAxis != m_lastAgentUpdateArgs.CameraLeftAxis) || 5594 (x.Flags != m_lastAgentUpdateArgs.Flags) ||
5596 (x.CameraUpAxis != m_lastAgentUpdateArgs.CameraUpAxis) || 5595 (x.State != m_lastAgentUpdateArgs.State) ||
5597 (x.ControlFlags != m_lastAgentUpdateArgs.ControlFlags) || 5596 (x.HeadRotation != m_lastAgentUpdateArgs.HeadRotation) ||
5598 (x.Far != m_lastAgentUpdateArgs.Far) || 5597 (x.SessionID != m_lastAgentUpdateArgs.SessionID) ||
5599 (x.Flags != m_lastAgentUpdateArgs.Flags) || 5598 (x.AgentID != m_lastAgentUpdateArgs.AgentID)
5600 (x.State != m_lastAgentUpdateArgs.State) || 5599 );
5601 (x.HeadRotation != m_lastAgentUpdateArgs.HeadRotation) || 5600
5602 (x.SessionID != m_lastAgentUpdateArgs.SessionID) ||
5603 (x.AgentID != m_lastAgentUpdateArgs.AgentID)
5604 );
5605 }
5606 else
5607 {
5608 m_lastAgentUpdateArgs = new AgentUpdateArgs();
5609 update = true;
5610 }
5611 5601
5612 if (update) 5602 if (update)
5613 { 5603 {