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path: root/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs (follow)
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* If a friends identifier which is too short is given to ↵Justin Clark-Casey (justincc)2011-11-141-0/+2
| | | | | | HGFriendsModule.GetOnlineFriends() then spit out a warning rather than failing on the String.Substring(). This is to progress http://opensimulator.org/mantis/view.php?id=5789
* Restore sending of OutPacket() for object kills removed in commit c7dd7b1.Justin Clark-Casey (justincc)2011-11-111-26/+20
| | | | | | | | | | OutPacket() must be called within the m_killRecord lock. Otherwise the following event sequence is possible 1) LLClientView.ProcessEntityUpdates() passes the kill record check for a particular part suspends before OutPacket() 2) Another thread calls LLClientView.SendKillObject() to delete the same part and modifies the kill record 3) The same thread places the kill packet on the Task queue. 4) The earlier thread resumes and places the update packet on the Task queue after the kill packet. This results in a ghost part in the sim that only goes away after client relog. This commit also removes the unnecessary m_entityUpdates.SyncRoot locking in SendKillObject.
* Convert SendKillObject to take a list of uint rather than sending oneMelanie2011-11-061-21/+32
| | | | packet per prim. More to come as we change to make use of this.
* Stop setting _position as well as m_taint_position in ODECharacter.PositionJustin Clark-Casey (justincc)2011-10-291-2/+2
| | | | | setting position at the same time as taint appears to undermine the whole purpose of taint testing doesn't reveal any obvious regressions in doing this
* Don't blow our brains out if LLClientView.BulkInventoryUpdate() is wrongly ↵Justin Clark-Casey (justincc)2011-10-271-1/+3
| | | | | | passed a null node reference. Addresses worst aspect of http://opensimulator.org/mantis/view.php?id=5752
* refactor: Make IClientAPI.DebugPacketFormat a property rather than a setter ↵Justin Clark-Casey (justincc)2011-10-171-15/+10
| | | | without a getter
* Add avatar names to debug packet outputJustin Clark-Casey (justincc)2011-10-171-2/+2
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* refactor: rename IClientAPI.SendPrimUpdate() to SendEntityUpdate() since it ↵Justin Clark-Casey (justincc)2011-10-141-1/+1
| | | | sends entity updates (including presence ones), not just prims.
* More method doc and formatting changes. Makes DestroyOdeStructures() privateJustin Clark-Casey (justincc)2011-10-131-0/+6
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* minor: insert some commented out log lines which are a blunt but useful ↵Justin Clark-Casey (justincc)2011-10-121-1/+1
| | | | instrument to see packet expiry and received acks
* Remove usage of Linden packet types from inside Attachments Module and interfaceDan Lake2011-10-031-3/+4
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* Reinstate option to land an npc when it reaches a target.Justin Clark-Casey (justincc)2011-09-221-3/+3
| | | | This is moved into ScenePresence for now as a general facility
* refactor: rename SOG/SOP.GetProperties() to SendPropertiesToClient() to ↵Justin Clark-Casey (justincc)2011-09-151-2/+2
| | | | | | reflect what it actually does This also makes it consistent with some other methods that send data to the client.
* Remove pointless cluttering SOP.ParentGroup != null checks.Justin Clark-Casey (justincc)2011-09-011-5/+2
| | | | | The only times when ParentGroup might be null is during regression tests (which might not be a valid thing) and when scene objects are being constructed from the database. At all other times it's not possible for a SOP not to have a SOG parent.
* Fix a bug where the non-root parts of rezzed objects that had previously ↵Justin Clark-Casey (justincc)2011-08-311-1/+12
| | | | | | | | | been attachments were sending their old attachment values to the client. The root part state is the canonical value, so always send that instead. Sending conflicting attachments states for non-root parts of a rezzed object is enough to crash the client. Fixes http://opensimulator.org/mantis/view.php?id=5664. Many thanks to mewtwo0641 for some fantastic qa work on this one.
* refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid ↵Justin Clark-Casey (justincc)2011-08-271-3/+7
| | | | pointless duplication of identical values
* Don't try to save changed attachment states when an NPC with attachments is ↵Justin Clark-Casey (justincc)2011-08-181-1/+1
| | | | | | | removed from the scene. This is done by introducing a PresenceType enum into ScenePresence which currently has two values, User and Npc. This seems better than a SaveAttachments flag in terms of code comprehension, though I'm still slightly uneasy about introducing these semantics to core objects
* early code to allow scripts to force npcs not to fly when moving to targetJustin Clark-Casey (justincc)2011-08-101-3/+3
| | | | | this is to allow walking on prims. it will be up to the script writer to be sure that there is a continuous path. currently implemented in osNpcMoveToTarget(), but none of this is final.
* Stop trying to deregister caps or close child agents when an NPC is removedJustin Clark-Casey (justincc)2011-08-101-1/+1
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* When an NPC is created, stop telling neighbouring regions to expect a child ↵Justin Clark-Casey (justincc)2011-08-091-3/+3
| | | | agent
* get rid of vestigal move to parametersJustin Clark-Casey (justincc)2011-08-031-30/+14
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* Partially fix autopilot/go hereJustin Clark-Casey (justincc)2011-08-021-45/+34
| | | | | | | This now works again except that it requires a click or avatar mvmt to get going This is because the ScenePresence.HandleAgentUpdate() method doesn't trigger until the client does something significant, at which point autopilot takes over. Even clicking is enough to trigger. This will be improved presently.
* Fix LLTextBox to work with the updated libOMVMelanie2011-07-231-1/+6
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* comment out all kinds of debugging guffJustin Clark-Casey (justincc)2011-07-191-5/+5
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* Stop undo of just the root prim position in the linkset from shifting the ↵Justin Clark-Casey (justincc)2011-07-191-5/+5
| | | | | | whole linkset. However, what happens now is that undo just doesn't do anything when the root prim is selected on its own. This requires more code than just fiddling with undo states.
* fix undo when resizing of non-root individual prims in a linksetJustin Clark-Casey (justincc)2011-07-191-0/+5
| | | | undo resize, rotation and position still needs fixing when only editing root prim of a linkset
* Fix undo for resizing linksetsJustin Clark-Casey (justincc)2011-07-191-12/+25
| | | | | | This involves implementing a boolean in UndoState to signal whether the undo needs to be done for an entire group/linkset or just a single prim Resizing individual components of linksets is still dodgy. Resizing still has to be down twice, since for some reason the client is sending two multiobjectupdate packets on every resize except the very first. This applies to single prims and linksets. Need to look into this.
* Make various tweaks to undo code in an effort to get things working better.Justin Clark-Casey (justincc)2011-07-181-3/+24
| | | | | | | Undo rotation and position appear to be working. Resizing a single prim appears to be working, though the undo has to be done twice. Resizing a group of prims still does not work properly - possibly because in the UndoState we don't store a knowledge of when we're resizing a whole group rather than individual prims. This needs to be addressed.
* change async parameter name in AddLocalPacketHandler since it becomes a ↵Justin Clark-Casey (justincc)2011-07-151-2/+22
| | | | | | reserved keyword in .net 5 Also adds some method doc.
* refactor: rename bool returning GetAgentInventoryItem() to ↵Justin Clark-Casey (justincc)2011-07-081-4/+3
| | | | CanGetAgentInventoryItem() to improve code readability
* minor: Add some commented out destructor logging messages for potential ↵Justin Clark-Casey (justincc)2011-06-101-0/+5
| | | | | | future use. At the moment, client and scene objects are being garbage collected as expected, at least in simple scenarios.
* HG Landmarks bug fix: pull landmark asset data from user's asset server when ↵Diva Canto2011-06-031-4/+24
| | | | user is traveling.
* HG Landmarks now working.Diva Canto2011-06-031-3/+2
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* When sending an LLUDP MoneyBalanceReply message, fill out the transaction ↵Justin Clark-Casey (justincc)2011-05-311-0/+1
| | | | | | item description even though there is none. This is to deal with a problem in libomv where calling ToBytes() without this crashes because of an ItemDescription.Lnegth dereference.
* Fill in the new OwnerData field in the LLUDP ScriptDialog message.Justin Clark-Casey (justincc)2011-05-311-3/+8
| | | | | If we don't do this then viewer 2.8 crashes. Resolves http://opensimulator.org/mantis/view.php?id=5510
* Fix broken inventory links on viewer 2.Justin Clark-Casey (justincc)2011-05-131-1/+6
| | | | | It appears that if the viewer requests a folder containing links, we must also send the folders that contain the link targets first. This was tested with Kokua 0.1.0 WIP though I predict it will also work with other viewer 2s
* Fixes gray tiles on map search for viewers 1.Diva Canto2011-05-091-1/+0
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* The map is seriously broken. This doesn't fix it, but at least provides one ↵Diva Canto2011-05-081-2/+1
| | | | more piece of data that seems to be required -- agent flags, which seem to be different in Viewer 2. WARNING: changes IClientAPI.
* One more bug fix concerning library items that weren't being copied to ↵Diva Canto2011-05-061-1/+1
| | | | user's inventory. Also commented verbose debug message.
* First stab at cleaning up Caps. Compiles. Untested.Diva Canto2011-04-301-0/+12123