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authorJustin Clark-Casey (justincc)2011-07-19 05:14:58 +0100
committerJustin Clark-Casey (justincc)2011-07-19 05:14:58 +0100
commit62325829ecab7d956416ff0450faa3f90f267e6c (patch)
tree1e7e11a8c574c6c42bc5beb84270c94e58c251ab /OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
parentFix undo for rotation of the root prim in a linkset on its own. (diff)
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comment out all kinds of debugging guff
Diffstat (limited to 'OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs')
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs10
1 files changed, 5 insertions, 5 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
index 00115cc..a34ad62 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
@@ -11224,8 +11224,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11224 if (multipleupdate.AgentData.SessionID != SessionId) 11224 if (multipleupdate.AgentData.SessionID != SessionId)
11225 return false; 11225 return false;
11226 11226
11227 m_log.DebugFormat( 11227// m_log.DebugFormat(
11228 "[CLIENT]: Incoming MultipleObjectUpdatePacket contained {0} blocks", multipleupdate.ObjectData.Length); 11228// "[CLIENT]: Incoming MultipleObjectUpdatePacket contained {0} blocks", multipleupdate.ObjectData.Length);
11229 11229
11230 Scene tScene = (Scene)m_scene; 11230 Scene tScene = (Scene)m_scene;
11231 11231
@@ -11247,9 +11247,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11247 } 11247 }
11248 else 11248 else
11249 { 11249 {
11250 m_log.DebugFormat( 11250// m_log.DebugFormat(
11251 "[CLIENT]: Processing block {0} type {1} for {2} {3}", 11251// "[CLIENT]: Processing block {0} type {1} for {2} {3}",
11252 i, block.Type, part.Name, part.LocalId); 11252// i, block.Type, part.Name, part.LocalId);
11253 11253
11254// // Do this once since fetch parts creates a new array. 11254// // Do this once since fetch parts creates a new array.
11255// SceneObjectPart[] parts = part.ParentGroup.Parts; 11255// SceneObjectPart[] parts = part.ParentGroup.Parts;