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authorJustin Clark-Casey (justincc)2011-08-10 01:47:37 +0100
committerJustin Clark-Casey (justincc)2011-08-10 01:47:37 +0100
commit5d6c9644faf6aeac38410af9cff97adfef88d7aa (patch)
tree4913309153fd8b55f7cd5cd27bd449f9eecd41f5 /OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
parentStop trying to deregister caps or close child agents when an NPC is removed (diff)
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early code to allow scripts to force npcs not to fly when moving to target
this is to allow walking on prims. it will be up to the script writer to be sure that there is a continuous path. currently implemented in osNpcMoveToTarget(), but none of this is final.
Diffstat (limited to 'OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs')
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
index 977918a..1d35973 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
@@ -231,7 +231,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
231 public event ScriptReset OnScriptReset; 231 public event ScriptReset OnScriptReset;
232 public event GetScriptRunning OnGetScriptRunning; 232 public event GetScriptRunning OnGetScriptRunning;
233 public event SetScriptRunning OnSetScriptRunning; 233 public event SetScriptRunning OnSetScriptRunning;
234 public event Action<Vector3> OnAutoPilotGo; 234 public event Action<Vector3, bool> OnAutoPilotGo;
235 public event TerrainUnacked OnUnackedTerrain; 235 public event TerrainUnacked OnUnackedTerrain;
236 public event ActivateGesture OnActivateGesture; 236 public event ActivateGesture OnActivateGesture;
237 public event DeactivateGesture OnDeactivateGesture; 237 public event DeactivateGesture OnDeactivateGesture;
@@ -11628,9 +11628,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11628 locy = Convert.ToSingle(args[1]) - (float)regionY; 11628 locy = Convert.ToSingle(args[1]) - (float)regionY;
11629 locz = Convert.ToSingle(args[2]); 11629 locz = Convert.ToSingle(args[2]);
11630 11630
11631 Action<Vector3> handlerAutoPilotGo = OnAutoPilotGo; 11631 Action<Vector3, bool> handlerAutoPilotGo = OnAutoPilotGo;
11632 if (handlerAutoPilotGo != null) 11632 if (handlerAutoPilotGo != null)
11633 handlerAutoPilotGo(new Vector3(locx, locy, locz)); 11633 handlerAutoPilotGo(new Vector3(locx, locy, locz), false);
11634 } 11634 }
11635 11635
11636 /// <summary> 11636 /// <summary>