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path: root/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs (follow)
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* * Replaced usage of ClientView with IClientAPIlbsa712007-09-181-5/+6
| | | | | * Some propertification and hideousness of fields.
* * Merged ClientViewBase into ClientView for great justicelbsa712007-09-181-1/+1
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* * Wired up chat so that channel goes into OnChatFromViewer. However:lbsa712007-09-141-1/+4
| | | | | | | * There's no libsl reply packet field for it, I guess other channels than 0 makes no sense sending back to clients. * We do not currently support objects listening, so there's really no way of actually using this feature. So; somebody please wire chat all the way to the scripts.
* Added CLI "debug packet 0..255" to enable the in/out packet dumps with ↵Dalien Talbot2007-09-131-7/+0
| | | | various verbosity
* mass update of urls in source code to new websiteSean Dague2007-09-101-1/+1
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* hooked up sdague new sqlite asset database provider to the old asset system. ↵MW2007-09-101-1/+3
| | | | | | | | So we can still use sqlite for assets while we wait for the rest of the new asset system to be wrote. Needs more testing, so if it causes problems will have to swap back to db4o.
* Added some place holder classes for various modules.MW2007-08-301-2/+4
| | | | | Some work on the asset cache, can people please test this. including on one of the public systems so we can see if it causes problems with multiple users.
* Various small changes (some likely to be removed again soon)MW2007-08-291-1/+2
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* Another attempt to fix the image sending bug (next week, I intend to rewrite ↵MW2007-08-261-2/+3
| | | | | | | | the assetcache and asset server). Attempt to fix bug # 326. (crashing when using save-xml and hollow prims) Attempt to fix bug # 328 (limit of 50 items in a folder)
* Added OnRemoveScript(uint localID, LLUUID itemID) event , trigged when a ↵MW2007-08-221-0/+7
| | | | script in a primitive is deleted.
* Made SceneObjectGroup.GetChildPrim() public, for now so that script engine ↵MW2007-08-221-0/+10
| | | | can get ref to the SceneObjectPart/ IScriptHost.
* Start of Task Inventory (ie prim's inventory). For now, you can only move ↵MW2007-08-221-0/+7
| | | | scripts into a prim (from your user inventory) and although the script will now show up in the prims inventory, you can't make any changes to it (or delete it). Also a prim's inventory is currently not saved between restarts.
* Added OnRezScript event to Scene.EventManager.Which the script engine should ↵MW2007-08-211-0/+5
| | | | subscribe to. This is triggered whenever a script is moved into a primitive (and includes the localid of the prim and the script text as params) . Currently though the script item isn't deleted from a users inventory, nor does it actually show up in the objects inventory (this will be fixed soon.) So that means that it isn't currently possible to edit a script (or delete it) once it has been added to a primitive.
* Can now turn on/off server side permission checking (on prim editing etc) ↵MW2007-08-211-1/+11
| | | | | | | from the opensim.ini file. Just add a line to the Startup section like : serverside_object_permissions = true Changes /editing that are made to clothing/ body parts in your inventory should now be saved between logins/ restarts.
* Instant Messages between users in the same region should actually now work.MW2007-08-201-6/+6
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* small clean up.MW2007-08-191-13/+4
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* Sqlite datastore should now save the textures and extraparams data (used by ↵MW2007-08-191-2/+22
| | | | | | | | | | | | | sculpties) correctly. [Really need to add a ExtraParams field to the sqlite database though, but for now I have combined their data so that we don't lose backward compatibility, know a couple of people have been using the datastore already]. Now have a rough day/night cycle (the movement of the sun needs to be made smoother but for now it is better than we had I think). Added dalien's patch (issue 294) for saving and loading prims to a xml file (think he will be modifying these to be import/export functions and maybe writing a xml datastore for backups). Some preliminary work on task inventory (ie object's/prim's inventory). Added place holder data for AvatarProperties (ie a avatar's profile). Should we store this sort of data on the user server or have another server for it (a normal webserver should work). Added a few more method to IClientAPI. Sure there is something I'm forgeting.
* Deleted old inventoryCache.csMW2007-08-161-2/+2
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* Taking Prims (SceneObjectGroups) in and out of inventory should now work and ↵MW2007-08-161-18/+6
| | | | if left in inventory will still be there after restarts. (as with the rest of inventory it will only fully work in standalone mode with account authentication turned on).
* The 'Party Party Groupie Groupie Life is a game' commit:lbsa712007-08-151-1/+22
| | | | | | | * Added prototypical MoneyBalance support * Finalized konceptual touch wiring * Turned SimpleApp into a tedious harvesting game.
* More work on inventory, can now create other inventory types, like Clothes ↵MW2007-08-151-18/+17
| | | | and body parts. [Note while you can edit these, at the moment your changes won't be saved between restarts. This will be fixed very soon.]
* oops , guess I should include the new files next time MW2007-08-131-2/+0
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* Few small fixesMW2007-08-101-9/+9
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* missed this fileMW2007-08-081-1/+2
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* * Now we have boxes. Yay!lbsa712007-08-061-24/+30
| | | | | | * Removed unused SendPrimitiveToClient that didn't have rot.
* * Started renaming world to Scenelbsa712007-07-261-29/+3
| | | | | | * Update and UpdateMovement now first stores array to avoid collection update exceptions * Ignored some bins
* * Users doing terraforming should see updates instantly now.Adam Frisby2007-07-241-1/+1
| | | | | * Other viewers in the sim will see updates no more than once every 5 seconds.
* * Some work in progress code: Inventory cache, start of inventory ↵MW2007-07-221-9/+14
| | | | | | | | | | | server/service, userprofile cache, inventory handling. (non of it is enabled yet (or at least it shouldn't be). * Fixed some of the problems with crossing regions when flying: you should no longer sink to ground level when crossing (should keep roughly your right height). Should no longer sometimes get sent back to the centre of the current region when attempting to border cross. But instead sometimes you will find you avatar stop at the edge of region and you will need to start moving again to retry the crossing (which should then work). This code is partly based on Babblefrog's issue #212 patch. [I think I have some ideas of how to solve the stopping at edges problem, just want to get the inventory code done first] * Capabilities code has now been moved to the OpenSim.Framework.Communications project as some of the caps code will be tightly tied to inventory/asset handling and it was causing a two way reference problem when it was in its own project/dll. This is a Big commit as I was going to keep my inventory work local until I had it in a working state, in case it brakes anything, but its getting harder to keep in sync with svn.
* Some work on Inventory (not yet finished or enabled)MW2007-07-191-22/+18
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* Sculpted Prims should now work. MW2007-07-181-2/+7
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* More testing some ideas, to find best method for SceneObject Primitive classes. MW2007-07-181-0/+1
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* *Renamed everything Parcels and ParcelData to Land and LandDatamingchen2007-07-161-4/+4
| | | | | *Added missing files (I hope)
* changed to native line ending encodingSean Dague2007-07-161-647/+647
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* *Fixed bug that incorrectly tabulated 'others' prims on a parcelmingchen2007-07-161-0/+18
| | | | | | *Added support for selected prims (does not yet support prims being sat on) *Added support for listing avatars with prims on parcel with their prim count
* *Added support for the "show" button that highlights objects over the ↵mingchen2007-07-151-0/+7
| | | | | | | selected Objects *Known bug, client does some weird "showing" when more than 255 objects are meant to be selected (linked objects count as one object)
* inlined packet deserializationlbsa712007-07-131-6/+30
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* * ObjectAddPacket now confined to ClientView,´using PrimitiveBaseShape ↵lbsa712007-07-131-1/+4
| | | | instead - w00t!
* *Parcel and estate support fully restored into Sugilitemingchen2007-07-121-0/+1
| | | | | *Significant movement (currently set to 2 meters of movement for performance reasons, even though its speedy) and initial login now sends parcel updates
* Fixed a number of bugs in the local InstantMessage handling, sending ↵MW2007-07-121-2/+0
| | | | InstantMessages will no longer crash the server. But they still aren't really working correctly, you can't type replies to received messages.
* * Applying dalien's patches from bug#177 and #179Adam Frisby2007-07-111-1/+1
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* Gird mode in sugilite should now work in so far as you should be able to ↵MW2007-07-101-1/+0
| | | | | | | login and move between regions in the same instance. Moving to regions in a different instance of opensim still needs implementing (working on it now). Also trying to look at the map in grid mode will crash the server.
* * Begun work on Primitive Duplication. Not hooked up yet, but theoretically ↵Adam Frisby2007-07-091-0/+12
| | | | could be done so. In practice, more work needs to be done.
* * Added instant message support for the local region. Grid support forthcoming.Adam Frisby2007-07-081-0/+14
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* *Fixed several bugs that crashed the viewer and opensim server when logging ↵mingchen2007-07-061-1/+2
| | | | | | | | | | in on grid mode *Note: Grid Mode now works in sugilite, but is still unstable **Known bug in which the grid server crashes after being relaunched from a previously create configuration **Crashing of the viewer crashes the OpenSim server which then crashes the grid server -- needs better handling of exceptions **Multiple sims is still untested, but should connect correctly. Moving between the sims may be a different story
* * More cleaning - Sugilite now only has build errors for "value is never ↵Adam Frisby2007-07-041-1/+1
| | | | used" properties (which I presume will be filled in over time)
* * Cleaning - attempting to get compiler warnings back down to zero.Adam Frisby2007-07-041-1/+1
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* * Optimized usings (the 'LL ate my scripts' commit)lbsa712007-07-031-12/+4
| | | | | * added some licensing info
* Can change the name and description of a prim.MW2007-07-011-3/+26
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* Started change to having SceneObject and then that having child Primitives ↵MW2007-07-011-1/+0
| | | | which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it.
* *Added UUIDNameRequest packet support (untested, but should work -- at least ↵mingchen2007-06-281-1/+7
| | | | | | | in sandbox mode) *Various small renamings