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path: root/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs (follow)
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* Another attempt to fix the image sending bug (next week, I intend to rewrite ...MW2007-08-261-2/+3
* Added OnRemoveScript(uint localID, LLUUID itemID) event , trigged when a scri...MW2007-08-221-0/+7
* Made SceneObjectGroup.GetChildPrim() public, for now so that script engine ca...MW2007-08-221-0/+10
* Start of Task Inventory (ie prim's inventory). For now, you can only move scr...MW2007-08-221-0/+7
* Added OnRezScript event to Scene.EventManager.Which the script engine should ...MW2007-08-211-0/+5
* Can now turn on/off server side permission checking (on prim editing etc) fro...MW2007-08-211-1/+11
* Instant Messages between users in the same region should actually now work.MW2007-08-201-6/+6
* small clean up.MW2007-08-191-13/+4
* Sqlite datastore should now save the textures and extraparams data (used by s...MW2007-08-191-2/+22
* Deleted old inventoryCache.csMW2007-08-161-2/+2
* Taking Prims (SceneObjectGroups) in and out of inventory should now work and ...MW2007-08-161-18/+6
* The 'Party Party Groupie Groupie Life is a game' commit:lbsa712007-08-151-1/+22
* More work on inventory, can now create other inventory types, like Clothes an...MW2007-08-151-18/+17
* oops , guess I should include the new files next time MW2007-08-131-2/+0
* Few small fixesMW2007-08-101-9/+9
* missed this fileMW2007-08-081-1/+2
* * Now we have boxes. Yay!lbsa712007-08-061-24/+30
* * Started renaming world to Scenelbsa712007-07-261-29/+3
* * Users doing terraforming should see updates instantly now.Adam Frisby2007-07-241-1/+1
* * Some work in progress code: Inventory cache, start of inventory server/serv...MW2007-07-221-9/+14
* Some work on Inventory (not yet finished or enabled)MW2007-07-191-22/+18
* Sculpted Prims should now work. MW2007-07-181-2/+7
* More testing some ideas, to find best method for SceneObject Primitive classes. MW2007-07-181-0/+1
* *Renamed everything Parcels and ParcelData to Land and LandDatamingchen2007-07-161-4/+4
* changed to native line ending encodingSean Dague2007-07-161-647/+647
* *Fixed bug that incorrectly tabulated 'others' prims on a parcelmingchen2007-07-161-0/+18
* *Added support for the "show" button that highlights objects over the selecte...mingchen2007-07-151-0/+7
* inlined packet deserializationlbsa712007-07-131-6/+30
* * ObjectAddPacket now confined to ClientView,´using PrimitiveBaseShape inste...lbsa712007-07-131-1/+4
* *Parcel and estate support fully restored into Sugilitemingchen2007-07-121-0/+1
* Fixed a number of bugs in the local InstantMessage handling, sending InstantM...MW2007-07-121-2/+0
* * Applying dalien's patches from bug#177 and #179Adam Frisby2007-07-111-1/+1
* Gird mode in sugilite should now work in so far as you should be able to logi...MW2007-07-101-1/+0
* * Begun work on Primitive Duplication. Not hooked up yet, but theoretically c...Adam Frisby2007-07-091-0/+12
* * Added instant message support for the local region. Grid support forthcoming.Adam Frisby2007-07-081-0/+14
* *Fixed several bugs that crashed the viewer and opensim server when logging i...mingchen2007-07-061-1/+2
* * More cleaning - Sugilite now only has build errors for "value is never used...Adam Frisby2007-07-041-1/+1
* * Cleaning - attempting to get compiler warnings back down to zero.Adam Frisby2007-07-041-1/+1
* * Optimized usings (the 'LL ate my scripts' commit)lbsa712007-07-031-12/+4
* Can change the name and description of a prim.MW2007-07-011-3/+26
* Started change to having SceneObject and then that having child Primitives wh...MW2007-07-011-1/+0
* *Added UUIDNameRequest packet support (untested, but should work -- at least ...mingchen2007-06-281-1/+7
* *Some more restructuring/fixing -- should compile, but high chance I forgot t...mingchen2007-06-271-1/+1
* Some work on restructuring the namespaces / project names. Note this doesn't ...MW2007-06-271-0/+550