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* Removed some ScriptEngine config debugging.Tedd Hansen2008-02-101-0/+24
| | | | | | | | Added experimental console command to: * unload module (note: module probably doesn't support it) * load module Not visible in help (needs testing first).
* Thank you very much, Hashbox for :Charles Krinke2008-02-101-0/+13
| | | | | | | Add scene-debug command to Enable/Disable scripting, collision, and physics from console.
* Clean up logging calls using String.Format explicitlyJeff Ames2008-02-101-2/+2
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* * added two new commands (for debug/disaster recovery)lbsa712008-02-091-0/+10
| | | | | | | | 'show assets' shows the current state of the asset cache (number of cached assets, requests, et c) 'clear-assets' forcibly re-initializes the asset cache thereby freeing all cached items. 'clear-assets' is not to be used lightly, as it probably introduces mem inconsistencies and doubling up of textures.
* Added undocumented "modules list" command, lists shared region modules.Tedd Hansen2008-02-091-1/+15
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* Update version numbers to 0.5Jeff Ames2008-02-072-2/+2
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* Converted logging to use log4net.Jeff Ames2008-02-052-118/+100
| | | | | | Changed LogBase to ConsoleBase, which handles console I/O. This is mostly an in-place conversion, so lots of refactoring can still be done.
* * Fix Mantis 457Justin Clarke Casey2008-02-051-6/+6
| | | | | | * Show stats, users, etc. should now work again on the region console.
* * Rebase all current servers on common abstract BaseOpenSimServer classJustin Clarke Casey2008-02-041-79/+70
| | | | | | | * The immediate upshot is that "show uptime" from the console will now show uptime on all server types (user, asset, grid, etc) * DEV: This refactoring is far from complete - only just enough to makes the "show uptime" command common accross the servers. More is needed, but in this case it's somewhat like eating cabbage, which I prefer not to do all at once
* Change sim command from "stats" to "show stats" for consistencyJustin Clarke Casey2008-02-041-14/+13
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* Refactor only: serve stats objects directly through StatsManager singletonJustin Clarke Casey2008-02-041-3/+3
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* First part of avatar persistence, currently only really works in standalone ↵MW2008-02-041-1/+2
| | | | | | | | | mode (with accounts_authenticate set to true), it also only currently has a mysql database connector. (sqlite one will follow soon). It also uses the tribalmedia database system, so this needs checking to see if the old problems with mono have been fixed. To use, see the appearance section in opensim.ini.example, set "persist = true", then add the correct connection string for your database.(see mysql-AvatarAppearance.sql in share folder for a example of the table mysql table structure). This could possible be used in a very small grid, but would mean each region server would need to connect to the same mysql database. But the work to move the code to one of the grid servers shouldn't be too much.
* fixed a timing bug in config re-read. Apparently there is 1000000000 ns in ↵Tedd Hansen2008-02-021-2/+2
| | | | one second...
* Added commands to change config file from console:Tedd Hansen2008-02-021-1/+62
| | | | | | | | | CONFIG SET section key value value value CONFIG GET section key CONFIG SAVE (it saves, but does it save correctly?:) ScriptEngine will react correctly to any config change made while it is running.
* Bugfixes. Now it even reads configuration before it uses it! ;)Tedd Hansen2008-02-021-2/+2
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* Added some error checking to MaintenanceThread, no-crash (just log) loading ↵Tedd Hansen2008-02-021-1/+13
| | | | of script engines, and support to load multiple script engines
* Moved iniFilePath to a static and put it in OpenSim.Application.iniFilePath.Tedd Hansen2008-02-012-7/+9
| | | | | | Refreshing config based on this. Temporarily disabled feature to refresh config file while running.
* * Add asset/texture cache statistics to region server consoleJustin Clarke Casey2008-01-311-2/+19
| | | | | | | | | | | | | | | * You can type 'stats' at the REGION# prompt to get this information in grid or standalone mode * Don't take these numbers as gospel yet, since for some reason textures displayed from inventory which require downloading from the server are being recorded as assets rather than textures * But I don't have any reason to believe they aren't broadly accurate. * I've put these in so I can tell whether the high memory usage on regions is down to the asset/texture cache * This will require a prebuild * DEV: Only adds needed to be implemented since, as far as I can tell, assets cached are currently never released. For my part, seeing large cache memory numbers will provoke me to think about doing something about this. * DEV: Now switched to using a singleton to get the stats reporters rather than threading the object through various layers * DEV: Will refactor the other server stats reporters to do this in one of the next commits
* * Patch from Ansi (IBM)Justin Clarke Casey2008-01-291-0/+5
| | | | | | | * Allows the creation of a user via the RemoteAdminPlugin. * Many thanks!
* * Add total logouts (and total logins) to server side user statsJustin Clarke Casey2008-01-281-1/+1
| | | | | | | * Passing the stats collector through object chains is not ideal - this will change when more stats come in * This change will need a prebuild
* * Add very basic initial login stats to the user serverJustin Clarke Casey2008-01-251-1/+2
| | | | | | | | * Typing 'stats' on the command line will given total number of successful logins today and yesterday * A little bit more to come, probably * Refactoring will follow next
* * Persistent prim inventory script storage is now turned on by defaultJustin Clarke Casey2008-01-231-2/+2
| | | | | | | | | * Persistence of things apart from scripts will be implemented later on - I at least want to do some work with asset server stats so loading can be monitored first. * No MSSQL implementation as of yet * Progress can be followed at http://opensimulator.org/wiki/OpenSim:Prim_Inventory_Persistence * Please let me know if you see issues resulting from this change.
* * Enabled dead region tracking for ChildAgentDataUpdates Teravus Ovares2008-01-221-4/+4
| | | | | | | ** If the region fails 3 times, then ChildAgentDataUpdates no longer get sent to that region * Enabled Child_Get_Tasks in grid mode. * When Child_Get_Tasks is enabled on neighbor regions, the neighbor region uses the client's draw distance to send out prim. This is a lot less likely to flood the client now since the ChildAgentDataUpdate contains both the throttle settings and the draw distance. This means that with this enabled, you can see prim in other regions in grid mode. Very experimental.
* Added block for scenario: global exception handler called in loop when ↵Tedd Hansen2008-01-181-1/+10
| | | | | | | exception happens inside global exception handler Added InnerException to output
* * Mother of all commits:Adam Frisby2008-01-152-13/+13
| | | | | | | * Cleaned up copyright notices in AssemblyInfo.cs's * Added Copyright headers to a bunch of files missing them * Replaced several common string instances with a static constant to prevent reallocation of the same strings thousands of times. "" -> String.Empty is the first such candidate.
* Print out the exception as well as APPLICATION EXCEPTION DETECTED when the ↵Justin Clarke Casey2008-01-141-8/+11
| | | | | | | | server hits something terminal. This was the original intention, but the line order was slightly wrong.
* Added notice on console to change storage_plugin if set to ↵alondria2008-01-121-0/+2
| | | | OpenSim.DataStore.MonoSqlite.dll before replacing with OpenSim.Framework.Data.SQLite.dll
* If OpenSim.ini uses OpenSim.DataStore.MonoSqlite.dll, have it use ↵alondria2008-01-121-1/+5
| | | | OpenSim.Framework.Data.SQLite.dll during runtime.
* And one last time - removed duplicate exception dump :)Tedd Hansen2008-01-121-2/+3
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* Minor fix to global exception handler - now only displays unhandled (full ↵Tedd Hansen2008-01-121-1/+2
| | | | crash) exceptions.
* Added global exception handler with possibility of reporting crash details ↵Tedd Hansen2008-01-121-0/+39
| | | | directly to developers (disabled for now)
* * Exprimental prim inventory persistence can now be enabled by users.Justin Clarke Casey2008-01-111-1/+4
| | | | | | | | | * This can be turned on by setting storage_prim_inventories_experimental = True in OpenSim.ini * Implemented for sqlite and MySQL, no MSSQL implementation yet * As an experimental feature, there is no guarantee that this won't take down your region or that the db representation won't need to change. * More (and continuing) details at http://opensimulator.org/wiki/OpenSim:Prim_Inventory_Persistence
* * This update enables the web_login method.Teravus Ovares2008-01-091-0/+6
| | | | | * Remember, the client doesn't support web_login to other grids in the current RC, however the next RC will.
* default to OpenSim.Framework.Data.SQLite which is the new storageSean Dague2008-01-091-1/+1
| | | | | | dll location
* Persistent prim inventory phase 5. Restart scripts contained in persisted ↵Justin Clarke Casey2008-01-071-5/+6
| | | | | | | | prims on region start. No user functionality exposed yet - no ini switch to enable persistence or restore. A bit more initial work to do.
* Only one queue is used for load/unload of scripts.Tedd Hansen2008-01-051-1/+0
| | | | | So loading/unloading of scripts are now done in same sequence as they are called.
* Removed ModuleName because its like that and thats the way it is (according ↵Tedd Hansen2008-01-052-2/+0
| | | | to Mono)
* Added ModuleName to /OpenSim/StartUp modules + debug messages during startupTedd Hansen2008-01-052-9/+3
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* Added some comments + Ahlotta Debugging in startup sequenceTedd Hansen2008-01-051-37/+69
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* Changes to ScriptServer to (hopefully) make it compile on both .Net and Mono.Tedd Hansen2008-01-051-2/+6
| | | | | Some debug info for startup added to find bugs. ++
* * Applying jhurliman's LLSD login enablement patch.Teravus Ovares2008-01-051-0/+1
| | | | | | | | * I'm keeping it deactivated until some issues are resolved. * I'm patching it in deactivated so the patch doesn't get outdated * I've deactivated it by commenting out the handler for the application/xml+llsd content type. * While I've tested this as much as possible on my setup and found the deactivated code doesn't cause any problems, consider this update experimental (event though it's deactivated)
* *Added ability to skip any use of the console when configuring and assume ↵mingchen2008-01-041-2/+2
| | | | default value. This is useful when the server is running by itself and a new region request is added without sufficient information
* Tweaked "show users" formatting, added user's IP address to display.Brian McBee2008-01-031-6/+13
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* Full .dll-name in config option for ScriptEngine. Loading only scriptengine ↵Tedd Hansen2008-01-021-3/+3
| | | | | | | specified in config. ScriptServer will still not start!
* Correct location of DotNetEngine. Remove some debug stuff since my addins ↵Justin Clarke Casey2007-12-311-15/+5
| | | | problem turned out to be local.
* Changed from "Load all .dll's in ScriptEngine" to "Load only DotNetEngine" ↵Tedd Hansen2007-12-311-1/+3
| | | | (temporarily hardcoded) to avoid problems with two scriptengines existing in ScriptEngine folder.
* Standard library folders can now be configued in the xml in ↵Justin Clarke Casey2007-12-311-5/+18
| | | | | | | | inventory/OpenSimLibrary - no hardcoded changes are required. For some reason, all the folders are currently showing up as texture folders, even though they are configured with the same types as the agent inventory folders. This should be resolved soon.
* * Optimized usingslbsa712007-12-274-44/+56
| | | | | | | * shortened references * Removed redundant 'this' * Normalized EOF
* Make region storage Sqlite by default rather than NullStorageJustin Clarke Casey2007-12-171-4/+8
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* make a change to make it possible to get access to the DefaultConfigSean Dague2007-12-141-14/+16
| | | | | | from other places.