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authorTeravus Ovares2008-01-22 08:52:51 +0000
committerTeravus Ovares2008-01-22 08:52:51 +0000
commit5cf96daaf29209e065b852a0eefeb7f5dbd88b48 (patch)
tree34518c3c3609fbe6654a651d6ad357d257f60f26 /OpenSim/Region/Application
parent* Renamed a number of TerrainEngine functions to conform naming standards bet... (diff)
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* Enabled dead region tracking for ChildAgentDataUpdates
** If the region fails 3 times, then ChildAgentDataUpdates no longer get sent to that region * Enabled Child_Get_Tasks in grid mode. * When Child_Get_Tasks is enabled on neighbor regions, the neighbor region uses the client's draw distance to send out prim. This is a lot less likely to flood the client now since the ChildAgentDataUpdate contains both the throttle settings and the draw distance. This means that with this enabled, you can see prim in other regions in grid mode. Very experimental.
Diffstat (limited to 'OpenSim/Region/Application')
-rw-r--r--OpenSim/Region/Application/OpenSimMain.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/Application/OpenSimMain.cs b/OpenSim/Region/Application/OpenSimMain.cs
index 7d83df7..e84e239 100644
--- a/OpenSim/Region/Application/OpenSimMain.cs
+++ b/OpenSim/Region/Application/OpenSimMain.cs
@@ -276,8 +276,8 @@ namespace OpenSim
276 276
277 m_dumpAssetsToFile = standaloneConfig.GetBoolean("dump_assets_to_file", false); 277 m_dumpAssetsToFile = standaloneConfig.GetBoolean("dump_assets_to_file", false);
278 } 278 }
279 if (!m_sandbox) 279 //if (!m_sandbox)
280 m_SendChildAgentTaskData = false; 280 //m_SendChildAgentTaskData = false;
281 281
282 282
283 m_networkServersInfo.loadFromConfiguration(m_config); 283 m_networkServersInfo.loadFromConfiguration(m_config);
@@ -485,8 +485,8 @@ namespace OpenSim
485 if (m_SendChildAgentTaskData) 485 if (m_SendChildAgentTaskData)
486 { 486 {
487 MainLog.Instance.Error("WARNING", 487 MainLog.Instance.Error("WARNING",
488 "Send Child Agent Task Updates is enabled. This is for testing only. It doesn't work on grid mode!"); 488 "Send Child Agent Task Updates is enabled. This is for testing only.");
489 Thread.Sleep(12000); 489 //Thread.Sleep(12000);
490 } 490 }
491 return 491 return
492 new Scene(regionInfo, circuitManager, permissionManager, m_commsManager, sceneGridService, m_assetCache, 492 new Scene(regionInfo, circuitManager, permissionManager, m_commsManager, sceneGridService, m_assetCache,