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My fork of OpenSim for IG and MG, called SledjChisl.
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OpenSim
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Framework
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IAssetServer.cs
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Author
Age
Files
Lines
*
* remove redundant sync locking in AssetServerBase since this is already bein...
Justin Clarke Casey
2008-07-07
1
-1
/
+1
*
* Cache knowledge in the region server that the asset service has reported an...
Justin Clarke Casey
2008-05-16
1
-1
/
+2
*
* Removing unnecessary LLUUID.Zero check from AssetCache
Justin Clarke Casey
2008-05-16
1
-2
/
+5
*
* Spring cleaning.
Adam Frisby
2008-04-29
1
-2
/
+2
*
* Optimised using statements and namespace references across entire project (...
Adam Frisby
2008-04-21
1
-2
/
+0
*
Formatting cleanup.
Jeff Ames
2008-03-18
1
-26
/
+26
*
* Report 'asset not found' situations back to UserTextureDownloadService
Justin Clarke Casey
2008-02-20
1
-1
/
+11
*
Factor out common asset loading from AssetServerBase and Grid/AssetServer/Main
Justin Clarke Casey
2007-12-28
1
-6
/
+0
*
* Optimized usings
lbsa71
2007-12-27
1
-1
/
+1
*
* ARequest changed name to AssetRequest and moved to own file.
lbsa71
2007-12-14
1
-6
/
+0
*
saved OpenSim source code from the giant rampaging unterminated copyright not...
Jeff Ames
2007-12-10
1
-2
/
+2
*
renamed FetchAsset to RequestAsset on IAssetServer, as think its a more fitti...
MW
2007-11-01
1
-1
/
+1
*
* Moved OpenSim/Framework/General to OpenSim/Framework for great justice.
lbsa71
2007-10-31
1
-0
/
+69