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My fork of OpenSim for IG and MG, called SledjChisl.
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PrimitiveBaseShape.cs
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Author
Age
Files
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*
* Now we have boxes. Yay!
lbsa71
2007-08-06
1
-5
/
+3
*
* SimpleApp works again:
lbsa71
2007-08-06
1
-21
/
+16
*
* a very small first step with shape wrappers
lbsa71
2007-08-03
1
-37
/
+26
*
Sculpted Prims should now work.
MW
2007-07-18
1
-1
/
+5
*
More testing some ideas, to find best method for SceneObject Primitive classes.
MW
2007-07-18
1
-1
/
+1
*
* Added a FileSystemObject to SimpleApp
lbsa71
2007-07-18
1
-28
/
+46
*
changed to native line ending encoding
Sean Dague
2007-07-16
1
-109
/
+109
*
Added AddPreCompiledScript method to ScriptManager.
MW
2007-07-14
1
-0
/
+2
*
Changed simpleApp to use basic physics.
MW
2007-07-13
1
-0
/
+5
*
inlined packet deserialization
lbsa71
2007-07-13
1
-29
/
+0
*
* ObjectAddPacket now confined to ClientView,´using PrimitiveBaseShape inste...
lbsa71
2007-07-13
1
-1
/
+30
*
Today's work on Building support/tools. Think I am slowly getting there.
MW
2007-07-03
1
-0
/
+1
*
* Optimized usings (the 'LL ate my scripts' commit)
lbsa71
2007-07-03
1
-5
/
+0
*
Just committing this because I want my commit to be on the front page of www....
MW
2007-07-01
1
-2
/
+3
*
More work on SceneObject/Primitive and building (Linking is a work in progres...
MW
2007-07-01
1
-3
/
+2
*
Started change to having SceneObject and then that having child Primitives wh...
MW
2007-07-01
1
-0
/
+106