aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Framework/Data/InventoryData.cs (follow)
Commit message (Collapse)AuthorAgeFilesLines
* == The "right name and place" commit ==lbsa712007-10-051-222/+0
| | | | | | | | | * Moved InventoryData to Framework.Types/InventoryItemBase.cs * Moved UserData to Framework.Interfaces/IUserData.cs * Moved UserProfileData to Framework/Types/UserProfileData.cs * Deleted ass-backwards Framework dependency on Framework.Data (now it's the other way round) * Changed some namespaces to reflect file structure
* Reverting back to 2017 since 2018 were causing Linux breakage; reopening ↵lbsa712007-09-271-24/+9
| | | | Tleiades patch 444 and 445.
* * Tleiades grid mode inventory (#444) - thanx Tleiades!lbsa712007-09-271-9/+24
| | | | | | | * updated to rev 1413 on libsecondlife.dll and libsecondlife.dll.config (#423)
* mass update of urls in source code to new websiteSean Dague2007-09-101-1/+1
|
* Taking Prims (SceneObjectGroups) in and out of inventory should now work and ↵MW2007-08-161-0/+6
| | | | if left in inventory will still be there after restarts. (as with the rest of inventory it will only fully work in standalone mode with account authentication turned on).
* Should now have version 0.1 of our new ruth default avatar. At the moment, ↵MW2007-07-271-1/+5
| | | | | | | | you only see your own avatar correctly, all other user's avatars show up as the old ruth. This will be fixed soon. We also need better clothing for the new ruth and to edit the body shape. To get this working you will need to delete your asset yap file and also in grid mode the user server needs to be updated.
* Added the default shape to the OpenSim library. Now need to get the new ruth ↵MW2007-07-251-0/+8
| | | | into asset format and add that.
* Start of the OpenSim library , for now only contains a few textures. MW2007-07-251-1/+1
|
* * Some work in progress code: Inventory cache, start of inventory ↵MW2007-07-221-3/+10
| | | | | | | | | | | server/service, userprofile cache, inventory handling. (non of it is enabled yet (or at least it shouldn't be). * Fixed some of the problems with crossing regions when flying: you should no longer sink to ground level when crossing (should keep roughly your right height). Should no longer sometimes get sent back to the centre of the current region when attempting to border cross. But instead sometimes you will find you avatar stop at the edge of region and you will need to start moving again to retry the crossing (which should then work). This code is partly based on Babblefrog's issue #212 patch. [I think I have some ideas of how to solve the stopping at edges problem, just want to get the inventory code done first] * Capabilities code has now been moved to the OpenSim.Framework.Communications project as some of the caps code will be tightly tied to inventory/asset handling and it was causing a two way reference problem when it was in its own project/dll. This is a Big commit as I was going to keep my inventory work local until I had it in a working state, in case it brakes anything, but its getting harder to keep in sync with svn.
* changed to native line ending encodingSean Dague2007-07-161-197/+197
|
* More work on UserProfile and inventory cache (still currently not enabled).MW2007-07-111-3/+3
| | | | | Asset uploading over CAPS now works, and although inventory isn't really working yet, this should now at least enables texturing of prims.
* updated libsecondlife.dll to a 1.18 version (from the libsecondlife aditi ↵MW2007-07-111-0/+12
| | | | | | | | branch, so when they have a trunk version that is 1.18 ready, best to update again). Started some work on a userProfile/inventory cache.
* * Optimized usings (the 'LL ate my scripts' commit)lbsa712007-07-031-2/+0
| | | | | * added some licensing info
* Some work on restructuring the namespaces / project names. Note this doesn't ↵MW2007-06-271-0/+187
compile yet as not all the code has been changed to use the new namespaces. Am committing it now for feedback on the namespaces.