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authorMW2007-06-27 15:28:52 +0000
committerMW2007-06-27 15:28:52 +0000
commit646bbbc84b8010e0dacbeed5342cdb045f46cc49 (patch)
tree770b34d19855363c3c113ab9a0af9a56d821d887 /OpenSim/Framework/Data/InventoryData.cs
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Some work on restructuring the namespaces / project names. Note this doesn't compile yet as not all the code has been changed to use the new namespaces. Am committing it now for feedback on the namespaces.
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1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using System.Text;
31using libsecondlife;
32
33namespace OpenSim.Framework.Data
34{
35 /// <summary>
36 /// Inventory Item - contains all the properties associated with an individual inventory piece.
37 /// </summary>
38 public class InventoryItemBase
39 {
40 /// <summary>
41 /// A UUID containing the ID for the inventory item itself
42 /// </summary>
43 public LLUUID inventoryID;
44 /// <summary>
45 /// The UUID of the associated asset on the asset server
46 /// </summary>
47 public LLUUID assetID;
48 /// <summary>
49 /// This is an enumerated value determining the type of asset (eg Notecard, Sound, Object, etc)
50 /// </summary>
51 public int type;
52 /// <summary>
53 /// The folder this item is contained in (NULL_KEY = Inventory Root)
54 /// </summary>
55 public LLUUID parentFolderID;
56 /// <summary>
57 /// The owner of this inventory item
58 /// </summary>
59 public LLUUID avatarID;
60 /// <summary>
61 /// The name of the inventory item (must be less than 64 characters)
62 /// </summary>
63 public string inventoryName;
64 /// <summary>
65 /// The description of the inventory item (must be less than 64 characters)
66 /// </summary>
67 public string inventoryDescription;
68 /// <summary>
69 /// A mask containing the permissions for the next owner (cannot be enforced)
70 /// </summary>
71 public uint inventoryNextPermissions;
72 /// <summary>
73 /// A mask containing permissions for the current owner (cannot be enforced)
74 /// </summary>
75 public uint inventoryCurrentPermissions;
76 }
77
78 /// <summary>
79 /// A Class for folders which contain users inventory
80 /// </summary>
81 public class InventoryFolderBase
82 {
83 /// <summary>
84 /// The name of the folder (64 characters or less)
85 /// </summary>
86 public string name;
87 /// <summary>
88 /// The agent who's inventory this is contained by
89 /// </summary>
90 public LLUUID agentID;
91 /// <summary>
92 /// The folder this folder is contained in (NULL_KEY for root)
93 /// </summary>
94 public LLUUID parentID;
95 /// <summary>
96 /// The UUID for this folder
97 /// </summary>
98 public LLUUID folderID;
99 }
100
101 /// <summary>
102 /// An interface for accessing inventory data from a storage server
103 /// </summary>
104 public interface IInventoryData
105 {
106 /// <summary>
107 /// Initialises the interface
108 /// </summary>
109 void Initialise();
110
111 /// <summary>
112 /// Closes the interface
113 /// </summary>
114 void Close();
115
116 /// <summary>
117 /// The plugin being loaded
118 /// </summary>
119 /// <returns>A string containing the plugin name</returns>
120 string getName();
121
122 /// <summary>
123 /// The plugins version
124 /// </summary>
125 /// <returns>A string containing the plugin version</returns>
126 string getVersion();
127
128 /// <summary>
129 /// Returns a list of inventory items contained within the specified folder
130 /// </summary>
131 /// <param name="folderID">The UUID of the target folder</param>
132 /// <returns>A List of InventoryItemBase items</returns>
133 List<InventoryItemBase> getInventoryInFolder(LLUUID folderID);
134
135 /// <summary>
136 /// Returns a list of folders in the users inventory root.
137 /// </summary>
138 /// <param name="user">The UUID of the user who is having inventory being returned</param>
139 /// <returns>A list of folders</returns>
140 List<InventoryFolderBase> getUserRootFolders(LLUUID user);
141
142 /// <summary>
143 /// Returns a list of inventory folders contained in the folder 'parentID'
144 /// </summary>
145 /// <param name="parentID">The folder to get subfolders for</param>
146 /// <returns>A list of inventory folders</returns>
147 List<InventoryFolderBase> getInventoryFolders(LLUUID parentID);
148
149 /// <summary>
150 /// Returns an inventory item by its UUID
151 /// </summary>
152 /// <param name="item">The UUID of the item to be returned</param>
153 /// <returns>A class containing item information</returns>
154 InventoryItemBase getInventoryItem(LLUUID item);
155
156 /// <summary>
157 /// Returns a specified inventory folder by its UUID
158 /// </summary>
159 /// <param name="folder">The UUID of the folder to be returned</param>
160 /// <returns>A class containing folder information</returns>
161 InventoryFolderBase getInventoryFolder(LLUUID folder);
162
163 /// <summary>
164 /// Creates a new inventory item based on item
165 /// </summary>
166 /// <param name="item">The item to be created</param>
167 void addInventoryItem(InventoryItemBase item);
168
169 /// <summary>
170 /// Updates an inventory item with item (updates based on ID)
171 /// </summary>
172 /// <param name="item">The updated item</param>
173 void updateInventoryItem(InventoryItemBase item);
174
175 /// <summary>
176 /// Adds a new folder specified by folder
177 /// </summary>
178 /// <param name="folder">The inventory folder</param>
179 void addInventoryFolder(InventoryFolderBase folder);
180
181 /// <summary>
182 /// Updates a folder based on its ID with folder
183 /// </summary>
184 /// <param name="folder">The inventory folder</param>
185 void updateInventoryFolder(InventoryFolderBase folder);
186 }
187}