| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
| |
under the MS .net Runtime, but was fine with mono.
|
| |
|
|
|
|
|
|
|
| |
the ChatModule by MW and myself. Couldn't find Adam online
after that rev went in.
|
|
|
|
|
|
|
| |
* Sqlite Storage Engine now supports terrain -- however be aware that every terrain revision stored will at 512KB to your database file. At the moment it is storing every revision from the first.
* Fixed an issue where by noverbose mode would display lots of useless junk. Noverbose mode is now quite usable.
* Fixed a whole bunch of console message issues such as naming and categorisation
|
| |
|
| |
|
|
|
|
|
|
| |
* There is now a AssetServerBase
* lolcat in ur assets
|
| |
|
| |
|
|
|
|
|
|
|
| |
no real functionality has been introduced, but ground work has been made, enabling the asset server, and preparing the sim server to query the asset server.
Introduced an "IPlugin" interface, which plugins can inherit from.
|
| |
|
| |
|
| |
|
|
|
|
| |
Also added a couple of console output lines to try to make it easier to tell which asset storage system is in use.
|
|
So we can still use sqlite for assets while we wait for the rest of the new asset system to be wrote.
Needs more testing, so if it causes problems will have to swap back to db4o.
|