aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Framework/Communications/Cache/SQLAssetServer.cs
diff options
context:
space:
mode:
authorlbsa712007-10-19 07:46:03 +0000
committerlbsa712007-10-19 07:46:03 +0000
commit46700d3b7d5bd71d880b3cc0dd0e2d6edd701195 (patch)
tree7f2d7a8c71e288daaa2b9b6f4d6ed35b0ef54d21 /OpenSim/Framework/Communications/Cache/SQLAssetServer.cs
parentFix for assetserver crashing (Thank you Chi11ken) (diff)
downloadopensim-SC_OLD-46700d3b7d5bd71d880b3cc0dd0e2d6edd701195.zip
opensim-SC_OLD-46700d3b7d5bd71d880b3cc0dd0e2d6edd701195.tar.gz
opensim-SC_OLD-46700d3b7d5bd71d880b3cc0dd0e2d6edd701195.tar.bz2
opensim-SC_OLD-46700d3b7d5bd71d880b3cc0dd0e2d6edd701195.tar.xz
* Total refactoring of Asset Server for massive win
* There is now a AssetServerBase * lolcat in ur assets
Diffstat (limited to 'OpenSim/Framework/Communications/Cache/SQLAssetServer.cs')
-rw-r--r--OpenSim/Framework/Communications/Cache/SQLAssetServer.cs206
1 files changed, 10 insertions, 196 deletions
diff --git a/OpenSim/Framework/Communications/Cache/SQLAssetServer.cs b/OpenSim/Framework/Communications/Cache/SQLAssetServer.cs
index 35ec1cf..cf54b81 100644
--- a/OpenSim/Framework/Communications/Cache/SQLAssetServer.cs
+++ b/OpenSim/Framework/Communications/Cache/SQLAssetServer.cs
@@ -36,32 +36,22 @@ using OpenSim.Framework.Interfaces;
36using OpenSim.Framework.Types; 36using OpenSim.Framework.Types;
37using OpenSim.Framework.Utilities; 37using OpenSim.Framework.Utilities;
38 38
39namespace OpenSim.Framework.Communications.Caches 39namespace OpenSim.Framework.Communications.Cache
40{ 40{
41 41 public class SQLAssetServer : AssetServerBase
42 public class SQLAssetServer : IAssetServer
43 { 42 {
44 private IAssetReceiver _receiver;
45 private BlockingQueue<ARequest> _assetRequests;
46 private Thread _localAssetServerThread;
47 protected IAssetProvider m_assetProviderPlugin;
48 private object syncLock = new object();
49
50
51 public SQLAssetServer(string pluginName) 43 public SQLAssetServer(string pluginName)
52 { 44 {
53 _assetRequests = new BlockingQueue<ARequest>(); 45 _assetRequests = new BlockingQueue<ARequest>();
54 AddPlugin(pluginName); 46 AddPlugin(pluginName);
55 47
56 SetUpAssetDatabase();
57
58 this._localAssetServerThread = new Thread(new ThreadStart(RunRequests)); 48 this._localAssetServerThread = new Thread(new ThreadStart(RunRequests));
59 this._localAssetServerThread.IsBackground = true; 49 this._localAssetServerThread.IsBackground = true;
60 this._localAssetServerThread.Start(); 50 this._localAssetServerThread.Start();
61 51
62 } 52 }
63 53
64 public SQLAssetServer( IAssetProvider assetProvider ) 54 public SQLAssetServer(IAssetProvider assetProvider)
65 { 55 {
66 m_assetProviderPlugin = assetProvider; 56 m_assetProviderPlugin = assetProvider;
67 } 57 }
@@ -93,49 +83,15 @@ namespace OpenSim.Framework.Communications.Caches
93 pluginAssembly = null; 83 pluginAssembly = null;
94 } 84 }
95 85
96 public void SetReceiver(IAssetReceiver receiver)
97 {
98 this._receiver = receiver;
99 }
100
101 public void FetchAsset(LLUUID assetID, bool isTexture)
102 {
103 ARequest req = new ARequest();
104 req.AssetID = assetID;
105 req.IsTexture = isTexture;
106 this._assetRequests.Enqueue(req);
107 }
108
109 public void UpdateAsset(AssetBase asset)
110 {
111 lock (syncLock)
112 {
113 m_assetProviderPlugin.UpdateAsset(asset);
114 m_assetProviderPlugin.CommitAssets();
115 }
116 }
117 86
118 public void CreateAsset(AssetBase asset) 87 public override void Close()
119 {
120 lock (syncLock)
121 {
122 m_assetProviderPlugin.CreateAsset(asset);
123 m_assetProviderPlugin.CommitAssets();
124 }
125 }
126
127 public void SetServerInfo(string ServerUrl, string ServerKey)
128 {
129
130 }
131 public void Close()
132 { 88 {
133 m_assetProviderPlugin.CommitAssets(); 89 m_assetProviderPlugin.CommitAssets();
134 } 90 }
135 91
136 private void RunRequests() 92 private void RunRequests()
137 { 93 {
138 94
139 while (true) 95 while (true)
140 { 96 {
141 ARequest req = this._assetRequests.Dequeue(); 97 ARequest req = this._assetRequests.Dequeue();
@@ -160,156 +116,14 @@ namespace OpenSim.Framework.Communications.Caches
160 116
161 } 117 }
162 118
163 private void SetUpAssetDatabase() 119 protected override void StoreAsset(AssetBase asset)
164 { 120 {
165 MainLog.Instance.Verbose("Setting up asset database"); 121 m_assetProviderPlugin.CreateAsset(asset);
166
167 AssetBase Image = new AssetBase();
168 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000001");
169 Image.Name = "Bricks";
170 this.LoadAsset(Image, true, "bricks.jp2");
171 m_assetProviderPlugin.CreateAsset(Image);
172
173 Image = new AssetBase();
174 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000002");
175 Image.Name = "Plywood";
176 this.LoadAsset(Image, true, "plywood.jp2");
177 m_assetProviderPlugin.CreateAsset(Image);
178
179 Image = new AssetBase();
180 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000003");
181 Image.Name = "Rocks";
182 this.LoadAsset(Image, true, "rocks.jp2");
183 m_assetProviderPlugin.CreateAsset(Image);
184
185 Image = new AssetBase();
186 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000004");
187 Image.Name = "Granite";
188 this.LoadAsset(Image, true, "granite.jp2");
189 m_assetProviderPlugin.CreateAsset(Image);
190
191 Image = new AssetBase();
192 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000005");
193 Image.Name = "Hardwood";
194 this.LoadAsset(Image, true, "hardwood.jp2");
195 m_assetProviderPlugin.CreateAsset(Image);
196
197 Image = new AssetBase();
198 Image.FullID = new LLUUID("00000000-0000-0000-5005-000000000005");
199 Image.Name = "Prim Base Texture";
200 this.LoadAsset(Image, true, "plywood.jp2");
201 m_assetProviderPlugin.CreateAsset(Image);
202
203 Image = new AssetBase();
204 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000006");
205 Image.Name = "Map Base Texture";
206 this.LoadAsset(Image, true, "map_base.jp2");
207 m_assetProviderPlugin.CreateAsset(Image);
208
209 Image = new AssetBase();
210 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000007");
211 Image.Name = "Map Texture";
212 this.LoadAsset(Image, true, "map1.jp2");
213 m_assetProviderPlugin.CreateAsset(Image);
214
215 Image = new AssetBase();
216 Image.FullID = new LLUUID("00000000-0000-1111-9999-000000000010");
217 Image.Name = "Female Body Texture";
218 this.LoadAsset(Image, true, "femalebody.jp2");
219 m_assetProviderPlugin.CreateAsset(Image);
220
221 Image = new AssetBase();
222 Image.FullID = new LLUUID("00000000-0000-1111-9999-000000000011");
223 Image.Name = "Female Bottom Texture";
224 this.LoadAsset(Image, true, "femalebottom.jp2");
225 m_assetProviderPlugin.CreateAsset(Image);
226
227 Image = new AssetBase();
228 Image.FullID = new LLUUID("00000000-0000-1111-9999-000000000012");
229 Image.Name = "Female Face Texture";
230 this.LoadAsset(Image, true, "femaleface.jp2");
231 m_assetProviderPlugin.CreateAsset(Image);
232
233 Image = new AssetBase();
234 Image.FullID = new LLUUID("77c41e39-38f9-f75a-024e-585989bbabbb");
235 Image.Name = "Skin";
236 Image.Type = 13;
237 Image.InvType = 13;
238 this.LoadAsset(Image, false, "base_skin.dat");
239 m_assetProviderPlugin.CreateAsset(Image);
240
241 Image = new AssetBase();
242 Image.FullID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73");
243 Image.Name = "Shape";
244 Image.Type = 13;
245 Image.InvType = 13;
246 this.LoadAsset(Image, false, "base_shape.dat");
247 m_assetProviderPlugin.CreateAsset(Image);
248
249 Image = new AssetBase();
250 Image.FullID = new LLUUID("00000000-38f9-1111-024e-222222111110");
251 Image.Name = "Shirt";
252 Image.Type = 5;
253 Image.InvType = 18;
254 this.LoadAsset(Image, false, "newshirt.dat");
255 m_assetProviderPlugin.CreateAsset(Image);
256
257 Image = new AssetBase();
258 Image.FullID = new LLUUID("00000000-38f9-1111-024e-222222111120");
259 Image.Name = "Shirt";
260 Image.Type = 5;
261 Image.InvType = 18;
262 this.LoadAsset(Image, false, "newpants.dat");
263 m_assetProviderPlugin.CreateAsset(Image);
264
265 string filePath = Path.Combine(Util.configDir(), "OpenSimAssetSet.xml");
266 if (File.Exists(filePath))
267 {
268 XmlConfigSource source = new XmlConfigSource(filePath);
269 ReadAssetDetails(source);
270 }
271
272 m_assetProviderPlugin.CommitAssets();
273 } 122 }
274 123
275 protected void ReadAssetDetails(IConfigSource source) 124 protected override void CommitAssets()
276 { 125 {
277 AssetBase newAsset = null; 126 m_assetProviderPlugin.CommitAssets();
278 for (int i = 0; i < source.Configs.Count; i++)
279 {
280 newAsset = new AssetBase();
281 newAsset.FullID = new LLUUID(source.Configs[i].GetString("assetID", LLUUID.Random().ToStringHyphenated()));
282 newAsset.Name = source.Configs[i].GetString("name", "");
283 newAsset.Type = (sbyte)source.Configs[i].GetInt("assetType", 0);
284 newAsset.InvType = (sbyte)source.Configs[i].GetInt("inventoryType", 0);
285 string fileName = source.Configs[i].GetString("fileName", "");
286 if (fileName != "")
287 {
288 MainLog.Instance.Verbose("Creating new asset: " + newAsset.Name);
289 this.LoadAsset(newAsset, false, fileName);
290 m_assetProviderPlugin.CreateAsset(newAsset);
291 }
292 }
293 }
294
295 private void LoadAsset(AssetBase info, bool image, string filename)
296 {
297 //should request Asset from storage manager
298 //but for now read from file
299
300 string dataPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "assets"); //+ folder;
301 string fileName = Path.Combine(dataPath, filename);
302 FileInfo fInfo = new FileInfo(fileName);
303 long numBytes = fInfo.Length;
304 FileStream fStream = new FileStream(fileName, FileMode.Open, FileAccess.Read);
305 byte[] idata = new byte[numBytes];
306 BinaryReader br = new BinaryReader(fStream);
307 idata = br.ReadBytes((int)numBytes);
308 br.Close();
309 fStream.Close();
310 info.Data = idata;
311 //info.loaded=true;
312 } 127 }
313 } 128 }
314 129} \ No newline at end of file
315}