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authorMW2007-09-10 07:48:22 +0000
committerMW2007-09-10 07:48:22 +0000
commit22dbe82b26effea0c021a6eb9bffd58d58781c3f (patch)
tree3e777b3a5de66b0f4328b31bcc628040054f83cf /OpenSim/Framework/Communications/Cache/SQLAssetServer.cs
parentAdded "asset_database =" option to opensim.ini, so the asset database can be ... (diff)
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A couple of fixes to make sure db4o gets set as the default asset database. Also added a couple of console output lines to try to make it easier to tell which asset storage system is in use.
Diffstat (limited to 'OpenSim/Framework/Communications/Cache/SQLAssetServer.cs')
-rw-r--r--OpenSim/Framework/Communications/Cache/SQLAssetServer.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Framework/Communications/Cache/SQLAssetServer.cs b/OpenSim/Framework/Communications/Cache/SQLAssetServer.cs
index 50653d8..ac22573 100644
--- a/OpenSim/Framework/Communications/Cache/SQLAssetServer.cs
+++ b/OpenSim/Framework/Communications/Cache/SQLAssetServer.cs
@@ -49,6 +49,7 @@ namespace OpenSim.Framework.Communications.Caches
49 49
50 public SQLAssetServer() 50 public SQLAssetServer()
51 { 51 {
52 System.Console.WriteLine("Starting sqlite asset storage system");
52 _assetRequests = new BlockingQueue<ARequest>(); 53 _assetRequests = new BlockingQueue<ARequest>();
53 AddPlugin("OpenSim.Framework.Data.SQLite.dll"); 54 AddPlugin("OpenSim.Framework.Data.SQLite.dll");
54 this.SetUpAssetDatabase(); 55 this.SetUpAssetDatabase();