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path: root/OpenSim/Framework/Communications/Cache/SQLAssetServer.cs (follow)
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* get rid of all the ^M line endingsSean Dague2007-10-191-124/+124
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* * some more refactoring + bugfixlbsa712007-10-191-7/+3
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* * Total refactoring of Asset Server for massive winlbsa712007-10-191-196/+10
| | | | | | * There is now a AssetServerBase * lolcat in ur assets
* * Some asset loading refactoringlbsa712007-10-171-0/+5
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* * normalized line endingslbsa712007-10-151-305/+305
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* Asset server implementation. Again one of these "plumbing" releases, where ↵Tleiades Hax2007-10-131-34/+34
| | | | | | | no real functionality has been introduced, but ground work has been made, enabling the asset server, and preparing the sim server to query the asset server. Introduced an "IPlugin" interface, which plugins can inherit from.
* fixing me some line endingsSean Dague2007-09-171-17/+17
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* Trying some locks on asset database access. MW2007-09-111-10/+21
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* added some debugging for tracing where asset code isn't working with sqliteSean Dague2007-09-101-298/+299
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* A couple of fixes to make sure db4o gets set as the default asset database. ↵MW2007-09-101-0/+1
| | | | Also added a couple of console output lines to try to make it easier to tell which asset storage system is in use.
* hooked up sdague new sqlite asset database provider to the old asset system. ↵MW2007-09-101-0/+297
So we can still use sqlite for assets while we wait for the rest of the new asset system to be wrote. Needs more testing, so if it causes problems will have to swap back to db4o.