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path: root/OpenSim/Framework/Communications/Cache/SQLAssetServer.cs (follow)
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* as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW2007-10-291-4/+1
| | | | | | | Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
* Fixed a bug in SQLAssetServer that only seemed to be a problem when running ↵MW2007-10-291-2/+3
| | | | under the MS .net Runtime, but was fine with mono.
* * Return of R2162. /Take that SVN!/Adam Frisby2007-10-221-2/+2
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* revert r2162 as it completely clobbered all the work onSean Dague2007-10-221-2/+2
| | | | | | | the ChatModule by MW and myself. Couldn't find Adam online after that rev went in.
* * Major ass commit.Adam Frisby2007-10-221-2/+2
| | | | | | | * Sqlite Storage Engine now supports terrain -- however be aware that every terrain revision stored will at 512KB to your database file. At the moment it is storing every revision from the first. * Fixed an issue where by noverbose mode would display lots of useless junk. Noverbose mode is now quite usable. * Fixed a whole bunch of console message issues such as naming and categorisation
* get rid of all the ^M line endingsSean Dague2007-10-191-124/+124
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* * some more refactoring + bugfixlbsa712007-10-191-7/+3
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* * Total refactoring of Asset Server for massive winlbsa712007-10-191-196/+10
| | | | | | * There is now a AssetServerBase * lolcat in ur assets
* * Some asset loading refactoringlbsa712007-10-171-0/+5
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* * normalized line endingslbsa712007-10-151-305/+305
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* Asset server implementation. Again one of these "plumbing" releases, where ↵Tleiades Hax2007-10-131-34/+34
| | | | | | | no real functionality has been introduced, but ground work has been made, enabling the asset server, and preparing the sim server to query the asset server. Introduced an "IPlugin" interface, which plugins can inherit from.
* fixing me some line endingsSean Dague2007-09-171-17/+17
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* Trying some locks on asset database access. MW2007-09-111-10/+21
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* added some debugging for tracing where asset code isn't working with sqliteSean Dague2007-09-101-298/+299
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* A couple of fixes to make sure db4o gets set as the default asset database. ↵MW2007-09-101-0/+1
| | | | Also added a couple of console output lines to try to make it easier to tell which asset storage system is in use.
* hooked up sdague new sqlite asset database provider to the old asset system. ↵MW2007-09-101-0/+297
So we can still use sqlite for assets while we wait for the rest of the new asset system to be wrote. Needs more testing, so if it causes problems will have to swap back to db4o.